Freyura the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 scale mail a +0 shield a +0 flail (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) an uncursed staff of cold (19, 16, D) a +0 long sword (19, 17, D) Likluow's Papyrus of Damage Dealing and Evil Rites Spells Type Level a - Sting Conjuration/Poison 1 b - Animate Skeleton Necromancy 1 c - Dazzling Spray Conjuration/Hexes 3 d - Fireball Conjuration/Fire 5 e - Iskenderun's Battlesphere Conjuration/Charms 5 f - Bolt of Magma Conjuration/Fire/Earth 5 (19, 24, D) the +8 flail of Trog's Favour {crush, rC+} It inflicts extra damage upon your enemies. It protects you from cold. a +0 cloak a green draconian corpse (20, 0, D) a box of beasts (20, 1, D) an uncursed staff of summoning (20, 4, D) a +0 spear of venom 17 javelins of returning a +0 leather armour a +0 robe (20, 5, D) a +2 trident of venom (20, 17, D) a lightning rod (4/4) (20, 19, D) a +2 whip of flaming (unseen) (20, 20, D) a +0 cloak (unseen) (21, 1, D) a sack of spiders (21, 3, D) a +0 trident (21, 5, D) a +0 rapier a +0 robe a merfolk corpse (skeletalised by now) (21, 6, D) a harpy corpse (skeletalised by now) (21, 16, D) a +0 short sword (21, 17, D) a lightning rod (4/4) (21, 21, D) a +0 dagger (21, 34, D) a +2 arbalest of flaming (22, 1, D) an uncursed staff of wizardry (22, 3, D) a +0 trident a throwing net a merfolk corpse (skeletalised by now) (22, 5, D) a +1 rapier of freezing a cursed +0 leather armour 11 javelins a +0 trident of protection a +0 robe (22, 6, D) a merfolk corpse (skeletalised by now) (22, 16, D) an uncursed staff of air (22, 17, D) the +1 leather armour "Cagezusy" {Int+5 Stlth+} It affects your intelligence (+5). It makes you more stealthy. (22, 22, D) a +0 hand axe (23, 0, D) an uncursed staff of poison (23, 1, D) the +4 robe of Augmentation {Str+4 Int+4 Dex+4} It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+4). (23, 5, D) 6 javelins a +0 robe (23, 7, D) 2 javelins (23, 16, D) a +0 glaive (23, 17, D) a +0 long sword (still there?) a +0 short sword (still there?) (23, 23, D) a +0 long sword (23, 24, D) a +0 cloak (23, 25, D) a +0 battleaxe (unseen) (23, 34, D) a +1 battleaxe of freezing (24, 0, D) a book of the Dragon (24, 1, D) a +4 spear a +1 ring mail of fire resistance a merfolk corpse (skeletalised by now) (24, 4, D) a +0 spear 9 javelins a cursed +0 leather armour 7 tomahawks a merfolk corpse (skeletalised by now) (24, 5, D) a +0 trident of flaming a +1 robe of cold resistance a merfolk corpse (skeletalised by now) (24, 6, D) a +4 spear of flaming 6 javelins the +9 plate armour "Veazal" {Int+4} It affects your intelligence (+4). (24, 7, D) a +0 spear 12 javelins a +0 leather armour (24, 8, D) a javelin (24, 16, D) a +1 ring mail of poison resistance a +3 ring mail of fire resistance (24, 18, D) a sack of spiders the +0 mask of the Dragon {MR+ Slay+3 SInv} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It lets you see invisible. a lightning rod (4/4) (24, 20, D) a +0 mace (unseen) (24, 22, D) a +0 scimitar (24, 24, D) a +0 flail (24, 34, D) the amulet of Conflict {Gourm rElec Str+6 Slay-4} (still there?) [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your strength (+6). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It insulates you from electricity. a +2 ring mail of cold resistance (still there?) (24, 36, D) a +1 demon whip of freezing (25, 0, D) a +0 leather armour (25, 1, D) an uncursed staff of energy (25, 4, D) a +3 leather armour of poison resistance (25, 5, D) a +0 spear (25, 6, D) a snapping turtle corpse (skeletalised by now) (25, 9, D) a javelin (25, 10, D) a javelin (25, 16, D) a lamp of fire (25, 19, D) a +2 glaive of flaming (25, 20, D) a +0 long sword a +0 cloak (25, 22, D) a +0 mace a +0 glaive a +2 hand axe of chopping (25, 23, D) a +0 long sword (unseen) (25, 24, D) a +0 flail (unseen) (25, 25, D) a +3 whip of electrocution (unseen) (26, 0, D) a fan of gales (26, 1, D) a +2 dire flail of venom a phantom mirror (26, 17, D) a book of the Tempests (26, 19, D) a +0 scimitar (unseen) (26, 34, D) a +0 plate armour (still there?) a +0 hunting sling of velocity (still there?) (27, 0, D) a phial of floods (27, 1, D) a lamp of fire (27, 16, D) an uncursed staff of cold (27, 17, D) a +0 short sword (27, 20, D) a +6 great mace of protection (27, 22, D) the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). a +0 cloak a yellow draconian corpse (27, 34, D) a lightning rod (4/4) (28, 0, D) a fan of gales (28, 1, D) a +0 trident (28, 17, D) a +4 scale mail of cold resistance (28, 19, D) a +2 spear of freezing (unseen) (28, 21, D) a black draconian corpse (28, 35, D) a +0 quarterstaff (29, 1, D) an uncursed staff of cold (29, 16, D) a +0 long sword (29, 17, D) a +0 whip (29, 36, D) a +2 robe of magic resistance (34, 28, D) a fan of gales (35, 15, D) a +2 shield of protection (35, 28, D) a +0 ring mail of magic resistance (35, 29, D) a sack of spiders (36, 1, D) a lightning rod (4/4) (36, 14, D) a book of Unlife (36, 15, D) a +4 longbow of freezing (36, 28, D) the Grimoire of Ashen Envenoming Spells Type Level a - Passwall Transmutation/Earth 2 b - Spider Form Transmutation/Poison 3 c - Olgreb's Toxic Radiance Poison 4 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Statue Form Transmutation/Earth 6 (36, 29, D) a Grand Grimoire (36, 33, D) a +0 trident (36, 34, D) a +0 quarterstaff (unseen) (36, 35, D) a +0 shortbow (unseen) (37, 0, D) a book of Unlife (37, 15, D) a +0 short sword of venom (37, 21, D) a +0 trident (37, 22, D) a +0 mace a +2 robe of positive energy (37, 23, D) a +0 short sword (37, 29, D) a +0 trident of protection (37, 34, D) an uncursed staff of death (unseen) (37, 35, D) a +3 rapier of protection (unseen) (37, 36, D) the +9 flail of Eternal Vigilance {crush, MR+ Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It affects your resistance to hostile enchantments. (unseen) (38, 0, D) a cursed staff of poison (38, 1, D) a fan of gales (38, 14, D) the Guide on Helpful Transmigration Spells Type Level a - Beastly Appendage Transmutation 1 b - Shroud of Golubria Charms/Translocation 2 c - Swiftness Charms/Air 2 d - Blade Hands Transmutation 5 (38, 15, D) a +0 mace of draining (38, 21, D) a +0 robe (38, 23, D) the cursed +1 long sword "Gaskuos" {flame, Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). It has a curse placed upon it. a +0 robe (38, 29, D) the Incunabulum of Viperous Evil Secrets Spells Type Level a - Animate Skeleton Necromancy 1 b - Spider Form Transmutation/Poison 3 c - Animate Dead Necromancy 4 d - Olgreb's Toxic Radiance Poison 4 e - Venom Bolt Conjuration/Poison 5 (38, 33, D) a +4 demon trident of electrocution (unseen) (39, 0, D) a +0 trident of piercing a book of Callings (39, 1, D) a lamp of fire (39, 15, D) a +5 quarterstaff of protection (39, 22, D) a +0 war axe a +2 robe of cold resistance (39, 23, D) a +0 robe (39, 29, D) a +2 leather armour of poison resistance (39, 35, D) a +0 rapier the +1 robe of Koaq {MR+++ Str-5 Int-3 SInv} It affects your strength (-5). It affects your intelligence (-3). It affects your resistance to hostile enchantments. It lets you see invisible. a +2 spear of piercing a +0 robe (39, 36, D) a +2 rapier of venom (unseen) (40, 0, D) a phantom mirror (40, 14, D) a book of Alchemy (40, 28, D) a cursed staff of power (40, 29, D) a +0 robe (40, 33, D) a +0 trident (unseen) (40, 35, D) a +0 trident (unseen) (41, 0, D) a fan of gales (41, 1, D) a +3 great mace of holy wrath (41, 5, D) an uncursed staff of summoning (41, 14, D) a +0 club (41, 15, D) the +1 scale mail of the Tired Runes {MR+ Str+2 Slay+2} It affects your strength (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It affects your resistance to hostile enchantments. (41, 28, D) a book of Maledictions (41, 29, D) a +0 rapier (42, 0, D) a +2 plate armour of poison resistance (42, 15, D) a +1 ring mail of fire resistance (42, 29, D) a +0 rapier (43, 1, D) an uncursed amulet of regeneration (43, 14, D) a +2 chain mail of poison resistance (43, 15, D) a phantom mirror (43, 28, D) a +4 flail of draining (44, 28, D) an uncursed ring of flight (49, 12, D) an uncursed staff of earth (49, 24, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} It affects your evasion (+4). It makes you more stealthy. (49, 36, D) the +2 Maxwell's thermic engine {flame, freeze} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. (49, 37, D) a +2 hunting sling of freezing (50, 0, D) a lightning rod (4/4) (50, 12, D) an uncursed ring of flight (50, 13, D) a book of the Tempests (50, 24, D) a +4 mace of crushing (50, 36, D) a phantom mirror (51, 6, D) a cursed +2 halberd a +3 plate armour of magic resistance (51, 7, D) a +0 battleaxe a +4 plate armour of ponderousness (51, 12, D) a +3 morningstar of protection (51, 24, D) a +0 triple crossbow of flaming (51, 25, D) an uncursed staff of death (51, 36, D) an uncursed staff of poison (51, 37, D) a +2 battleaxe of flaming (52, 0, D) a book of Party Tricks (52, 4, D) a +1 vampiric long sword a +0 robe (52, 5, D) an uncursed staff of poison (52, 6, D) a +0 spear a +0 robe (52, 12, D) a crystal ball of energy (52, 13, D) a fan of gales (52, 25, D) an uncursed staff of wizardry (52, 37, D) a +1 war axe of electrocution (53, 0, D) a +2 arbalest of freezing (53, 1, D) a book of the Earth (53, 3, D) a +0 robe (53, 13, D) a +2 ring mail of positive energy (53, 16, D) an uncursed ring of poison resistance (53, 24, D) a book of the Dragon (53, 25, D) a +2 bardiche of chopping (53, 36, D) a +2 dagger of venom (53, 37, D) a cursed staff of conjuration (54, 0, D) a +0 robe (54, 1, D) a book of Power (54, 12, D) a +3 arbalest of flaming (54, 13, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. (55, 0, D) an uncursed amulet of rage (55, 12, D) a +3 trident of protection (55, 13, D) a sack of spiders (55, 24, D) the cursed +0 short sword of Vewolal {flame, Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It has a curse placed upon it. (58, 41, D) +0 acid dragon scales (59, 36, D) a lightning rod (4/4) (59, 37, D) a book of Necromancy (60, 36, D) a +0 scythe of freezing (60, 37, D) a cursed ring of attention (61, 0, D) a +2 flail of protection (61, 8, D) a book of Dreams (61, 16, D) a +1 leather armour of poison resistance (61, 26, D) a +2 morningstar of protection (61, 36, D) a lightning rod (4/4) (61, 37, D) a book of Enchantments (62, 0, D) the cursed +0 halberd "Sudghuc" {speed, MR++ Str+5 Dex+2} Attacks with this weapon are significantly faster. It affects your strength (+5). It affects your dexterity (+2). It affects your resistance to hostile enchantments. It has a curse placed upon it. (62, 1, D) a book of the Sky (62, 8, D) an uncursed staff of poison (62, 9, D) a +4 hand axe of chopping (62, 16, D) a +3 leather armour of cold resistance (62, 17, D) a fan of gales (62, 26, D) a phantom mirror (62, 36, D) a +2 ring mail of magic resistance (62, 41, D) +0 acid dragon scales (63, 0, D) the +1 falchion of Death {vamp, MR- Str+6 Int+10} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+6). It affects your intelligence (+10). It affects your resistance to hostile enchantments. (63, 8, D) a sack of spiders (63, 16, D) the +2 shield of the Good {rElec} It insulates you from electricity. (63, 17, D) a phantom mirror (63, 26, D) a +4 battleaxe of chopping (63, 27, D) a book of Annihilations (63, 36, D) the +6 long sword "Worchash" {freeze, Int+6} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+6). a book of Ice (still there?) (63, 37, D) a +1 ring mail of magic resistance (63, 41, D) +0 acid dragon scales (64, 16, D) a +3 leather armour of positive energy (64, 17, D) the Almanac of Dislocated Creation Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Summon Lightning Spire Summoning/Air 4 c - Summon Mana Viper Hexes/Summoning 5 d - Controlled Blink Translocation 8 (64, 26, D) an uncursed staff of air (64, 27, D) the cursed +2 long sword "Botig" {slice, rElec Str+5} It inflicts extra damage upon your enemies. It affects your strength (+5). It insulates you from electricity. It has a curse placed upon it. (67, 0, D) an uncursed staff of energy (67, 2, D) a +3 morningstar of holy wrath (unseen) (68, 0, D) a +0 trident (68, 1, D) a +0 trident the cursed +2 hunting sling "Beuskar" {flame, rElec rF- Int+4 Dex+7} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It affects your dexterity (+7). It makes you vulnerable to fire. It insulates you from electricity. It has a curse placed upon it. (68, 2, D) a +0 trident of venom (68, 4, D) a throwing net (69, 36, D) a cursed ring of attention (70, 8, D) an uncursed staff of death (70, 9, D) a fan of gales (70, 40, D) a +0 mace (unseen) (70, 41, D) a +0 club (unseen) (71, 8, D) a +0 falchion of slicing (71, 17, D) a crystal ball of energy (71, 26, D) the +8 mace of Wrongful Imprisonment {venom, +Fly} It poisons the flesh of those it strikes. It lets you fly. (71, 37, D) a book of Conjurations (72, 8, D) a +3 blowgun (72, 9, D) a +1 longbow of flaming (72, 16, D) a +0 long sword of slicing (72, 17, D) a +8 giant spiked club (72, 18, D) a +5 battleaxe a +0 robe (72, 26, D) a +1 chain mail of positive energy (72, 27, D) an uncursed staff of wizardry a +2 morningstar of protection (72, 36, D) a book of Conjurations (73, 1, D) a +2 robe of resistance (73, 17, D) the +8 trident of Okyffess {freeze, Int+3} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). a +3 hand axe of freezing (still there?) (73, 26, D) an uncursed staff of death (73, 27, D) a +2 plate armour of positive energy (73, 36, D) a +0 antimagic flail (73, 37, D) a book of the Earth