Freyura the Dungeon (0, 0, D) a +0 long sword a +0 plate armour an orc corpse (1, 0, D) a +0 war axe a +0 chain mail a necrophage corpse an orc corpse a black bear corpse (5, 0, D) a +1 chain mail (8, 0, D) a +0 flail (still there?) a +0 flail (still there?) the +2 scimitar of Breach {antimagic, *Noise +Rage rPois Str+5} (still there?) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+5). It protects you from poison. It lets you go berserk. It may make noises in combat. a +4 quarterstaff of speed (still there?) a +2 halberd of protection (still there?) a +1 broad axe of electrocution (still there?) a +2 rapier of electrocution (still there?) (9, 0, D) an uncursed staff of energy (48, 0, D) a +0 club a +0 club (49, 0, D) a +0 dagger a +0 club