Freyura the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 leather armour (8, 0, D) the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (11, 1, D) the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +0 sword of Power the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} a +0 flail (61, 12, D) a +0 dagger (unseen) (61, 16, D) a +4 scale mail of magic resistance (61, 26, D) an uncursed staff of summoning (62, 0, D) a +1 flail of draining (62, 1, D) the +5 dagger of Untimely Demise {drain, Str+3 Int+4 Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It affects your intelligence (+4). It affects your dexterity (+3). (62, 8, D) a +0 dagger (62, 11, D) a +0 rapier a +0 robe a scroll of brand weapon a spriggan corpse (skeletalised by now) (62, 16, D) a +0 dire flail of protection (62, 19, D) a cursed +0 battleaxe a +0 robe (62, 20, D) a +5 great sword (unseen) (62, 26, D) a fan of gales (62, 27, D) a +1 hand axe of electrocution (63, 0, D) a book of the Sky (63, 11, D) an uncursed staff of power a +0 robe (63, 16, D) the +7 quarterstaff of Annihilation {speed, rF+++ rC-} Attacks with this weapon are significantly faster. It renders you almost immune to fire. It makes you vulnerable to cold. the +8 demon blade "Leech" {vamp, rN+ AC-5} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your AC (-5). It protects you from negative energy. a book of Battle (63, 17, D) a cursed staff of conjuration (63, 26, D) the +9 morningstar of Cergh {holy, rN+ Str+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+4). It protects you from negative energy. (63, 27, D) the +6 dagger of Truth {drain, rElec} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. (64, 17, D) an uncursed staff of death (64, 19, D) a cursed +5 short sword (unseen) (64, 26, D) a +1 mace of crushing (64, 27, D) a +1 demon trident of electrocution (65, 26, D) an uncursed staff of power (67, 0, D) a +0 dagger (67, 2, D) an uncursed staff of cold (unseen) (68, 2, D) a +0 trident (68, 3, D) a cursed -2 hand axe a +0 leather armour (69, 0, D) a +4 scimitar of holy wrath (70, 8, D) the +7 quarterstaff "Xouts" {freeze, Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). (70, 9, D) a Necronomicon (70, 11, D) a +0 long sword (unseen) (71, 8, D) +0 gold dragon scales (71, 10, D) a ball python corpse (skeletalised by now) (71, 16, D) a +1 whip of electrocution (71, 19, D) a +2 morningstar of crushing (unseen) (71, 20, D) a +0 war axe (unseen) (71, 21, D) a cursed -2 mace (unseen) (71, 27, D) a Necronomicon (71, 31, D) a +0 falchion (unseen) (72, 9, D) a phantom mirror (72, 16, D) an uncursed staff of conjuration (72, 17, D) a phial of floods (72, 19, D) a +2 executioner's axe of electrocution (unseen) (72, 27, D) a +3 war axe of freezing (73, 1, D) a book of Clouds (73, 16, D) a +0 flail (73, 19, D) a +0 trident (unseen) (73, 20, D) a +0 trident (unseen) (73, 26, D) a lightning rod (4/4) (73, 27, D) a book of the Tempests (75, 1, D) an uncursed staff of cold