Freyura the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (9, 4, D) the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +0 sword of Power the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. a +6 ring of intelligence a +6 ring of intelligence a +0 shield a +0 scale mail a +0 flail (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (17, 7, D) an uncursed ring of ice an uncursed ring of wizardry a +2 ring of slaying an uncursed ring of stealth an uncursed ring of positive energy the ring "Dem Omi" {rElec rF+} [ring of protection from fire] It protects you from fire. It insulates you from electricity. the +2 leather armour of Ennui {rF+ Int+2 Dex+4} It affects your intelligence (+2). It affects your dexterity (+4). It protects you from fire. the ring of the Camelopard {rF+ rC+} [ring of protection from cold] It protects you from fire. It protects you from cold. the cursed +6 arbalest "Damnation" {hellfire, *Curse} It curses itself when equipped. It has a curse placed upon it. an uncursed ring of protection from fire the ring of Ascent {rPois MP+9 SInv} [ring of magical power] It protects you from poison. It affects your magic capacity (+9). It lets you see invisible. the cursed ring of Loyjik {rC- rN+++ Str-2 Int+7} [ring of strength] It affects your strength (-2). It affects your intelligence (+7). It makes you vulnerable to cold. It renders you almost immune to negative energy. It has a curse placed upon it. a +6 ring of dexterity the ring of Wisugank {rN+ MP+9 Int+3} [ring of magical power] It affects your intelligence (+3). It protects you from negative energy. It affects your magic capacity (+9). (19, 2, D) a +0 scimitar a +0 trident (20, 0, D) a box of beasts (20, 1, D) a +0 flail (21, 0, D) an uncursed staff of conjuration (21, 1, D) an uncursed staff of air (21, 2, D) a +1 quarterstaff of protection (21, 3, D) a +0 halberd a white draconian corpse (22, -1, D) a lightning rod (4/4) (22, 4, D) a +0 war axe a +0 broad axe a red draconian corpse a white draconian corpse (23, 1, D) a lightning rod (4/4) (23, 3, D) a +0 flail a +0 mace a +0 glaive a +0 hand axe a purple draconian corpse a purple draconian corpse (23, 18, D) a +2 long sword of electrocution (23, 21, D) the cursed +1 robe of Duclu {+Inv rPois Str+2 Int-4} It affects your strength (+2). It affects your intelligence (-4). It protects you from poison. It lets you turn invisible. It has a curse placed upon it. (unseen) (24, 0, D) a +3 plate armour of cold resistance (24, 1, D) an uncursed staff of earth a +0 mace a yellow draconian corpse a green draconian corpse (24, 18, D) the +3 great mace "Diulluc" {crush, MR+++ MP+9 Str-5 Int+6} It inflicts extra damage upon your enemies. It affects your strength (-5). It affects your intelligence (+6). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (25, 0, D) a +0 hand axe (25, 1, D) a +1 leather armour of magic resistance (25, 3, D) a +0 mace a +2 halberd of venom (25, 18, D) an uncursed staff of earth (25, 19, D) a +5 hunting sling (25, 20, D) the amulet "Xeberph" {Acrobat Int-4 Dex+3} [amulet of the acrobat] It helps you evade while moving and waiting. It affects your intelligence (-4). It affects your dexterity (+3). (25, 21, D) a +2 dagger of venom (25, 23, D) a death scarab corpse (26, 1, D) a +3 scale mail of cold resistance (26, 3, D) a +0 scimitar a +0 short sword a +0 glaive a yellow draconian corpse a white draconian corpse (26, 20, D) an uncursed staff of conjuration (unseen) (27, 0, D) a +4 chain mail of poison resistance (27, 2, D) a +0 trident a +0 war axe a purple draconian corpse (27, 3, D) a +2 halberd of distortion a +0 trident a white draconian corpse (27, 20, D) a +6 vampiric great sword (28, 0, D) +1 storm dragon scales an uncursed staff of earth (28, 2, D) a +0 hand axe a cursed -2 ring of intelligence (29, 0, D) an uncursed staff of fire (30, 3, D) a red draconian corpse (30, 5, D) a +0 glaive (35, 0, D) a +2 leather armour of cold resistance (35, 13, D) an uncursed staff of death (35, 14, D) an uncursed staff of summoning (35, 15, D) an uncursed staff of poison (35, 17, D) a +0 halberd (35, 27, D) a +0 dagger of speed (35, 28, D) an uncursed staff of death (36, 0, D) an uncursed staff of fire (36, 1, D) a +5 triple crossbow of freezing (36, 15, D) an uncursed staff of conjuration (36, 16, D) a +0 cloak (unseen) (36, 17, D) a +0 short sword (36, 28, D) a +1 scythe of venom (36, 29, D) a +1 chain mail of fire resistance (36, 30, D) a book of Summonings an uncursed amulet of faith (37, 1, D) a +1 morningstar of holy wrath (37, 15, D) a +0 flail (still there?) a +0 hand axe (still there?) (37, 17, D) a +0 short sword (unseen) (37, 18, D) a +2 vampiric lajatang (unseen) (37, 28, D) an uncursed staff of wizardry (38, 0, D) a sack of spiders (38, 1, D) a cursed +0 flail a +0 robe a lamp of fire (38, 15, D) a +0 dire flail (still there?) an uncursed staff of cold (still there?) (38, 16, D) a +0 dagger of flaming (38, 18, D) a +0 long sword (unseen) (38, 28, D) an uncursed ring of see invisible (38, 29, D) a +1 scale mail of poison resistance a +1 glaive of venom (39, 1, D) a lamp of fire (39, 14, D) a +0 scimitar (39, 17, D) a +0 glaive (unseen) (39, 19, D) a +0 flail (39, 28, D) a +0 pair of boots of stealth (39, 30, D) an uncursed staff of wizardry (40, 0, D) a fan of gales (40, 1, D) a +1 robe of magic resistance (40, 6, D) a +2 scythe of flaming a +1 scythe of venom (40, 14, D) an uncursed staff of power (40, 19, D) a +0 halberd a yellow draconian corpse (skeletalised by now) (40, 29, D) an uncursed amulet of faith (41, 0, D) a +6 dire flail of protection (41, 14, D) a +3 trident of piercing (41, 15, D) a lamp of fire (41, 17, D) a +0 long sword (unseen) (41, 18, D) a +0 cloak (unseen) (41, 28, D) a box of beasts (41, 29, D) an uncursed ring of insulation (41, 39, D) a raiju corpse (42, 0, D) a book of Alchemy (42, 1, D) quicksilver dragon scales (42, 14, D) a +0 short sword (42, 28, D) a +2 short sword of distortion (43, 16, D) an uncursed ring of insulation (unseen) (44, 28, D) the +5 robe of Misfortune {Harm *Corrode *Slow EV+5} It affects your evasion (+5). It may corrode you when you take damage. It may slow you when you take damage. It increases damage dealt and taken. the +7 sceptre of Torment {pain, torment} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. the +8 flail "Lacertilianslayer" {venom, rElec rC+ Dex-3 SInv} It poisons the flesh of those it strikes. It affects your dexterity (-3). It protects you from cold. It insulates you from electricity. It lets you see invisible. the +2 flail of Soipreiq {freeze, rPois rN+ Int-5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-5). It protects you from poison. It protects you from negative energy. the +7 leather armour "Raleom Juse" {rPois} It protects you from poison. the +10 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. a +3 ring of evasion (48, -1, D) a phantom mirror (49, 1, D) an uncursed staff of poison (49, 12, D) a box of beasts (49, 15, D) a +0 halberd (49, 24, D) the +3 leather armour of Neociqoi {Str+6 Int+7} It affects your strength (+6). It affects your intelligence (+7). an uncursed ring of ice an uncursed ring of magical power the cursed +1 double sword of the Wolf {antimagic, +Inv rN+ MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you turn invisible. It has a curse placed upon it. the +4 ring mail of Miracles {rPois rF+++ Int-2 Dex+7 Slay-2} It affects your intelligence (-2). It affects your dexterity (+7). It affects your accuracy and damage with ranged weapons and melee attacks (-2). It renders you almost immune to fire. It protects you from poison. a +2 ring of dexterity the cursed +1 mace of the End {venom, MR- Int+7 Dex-3} It poisons the flesh of those it strikes. It affects your intelligence (+7). It affects your dexterity (-3). It affects your resistance to hostile enchantments. It has a curse placed upon it. a throwing net {!f} the +5 plate armour of Lixoufie {*Contam rF+ rCorr Dex+5} It affects your dexterity (+5). It protects you from fire. It causes magical contamination when unequipped. It provides partial protection from all sources of acid and corrosion. the +6 shortbow of Gabunwat {flame, rElec Int+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It insulates you from electricity. an uncursed ring of ice the +6 shillelagh "Devastator" {shatter} the +10 dagger "Toomiphe" {pain, rElec MP+9} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It insulates you from electricity. It affects your magic capacity (+9). a +6 ring of strength a +6 ring of strength an uncursed ring of stealth the +9 staff of Wucad Mu {channel} (49, 36, D) a lightning rod (4/4) (49, 41, D) a cursed +0 giant club (50, 0, D) an uncursed staff of earth (50, 1, D) a +4 shortbow of flaming (50, 13, D) a +0 war axe a +2 chain mail of fire resistance (50, 24, D) a +6 giant club (50, 25, D) a +2 robe of magic resistance (50, 27, D) an uncursed staff of cold a +0 robe (50, 37, D) a +0 glaive a +0 plate armour a +0 dire flail (50, 40, D) a +0 dire flail a +0 plate armour (51, 14, D) a +0 scimitar a +0 hand axe (51, 15, D) a cursed +0 cloak a +0 glaive (51, 24, D) a +1 hand crossbow of flaming (51, 36, D) a +0 robe (51, 37, D) a +0 dagger a +0 dagger a +0 robe an uncursed staff of fire (51, 40, D) a +0 glaive of protection (52, 0, D) an uncursed staff of air (52, 2, D) a sack of spiders (52, 11, D) an uncursed staff of conjuration (52, 14, D) an uncursed staff of wizardry a +2 mace of protection (52, 15, D) a +0 war axe (52, 16, D) a +0 long sword (52, 36, D) a +0 plate armour (52, 37, D) an uncursed staff of conjuration (52, 39, D) a +0 short sword (52, 40, D) a +0 giant club a +0 giant spiked club a cursed +0 dire flail a +0 chain mail (53, 0, D) an uncursed ring of poison resistance (53, 1, D) a +2 falchion of draining (53, 12, D) a +0 hand axe (53, 13, D) +1 fire dragon scales (53, 15, D) a +0 demon trident of freezing (53, 24, D) a book of Flames an uncursed ring of insulation (53, 30, D) +0 storm dragon scales (53, 38, D) a +0 long sword (54, 0, D) a box of beasts (54, 1, D) an uncursed amulet of rage (54, 12, D) a lamp of fire (54, 13, D) a +0 long sword (54, 15, D) a +0 flail (54, 16, D) a +0 cloak a +0 long sword (54, 24, D) a +2 arbalest of flaming (54, 25, D) a +2 war axe of electrocution (55, 1, D) a +3 hand axe of venom (55, 16, D) a +0 long sword (55, 24, D) a book of Misfortune (59, 37, D) a +0 dagger (60, 36, D) a box of beasts (60, 37, D) a +0 dagger (61, 0, D) an uncursed amulet of faith (61, 8, D) a +0 rapier (61, 16, D) a box of beasts (61, 20, D) a +0 spear (unseen) (61, 22, D) a +0 rapier (unseen) (61, 26, D) a lamp of fire (61, 28, D) a +0 long sword a +0 leather armour (61, 36, D) a fan of gales (61, 41, D) a +0 robe an uncursed staff of poison a +0 robe (61, 42, D) a cursed +0 great sword (unseen) (62, 0, D) a +0 mace of venom (62, 8, D) a +0 dagger (62, 10, D) the +8 war axe of Ru's Generosity {chop, MR+ Str-5 Dex+2} It inflicts extra damage upon your enemies. It affects your strength (-5). It affects your dexterity (+2). It affects your resistance to hostile enchantments. (62, 16, D) a +0 buckler a +0 dagger (62, 20, D) a +0 spear a +0 buckler (62, 26, D) a book of Transfigurations (62, 27, D) a +0 dire flail (62, 30, D) a +0 great mace a +0 chain mail a cursed -3 great sword a +0 plate armour (62, 32, D) a +0 whip a +0 robe (62, 36, D) a +0 dagger (62, 37, D) a fan of gales (62, 43, D) a +3 short sword of draining (unseen) (63, 0, D) the +11 battleaxe of Doubt {flame, rF- rN++ Str+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). It makes you vulnerable to fire. It greatly protects you from negative energy. (63, 8, D) a +2 arbalest of freezing (63, 10, D) a +0 scimitar (63, 16, D) a +3 great sword of slicing (63, 17, D) a +0 bardiche of flaming (63, 21, D) an uncursed staff of poison (unseen) (63, 26, D) a +2 spear of flaming (63, 27, D) a fan of gales (63, 28, D) a +1 war axe of freezing a +0 chain mail (63, 29, D) a +0 war axe a +0 chain mail (63, 30, D) a +2 scimitar of protection a +0 chain mail (64, 16, D) an uncursed amulet of the acrobat (64, 17, D) a lightning rod (4/4) (64, 30, D) a +2 battleaxe of electrocution a +0 plate armour (65, 26, D) an uncursed staff of conjuration (67, 0, D) an uncursed staff of fire (68, 0, D) a box of beasts (69, 39, D) a +0 trident (70, 8, D) a +2 plate armour of fire resistance (70, 9, D) a book of Air (70, 37, D) +1 fire dragon scales (70, 38, D) a +0 shortbow an uncursed staff of conjuration 130 arrows (71, 8, D) a +1 whip of venom (71, 17, D) a sack of spiders (71, 26, D) a +3 rapier of flaming (71, 27, D) an uncursed staff of poison (71, 32, D) a +0 dagger (unseen) (71, 36, D) an uncursed ring of flight (71, 38, D) a +0 trident 138 tomahawks (71, 39, D) a +3 mace of protection (71, 40, D) a +1 trident of holy wrath (71, 41, D) a +0 shortbow 109 arrows (72, 8, D) a +1 leather armour of positive energy (72, 31, D) a +0 rapier a +0 robe (72, 37, D) a cursed -4 ring of intelligence (72, 38, D) a +5 shortbow an uncursed staff of power 106 arrows (72, 39, D) a +0 trident (73, 1, D) the +3 hunting sling "Omoch" {freeze, rElec rN+ Dex+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+4). It insulates you from electricity. It protects you from negative energy. (73, 16, D) an uncursed staff of wizardry (73, 36, D) a box of beasts (73, 37, D) a +0 trident (75, 1, D) a book of the Sky