Freyura the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 7, D) the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. The Shining One disapproves of the use of such an item. the +0 sword of Power the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. The Shining One disapproves of the use of such an item. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. The Shining One disapproves of the use of such an item. (7, 7, D) a +0 flail a +6 ring of intelligence a +6 ring of intelligence a +0 shield a +0 scale mail a +3 large shield a +3 shield the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (8, 7, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (35, 0, D) an uncursed amulet of the gourmand (35, 14, D) a +1 falchion of holy wrath (35, 15, D) the +4 scale mail of Starshine {rCorr Stlth+} It provides partial protection from all sources of acid and corrosion. It makes you more stealthy. (36, 1, D) a +2 dagger of electrocution (36, 14, D) a +1 quarterstaff of speed (36, 15, D) an uncursed amulet of guardian spirit (37, 14, D) a +3 plate armour of magic resistance (37, 15, D) a +2 plate armour of positive energy (38, 1, D) an uncursed ring of poison resistance (38, 5, D) a +0 dagger a +2 robe of resistance an uncursed amulet of faith (38, 14, D) a +0 robe (38, 15, D) an uncursed staff of power (39, 0, D) a manual of Maces & Flails (39, 1, D) a Necronomicon (39, 6, D) a +0 giant club (39, 14, D) an uncursed staff of wizardry (39, 15, D) a +5 trident of protection (39, 19, D) a +0 trident (still there?) a +3 leather armour of cold resistance (still there?) (40, 0, D) a +2 quarterstaff of protection (40, 1, D) an uncursed staff of fire (40, 6, D) a +0 battleaxe a +0 arbalest 153 bolts a +0 plate armour a cursed -1 dagger a +0 robe an orc corpse an orc corpse (skeletalised by now) (40, 8, D) a +0 battleaxe a +0 plate armour an orc corpse (skeletalised by now) (40, 14, D) a +1 ring mail of magic resistance (40, 15, D) an uncursed staff of power (41, 1, D) a +0 hand axe of flaming (41, 7, D) a +0 dagger a +0 robe a +2 bardiche of flaming a +0 chain mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (41, 8, D) a +0 dagger a +0 robe a +0 giant spiked club a +0 giant club a +0 scimitar a +0 chain mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (41, 9, D) a +0 great sword a +0 chain mail an orc corpse (skeletalised by now) (41, 10, D) a +0 mace a +2 chain mail of magic resistance a +0 giant club an orc corpse (skeletalised by now) an ogre skeleton (41, 14, D) a +0 morningstar of crushing (41, 15, D) a +2 dire flail of holy wrath (42, 0, D) an uncursed staff of conjuration (42, 1, D) an uncursed staff of cold (42, 7, D) a +1 dagger of venom a +0 robe (42, 15, D) a box of beasts (43, 14, D) an uncursed staff of power (43, 15, D) the ring "Koimehuv" {rF+ MR+} [ring of protection from magic] It protects you from fire. It affects your resistance to hostile enchantments. (48, 44, D) 35 large rocks a +0 dire flail a +0 chain mail (49, 0, D) a lightning rod (4/4) (49, 1, D) an uncursed staff of air (49, 12, D) a +2 falchion of slicing (49, 24, D) a +3 ring mail of cold resistance (49, 32, D) a +1 halberd of venom a +2 arbalest of freezing a +0 chain mail (49, 37, D) a +0 vampiric rapier (49, 44, D) an uncursed ring of magical power the +2 robe of the Hurricane {+Blink rPois rC- Stlth+} It makes you vulnerable to cold. It protects you from poison. It lets you blink. It makes you more stealthy. the +2 short sword "Motsuowk" {protect, rC+} It grants its wielder temporary protection when it strikes (+7 to AC). It protects you from cold. the +6 shillelagh "Devastator" {shatter} a cursed ring of protection from cold the +8 flail "Jucuocow" {speed, rPois} Attacks with this weapon are significantly faster. It protects you from poison. 2 potions of invisibility a +2 bardiche of chopping a +0 plate armour (50, 0, D) a +2 vampiric dagger (50, 5, D) 60 large rocks (50, 12, D) a +5 quarterstaff (50, 24, D) an uncursed staff of air (50, 25, D) a +0 hand axe (50, 31, D) a +0 great sword (50, 42, D) a +0 great mace a +2 plate armour of poison resistance (50, 43, D) a +0 great mace a +0 chain mail (50, 44, D) an uncursed staff of summoning a +0 arbalest 134 bolts (51, 0, D) a +2 hand crossbow of velocity (51, 1, D) a sack of spiders (51, 4, D) a +0 trident 84 tomahawks (51, 5, D) 39 large rocks (51, 12, D) a phial of floods (51, 13, D) a cursed ring of attention (51, 25, D) a +0 robe (51, 30, D) a +3 halberd of venom (51, 36, D) an uncursed staff of fire (51, 37, D) a +2 ring mail of fire resistance (51, 40, D) a +0 arbalest 77 bolts (52, 0, D) a +1 hand axe of flaming (52, 1, D) an uncursed staff of fire (52, 4, D) a +0 spear of flaming 415 steel javelins a +0 leather armour a +5 great sword of protection (52, 5, D) a +2 demon trident of flaming a +0 leather armour (52, 6, D) a cursed -2 trident 80 tomahawks (52, 7, D) a +2 rapier of speed a +0 robe (52, 12, D) a +1 leather armour of positive energy (52, 13, D) a lightning rod (4/4) (52, 24, D) a +4 mace (52, 25, D) a +0 robe (52, 36, D) a +1 rapier of venom (52, 37, D) a sack of spiders (52, 40, D) a +0 great mace a +0 chain mail (53, 0, D) a lamp of fire (53, 1, D) an uncursed ring of poison resistance (53, 13, D) a sack of spiders (53, 24, D) an uncursed staff of cold (53, 25, D) a +4 hunting sling of freezing (53, 28, D) the +2 robe "Wavyemiv" {rPois rF- Str-3 Dex+8} It affects your strength (-3). It affects your dexterity (+8). It makes you vulnerable to fire. It protects you from poison. the cursed +1 pearl dragon scales "Begocoe" {*Corrode +Blink rN+ MR++ Stlth+} It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you blink. It may corrode you when you take damage. It makes you more stealthy. It has a curse placed upon it. (53, 32, D) a +5 broad axe of draining a potion of blood (54, 0, D) a +0 trident (54, 13, D) a cursed staff of poison (54, 24, D) an uncursed staff of conjuration (54, 39, D) 40 large rocks (55, 1, D) a sack of spiders (55, 12, D) a +2 plate armour of fire resistance (55, 13, D) a fan of gales (55, 24, D) a +3 chain mail of fire resistance (59, 36, D) an uncursed ring of resist corrosion (60, 37, D) the +11 trident of Destruction {drain, Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+2). The Shining One disapproves of the use of such an item. (61, 3, D) a +0 dagger a +0 robe (61, 8, D) a sack of spiders (61, 26, D) an uncursed staff of death (61, 37, D) a +2 falchion of holy wrath (62, 0, D) the +8 hunting sling of the Common Good {venom, Int-2 Dex+7} It poisons the ammo it fires. It affects your intelligence (-2). It affects your dexterity (+7). (62, 1, D) the cursed +2 hand crossbow of Truncation {penet, Str+8 Dex-2 Stlth+} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (+8). It affects your dexterity (-2). It makes you more stealthy. It has a curse placed upon it. (62, 2, D) a +0 dagger (unseen) (62, 3, D) a +0 ring mail (62, 8, D) a book of Alchemy (62, 9, D) the +8 bardiche of Corporal Punishment {drain, Stlth+} A truly terrible weapon, it drains the life of those it strikes. It makes you more stealthy. The Shining One disapproves of the use of such an item. (62, 12, D) a +0 scimitar a +1 ring mail of cold resistance a +1 mace of draining (62, 17, D) a fan of gales (62, 20, D) a +0 trident (unseen) (62, 26, D) a +0 club (62, 30, D) a +0 dagger (unseen) (62, 31, D) a +2 quarterstaff of chaos (unseen) (62, 36, D) a +4 hand axe of venom (62, 37, D) a lightning rod (4/4) (63, 0, D) a +3 ring of dexterity (63, 1, D) a +0 mace (63, 12, D) a +2 long sword of electrocution (63, 16, D) a lamp of fire (63, 19, D) a +0 trident 151 tomahawks (63, 20, D) a +0 trident (63, 26, D) a +4 hand crossbow of freezing (63, 27, D) a box of beasts (63, 30, D) a +0 scythe (unseen) (63, 31, D) an uncursed staff of fire a +0 robe a +2 flail of protection a +0 robe a +4 dire flail of pain a +3 chain mail of fire resistance (63, 36, D) a book of Geomancy (63, 37, D) a +0 leather armour of poison resistance (64, 19, D) a +0 trident (unseen) (64, 20, D) 49 large rocks (64, 26, D) an uncursed staff of summoning (64, 27, D) a +3 scimitar of flaming (64, 31, D) a +2 robe of the Archmagi a +1 rapier of venom a +6 blowgun a +0 leather armour (65, 19, D) a cursed -3 trident (unseen) (65, 26, D) a +2 fustibalus of flaming (68, 0, D) an uncursed ring of wizardry the +2 chain mail of the Bagpipe {Str+3} It affects your strength (+3). the ring of Kindness {Str+5 Int+3} [ring of intelligence] It affects your strength (+5). It affects your intelligence (+3). (68, 2, D) a +0 giant club (68, 4, D) a +0 troll leather armour (69, 36, D) an uncursed ring of see invisible (70, 8, D) a +0 hand crossbow of freezing (70, 37, D) the Guide on Conjuration Spells Type Level a - Sting Conjuration/Poison 1 b - Iskenderun's Mystic Blast Conjuration 3 c - Orb of Destruction Conjuration 7 d - Fire Storm Conjuration/Fire 9 (71, 8, D) a +1 short sword of draining (71, 16, D) a book of the Warp (71, 17, D) an uncursed staff of air (71, 21, D) a +0 quarterstaff (unseen) (71, 26, D) a phantom mirror (71, 27, D) a book of Ice (71, 30, D) a +0 war axe (unseen) (71, 36, D) an uncursed staff of fire (71, 37, D) a +0 shortbow of velocity (72, 8, D) a +1 hand axe of electrocution (72, 9, D) a +5 spear of venom (72, 16, D) a +2 long sword of slicing (72, 17, D) a box of beasts (72, 21, D) a +0 spear (72, 26, D) a +0 flail (72, 27, D) a book of Minor Magic (72, 29, D) a +1 mace of protection a +0 robe (72, 37, D) a lightning rod (4/4) (73, 16, D) a +0 hand axe of freezing (73, 17, D) a +2 hunting sling of flaming (73, 26, D) a cursed staff of earth (73, 36, D) an uncursed staff of earth (73, 37, D) a fan of gales (74, 2, D) a +0 trident 147 poisoned tomahawks (74, 4, D) a throwing net (75, 1, D) a +3 trident of protection (still there?) a +0 trident (still there?)