Freyura the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour (unseen) (7, 5, D) 6 rations (7, 7, D) 2 potions of brilliance 2 potions of invisibility 5 potions of haste 4 potions of resistance a potion of experience 5 potions of magic 5 potions of agility 5 potions of might 2 potions of berserk rage 9 potions of heal wounds 9 potions of curing (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (12, 4, D) the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). the +7 Singing Sword {slice} It inflicts extra damage upon your enemies. the +0 sword of Power the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +0 shield a +0 scale mail a +0 flail (60, 23, D) a chunk of flesh (61, 8, D) a +3 battleaxe of draining (61, 16, D) the +2 quarterstaff "Inour" {pain, *Drain rC+ MR++ Dex+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+3). It protects you from cold. It affects your resistance to hostile enchantments. It causes draining when unequipped. (61, 22, D) a crocodile corpse (61, 26, D) a +2 helmet of see invisible (62, 0, D) an uncursed staff of air (62, 1, D) a book of Dreams (62, 3, D) an uncursed staff of fire (62, 8, D) a phantom mirror (62, 9, D) a lightning rod (4/4) (62, 16, D) a book of Annihilations (62, 17, D) a +0 ring mail of cold resistance (62, 19, D) a chunk of flesh (62, 20, D) a river rat corpse (62, 26, D) the Compendium of Evil Spells Type Level a - Pain Necromancy 1 b - Corpse Rot Necromancy 2 c - Sublimation of Blood Necromancy 2 d - Animate Dead Necromancy 4 e - Bolt of Draining Conjuration/Necromancy 5 f - Death Channel Charms/Necromancy 6 (62, 27, D) a +3 amulet of reflection (63, 16, D) an uncursed staff of air (63, 21, D) a porcupine corpse (63, 22, D) a porcupine corpse a jackal corpse (63, 27, D) a +1 ring mail of fire resistance (64, 12, D) a +4 halberd a +5 blowgun a +0 robe (64, 17, D) a book of Enchantments (64, 26, D) the +7 short sword of the Tomato {speed, rElec rPois} Attacks with this weapon are significantly faster. It insulates you from electricity. It protects you from poison. (64, 27, D) a book of Party Tricks (65, 15, D) a chunk of flesh (65, 26, D) the +10 flail of Ambiguity {pain, +Fly rPois rN+ Dex+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+3). It protects you from poison. It protects you from negative energy. It lets you fly. (66, 16, D) a chunk of flesh (67, 0, D) a book of Power (68, 0, D) an uncursed staff of fire (69, 0, D) a +1 arbalest of freezing (69, 31, D) a chunk of flesh (70, 9, D) a book of Transfigurations (70, 31, D) a chunk of flesh (71, 8, D) a wand of acid (7) a wand of iceblast (7) a wand of disintegration (7) a cursed amulet of inaccuracy (71, 17, D) an uncursed staff of conjuration (71, 26, D) a +2 dagger of protection (72, 8, D) a box of beasts (72, 9, D) an uncursed staff of conjuration (72, 16, D) a lightning rod (4/4) (72, 18, D) a lightning rod (4/4) a phial of floods (72, 26, D) a book of Annihilations (72, 27, D) a +4 halberd of flaming (73, 1, D) a +1 hand axe of draining (73, 16, D) a sack of spiders (73, 17, D) a +0 spear of flaming (73, 21, D) a +0 halberd (73, 26, D) the cursed ring "Pocuujeh" {rPois rF+ EV-2 Stlth+} [ring of evasion] It affects your evasion (-2). It protects you from fire. It protects you from poison. It makes you more stealthy. It has a curse placed upon it. (73, 27, D) a +3 vampiric falchion (73, 30, D) a +0 dagger (73, 31, D) a +0 long sword (unseen) (74, 22, D) a +0 flail (74, 23, D) a +0 hand axe (still there?) a +0 falchion (still there?) (74, 31, D) a chunk of flesh (still there?) a +1 long sword of freezing (still there?) (74, 33, D) a +1 mace of distortion (unseen) (75, 22, D) a +0 whip (still there?) a +0 dire flail (still there?)