Freyura the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour (unseen) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (48, 43, D) a +1 rapier of draining (unseen) (49, 1, D) a +4 ring mail of fire resistance (49, 12, D) quicksilver dragon scales (49, 24, D) a +1 halberd of flaming (49, 29, D) a +0 troll leather armour (unseen) (49, 36, D) a +0 robe (50, 1, D) the +2 Maxwell's thermic engine {flame, freeze} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. (50, 12, D) a phial of floods (50, 17, D) the +4 great sword "Filunoxa" {drain, -Tele MP+9 Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). It affects your magic capacity (+9). It prevents most forms of teleportation. the cursed +0 pair of boots of the Moon {rPois Str+2} It affects your strength (+2). It protects you from poison. It has a curse placed upon it. the ring "Dydetzye" {Ice *Contam +Inv Str+2} [ring of ice] It enhances your ice magic. It affects your strength (+2). It makes you vulnerable to fire. It protects you from cold. It lets you turn invisible. It causes magical contamination when unequipped. the +11 hand crossbow "Movoshoda" {velocity, rPois rF- Int+4} Any bolt fired from it inflicts extra damage. It affects your intelligence (+4). It makes you vulnerable to fire. It protects you from poison. the +0 cloak of Vommoren {*Corrode Str+2 Dex+7 Stlth+} It affects your strength (+2). It affects your dexterity (+7). It may corrode you when you take damage. It makes you more stealthy. an uncursed ring of fire a +1 ring of evasion the +6 flail of Yesterday {drain, Str+3 Int+8} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It affects your intelligence (+8). the +5 ring mail "Wyixtadgh" {rN++} It greatly protects you from negative energy. the +10 arbalest "Beq Jed" {freeze, rN+ MR+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from negative energy. It affects your resistance to hostile enchantments. a +6 ring of dexterity a +6 ring of dexterity the +6 long sword "Trog's Anger" {flame, *Drain Str+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+6). It causes draining when unequipped. the +6 great mace of Colown {chaos, rF+ rC- Str+8} Each time it hits an enemy it has a different, random effect. It affects your strength (+8). It protects you from fire. It makes you vulnerable to cold. a +2 trident of venom a +0 leather armour (50, 25, D) a book of Minor Magic (50, 27, D) a +0 troll leather armour a troll corpse (skeletalised by now) (50, 28, D) a +0 giant spiked club a cursed -2 giant club a two-headed ogre corpse (skeletalised by now) (50, 29, D) a +1 battleaxe of freezing a +0 giant club a +0 giant club a frost giant corpse (skeletalised by now) a two-headed ogre corpse (skeletalised by now) (50, 36, D) a book of Power (50, 37, D) a box of beasts (50, 41, D) a +2 scythe of protection (unseen) (50, 43, D) a +2 vampiric spear (unseen) (51, 1, D) a phial of floods (51, 18, D) a +0 shortbow 133 arrows a manticore corpse a centaur corpse a harpy corpse (51, 19, D) a +0 rapier a +0 robe a merfolk skeleton (51, 24, D) a book of Burglary (51, 25, D) a book of Changes (51, 27, D) a troll corpse (skeletalised by now) (51, 28, D) 56 large rocks (unseen) (51, 37, D) a +1 spear of flaming (51, 41, D) a cursed -3 trident a +1 ring mail of magic resistance (51, 42, D) a +2 morningstar of pain a +0 robe a +1 robe of resistance (51, 43, D) a +3 rapier of speed a +0 robe (52, 1, D) a +0 glaive (52, 12, D) an uncursed staff of wizardry (52, 13, D) an uncursed ring of poison resistance (52, 18, D) a +0 rapier a +0 robe (52, 24, D) a lightning rod (4/4) (52, 27, D) a +0 troll leather armour a troll corpse (skeletalised by now) (52, 28, D) a +0 giant club (unseen) (52, 29, D) a +0 giant spiked club (unseen) (52, 36, D) a +0 rapier (52, 37, D) a lightning rod (4/4) (52, 41, D) a +4 war axe of flaming 311 silver javelins a +0 leather armour (53, 1, D) the +3 ring mail of Yrea {Int+4} It affects your intelligence (+4). (53, 18, D) a +0 robe a sea snake corpse (53, 24, D) a phantom mirror (53, 27, D) a +0 troll leather armour a troll corpse (skeletalised by now) (53, 36, D) a +0 rapier (53, 37, D) a +0 trident (53, 43, D) a +0 trident (unseen) (54, 1, D) an uncursed staff of earth (54, 12, D) an uncursed ring of poison resistance (54, 24, D) a +2 robe of fire resistance (54, 25, D) a fan of gales (54, 27, D) a +0 giant spiked club a +0 giant spiked club (55, 1, D) the Almanac of the Traveller and Dark Magic Spells Type Level a - Sublimation of Blood Necromancy 2 b - Blink Translocation 2 c - Portal Projectile Translocation 3 d - Passage of Golubria Translocation 5 e - Simulacrum Ice/Necromancy 6 (55, 12, D) a +5 trident of flaming (55, 13, D) a book of Conjurations (59, 37, D) a fan of gales (60, 36, D) a +0 hand crossbow of freezing (60, 41, D) a +0 spear (unseen) (60, 44, D) a +2 vampiric trident (unseen) (61, 8, D) a +1 arbalest of velocity (61, 16, D) a sack of spiders (61, 20, D) a +0 shortbow (unseen) (61, 26, D) a book of Flames (61, 29, D) a +0 shortbow (unseen) (61, 36, D) a +1 scale mail of magic resistance (61, 37, D) an uncursed staff of power (61, 43, D) a +1 rapier of draining a +0 robe (62, 1, D) an uncursed staff of death (62, 2, D) a +5 blowgun (62, 8, D) a +0 long sword (62, 9, D) a book of Annihilations (62, 11, D) a +3 battleaxe of holy wrath a +0 ring mail (62, 16, D) a +0 arbalest (62, 17, D) a phial of floods (62, 19, D) 31 large rocks (62, 20, D) 57 large rocks (unseen) (62, 26, D) an uncursed staff of air (62, 29, D) a +0 trident (62, 36, D) an uncursed staff of cold (62, 37, D) a +0 battleaxe of chopping (62, 41, D) a +1 trident of venom a +0 robe (63, 0, D) an uncursed staff of death (63, 8, D) a +0 club (63, 11, D) an uncursed staff of summoning (unseen) (63, 16, D) an uncursed staff of earth (63, 19, D) an uncursed staff of air a +0 shortbow 164 arrows 161 bolts (63, 26, D) a book of Clouds (63, 29, D) a +0 trident (63, 33, D) a throwing net (63, 36, D) a +0 rapier (63, 43, D) a +0 rapier (unseen) (64, 19, D) an uncursed staff of conjuration (unseen) (64, 20, D) a +0 longbow (unseen) (64, 26, D) a +3 plate armour of cold resistance (64, 27, D) a +2 chain mail of fire resistance (64, 29, D) 52 large rocks a +0 shortbow a +0 shortbow 238 arrows (65, 29, D) a +0 trident (unseen) (67, 0, D) a lightning rod (4/4) (68, 4, D) +0 steam dragon scales (69, 0, D) a +2 rapier of protection (69, 36, D) a lightning rod (4/4) (70, 8, D) an uncursed staff of cold (70, 9, D) an uncursed amulet of the acrobat (70, 36, D) a +1 chain mail of magic resistance (71, 16, D) a lightning rod (4/4) (71, 17, D) an uncursed staff of summoning (71, 19, D) a +3 dagger of draining (71, 27, D) a sack of spiders (71, 36, D) an uncursed staff of power (71, 37, D) a book of Conjurations (72, 16, D) a +0 dagger (72, 19, D) a +1 short sword of venom (72, 20, D) a +0 rapier (72, 26, D) a +0 shortbow of freezing (72, 27, D) an uncursed ring of ice (72, 31, D) a +0 glaive (73, 16, D) a book of the Earth (73, 19, D) an uncursed staff of cold (unseen) (73, 20, D) a +0 rapier (unseen) (73, 27, D) a lightning rod (4/4) (73, 31, D) a +0 short sword (unseen) (73, 36, D) a phantom mirror (73, 37, D) a book of Fire (75, 1, D) the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). the +7 Singing Sword {slice} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +0 sword of Power the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +0 shield a +0 scale mail a +0 war axe