Freyura the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (8, 2, D) the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). the +7 Singing Sword {slice} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +0 sword of Power the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. a +0 shield a +0 scale mail a +0 flail (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (61, 0, D) a book of Alchemy (61, 8, D) an uncursed ring of flight (62, 8, D) an uncursed staff of power (63, 0, D) a cursed staff of power (63, 3, D) a water moccasin corpse (63, 8, D) a +0 chain mail of poison resistance (67, 0, D) a box of beasts (68, 0, D) a book of Clouds (69, 2, D) the +8 rapier "Omuet" {drain, +Inv} A truly terrible weapon, it drains the life of those it strikes. It lets you turn invisible. (70, 8, D) the +4 hand crossbow of Bread {velocity, rPois rC- rN+} Any bolt fired from it inflicts extra damage. It makes you vulnerable to cold. It protects you from poison. It protects you from negative energy. (70, 10, D) a cursed +2 halberd (unseen) (71, 8, D) a lightning rod (4/4) (71, 17, D) a +3 battleaxe of chopping (72, 16, D) a +6 blowgun (72, 17, D) a +2 spear of flaming (73, 1, D) a +4 hunting sling of flaming (73, 16, D) a phantom mirror (73, 17, D) an uncursed ring of poison resistance (75, 1, D) a book of Callings