Freyura the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 scale mail a +0 shield a +0 flail (10, 0, D) the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. (unseen) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 0, D) a box of beasts (61, 3, D) a necrophage corpse (62, 0, D) an uncursed staff of summoning (62, 1, D) an uncursed staff of summoning (62, 2, D) a necrophage corpse (62, 7, D) the cursed +1 troll leather armour of Yfogg {rF+ Regen+ Str+4} It affects your strength (+4). It protects you from fire. It increases your rate of regeneration. It has a curse placed upon it. the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (62, 9, D) a +1 dire flail of protection (62, 10, D) a +1 ring mail of magic resistance (63, 0, D) a +0 quarterstaff of crushing (63, 2, D) a necrophage corpse (63, 8, D) a +2 leather armour of cold resistance (68, 0, D) a +0 demon whip of draining (68, 4, D) a swamp drake corpse (70, 8, D) a +6 whip of electrocution (71, 8, D) a +1 hand crossbow of velocity (71, 9, D) the +1 robe of the True Pharaoh {-Cast rF+ rCorr Dex+3} It affects your dexterity (+3). It protects you from fire. It prevents spellcasting. It provides partial protection from all sources of acid and corrosion. a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (71, 16, D) a book of Air (72, 8, D) a +0 dagger of draining (72, 9, D) a scorpion corpse (72, 10, D) a jumping spider corpse (72, 16, D) a book of the Sky (72, 17, D) a scroll of brand weapon (73, 1, D) the +7 long sword "Geneh" {freeze, +Fly rPois rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. It protects you from negative energy. It lets you fly. (73, 16, D) a box of beasts (73, 17, D) a sack of spiders (73, 19, D) 3 potions of haste (75, 1, D) a +2 whip of electrocution