Freyura Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (2, -3, D:1) a +0 club (4, 0, D:1) a +0 club (14, 1, D:1) a +0 hand axe (15, -26, D:1) a +0 club (18, -28, D:1) a +0 club (32, -9, D:1) 4 stones (32, 4, D:1) a +0 club (33, 1, D:1) a +4 hand axe (35, -13, D:1) a +0 ring mail (36, -4, D:1) a +0 club (39, -18, D:1) 156 stones (45, -2, D:1) a +0 helmet Level 2 of the Dungeon (6, -13, D:2) a +0 mace (10, 0, D:2) a +0 spear (10, 1, D:2) a +0 robe (21, 0, D:2) a +0 club (22, -35, D:2) a +0 falchion (22, 1, D:2) a +0 short sword (23, -1, D:2) a +0 short sword (23, 3, D:2) a +1 hat (30, -27, D:2) a -3 ring of intelligence (34, 11, D:2) a +0 plate armour (35, -23, D:2) a +0 ring mail (41, -35, D:2) a cursed +0 dagger (45, -32, D:2) a -3 ring of dexterity Level 3 of the Dungeon (7, 0, D:3) a cursed -1 dagger (28, -7, D:3) a +0 club a +0 club (33, -15, D:3) a +0 dagger (42, 5, D:3) a +0 club a +0 robe (45, 7, D:3) a +0 plate armour (46, 5, D:3) a +0 ring mail (55, -5, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +1 hand axe of electrocution (11, 32, D:4) a +0 scythe a +0 robe (20, 8, D:4) a +0 shortbow 95 arrows (20, 21, D:4) 87 stones (21, 47, D:4) a +0 hand crossbow (23, 40, D:4) a +0 robe (24, 14, D:4) a +0 giant club (25, 1, D:4) 132 arrows (25, 7, D:4) 195 bolts (28, 33, D:4) a +0 mace (29, 33, D:4) a +4 quarterstaff of chaos a +0 cloak (29, 44, D:4) a +0 mace (30, 43, D:4) a +0 mace (31, 6, D:4) a +0 ring mail 310 sling bullets a +0 dagger of electrocution a +0 hunting sling (31, 44, D:4) a +0 mace (33, 21, D:4) 116 tomahawks (35, 8, D:4) 95 arrows (35, 18, D:4) a +0 dagger (45, 0, D:4) 158 arrows Level 5 of the Dungeon [Shop] Gozag's Platinum Reserve the +6 hand axe of the Lies {flame, Dex+4} (5080 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+4). the cursed +0 robe "Inearuss" {MR+ Regen+ rCorr} (1590 gold) It affects your resistance to hostile enchantments. It increases your rate of regeneration. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. the ring "Daor" {EV+1 Int+4} (1840 gold) [ring of evasion] It affects your evasion (+1). It affects your intelligence (+4). the amulet of Autotheism {Acrobat *Slow rC+ Dex+5} (4890 gold) [amulet of the acrobat] It helps you evade while moving and waiting. It affects your dexterity (+5). It protects you from cold. It may slow you when you take damage. (10, 23, D:5) 201 stones (26, 8, D:5) 109 stones (30, -12, D:5) 415 sling bullets (35, 5, D:5) 179 stones (39, 1, D:5) a cursed +0 shortbow 142 arrows (42, 19, D:5) 207 stones (43, -5, D:5) a +1 dagger of electrocution a +0 chain mail a +0 hand axe (43, -4, D:5) a +0 short sword a +0 scale mail (43, -2, D:5) a +0 dagger a +0 robe (47, -21, D:5) a +0 dagger (54, 12, D:5) a +0 spear Level 6 of the Dungeon (0, 0, D:6) a +0 hand axe an orc corpse (1, -3, D:6) a +0 leather armour (2, 12, D:6) a +0 ring mail (4, 12, D:6) the felid corpse of Freyura (skeletalised by now) (6, 12, D:6) a bullfrog corpse (skeletalised by now) (8, 12, D:6) the felid corpse of Freyura (9, -3, D:6) 132 arrows (24, 34, D:6) a +0 scimitar (unseen) (29, 31, D:6) a worker ant corpse (40, 18, D:6) a +0 broad axe the Ecumenical Temple (30, -2, Temple) a potion of degeneration