Freyura the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 medium shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 3, D) a +0 flail the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. The Shining One disapproves of the use of such an item. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). the +7 Singing Sword {slice} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. The Shining One disapproves of the use of such an item. the +0 sword of Power the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. The Shining One disapproves of the use of such an item. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (7, 7, D) 2 potions of invisibility (8, 3, D) a +0 scale mail a +0 medium shield the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. a +6 ring of intelligence a +6 ring of intelligence (10, 3, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (49, 37, D) an uncursed ring of positive energy (50, 37, D) an uncursed staff of power (51, 37, D) a +4 scale mail of cold resistance (53, 37, D) a +0 buckler (53, 44, D) a dire elephant corpse (59, 36, D) the +9 arbalest of Wyrd {venom, rF+} It poisons the ammo it fires. It protects you from fire. (59, 37, D) an uncursed staff of air (60, 36, D) a box of beasts (60, 44, D) a tarantella corpse (61, 0, D) a book of Air (61, 8, D) a +2 dagger of electrocution (61, 16, D) an uncursed staff of air (61, 26, D) a book of Changes (61, 36, D) a book of Geomancy (61, 43, D) a tarantella corpse an entropy weaver corpse (62, 0, D) a cursed staff of power (62, 1, D) an uncursed staff of earth (62, 8, D) an uncursed staff of death (62, 9, D) the +10 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. The Shining One disapproves of the use of such an item. (62, 16, D) a sack of spiders (62, 17, D) a +2 vampiric war axe (62, 26, D) a +6 ring of intelligence (62, 27, D) a cursed staff of air (62, 37, D) a +5 rapier of venom (62, 44, D) a wolf spider corpse (63, 0, D) the +4 spear of Insufficient Pleasure {holy, rPois} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from poison. (63, 8, D) a +4 scale mail of cold resistance (63, 16, D) a fan of gales (63, 27, D) a +2 quarterstaff of protection (63, 36, D) an uncursed staff of air (63, 37, D) an uncursed staff of earth (64, 16, D) the +2 glaive of Yceoc {drain, rElec Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+3). It insulates you from electricity. The Shining One disapproves of the use of such an item. (64, 17, D) a fan of gales (64, 26, D) Tyd Tuph's Grimoire of the Flying Arsonist Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Charms/Air 2 c - Fireball Conjuration/Fire 5 d - Silence Hexes/Air 5 e - Steam Barrier Charms/Fire 6 (65, 26, D) Jeumm's Handbook of Creative Transmutation Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Call Canine Familiar Summoning 3 c - Tree Form Hexes/Transmutation 4 d - Summon Scorpions Summoning/Poison 4 e - Statue Form Transmutation/Earth 6 (67, 0, D) an uncursed ring of see invisible (68, 0, D) a +2 short sword of electrocution (69, 0, D) a book of the Tempests (69, 2, D) an adder corpse (skeletalised by now) (69, 36, D) the +4 scale mail of Dim Light {Stlth+} It makes you more stealthy. (70, 8, D) an uncursed staff of fire (70, 9, D) a +0 rapier (70, 37, D) an uncursed staff of conjuration (71, 12, D) a +2 glaive of flaming (unseen) (71, 16, D) the +4 hand crossbow of Laomuiro {velocity, rF+ rN+ Str-5 Int-3 SInv} Any bolt fired from it inflicts extra damage. It affects your strength (-5). It affects your intelligence (-3). It protects you from fire. It protects you from negative energy. It lets you see invisible. (71, 17, D) an uncursed staff of death (71, 19, D) a +0 scimitar of flaming (71, 26, D) an uncursed staff of air (71, 27, D) a +0 short sword (71, 29, D) a +2 war axe of venom (unseen) (71, 30, D) a +0 war axe (unseen) (71, 36, D) an uncursed staff of conjuration (71, 37, D) an uncursed staff of poison (71, 39, D) a +0 halberd a +0 robe (72, 8, D) a book of Maledictions (72, 9, D) a +2 robe of magic resistance (72, 16, D) a sack of spiders (72, 26, D) a +0 dagger (72, 27, D) a book of Death (72, 28, D) a +0 trident (72, 29, D) a +0 glaive a +0 chain mail an orc corpse (72, 36, D) a +2 long sword of flaming (72, 37, D) a +6 ring of strength a +6 ring of strength the ring of Lechafix {MR+ Str+2 Slay-2 SInv} [ring of see invisible] It affects your strength (+2). It affects your accuracy and damage with ranged weapons and melee attacks (-2). It affects your resistance to hostile enchantments. It lets you see invisible. the +2 robe of Susudamm {Str+3} It affects your strength (+3). a +6 ring of dexterity (72, 40, D) a cursed +2 long sword (unseen) (73, 1, D) a sack of spiders (73, 10, D) a +6 scimitar of holy wrath (73, 12, D) a +0 short sword (unseen) (73, 16, D) the +3 rapier of Execution {elec, +Inv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It lets you turn invisible. (73, 17, D) an uncursed ring of positive energy (73, 26, D) a book of Clouds (73, 29, D) a +0 hand axe (unseen) (73, 30, D) a +1 mace of protection (unseen) (73, 37, D) a +0 rapier of protection (75, 1, D) an uncursed ring of see invisible