Freyura the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 medium shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 scale mail a +0 medium shield a +0 flail (10, 0, D) the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. (unseen) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (11, 2, D) the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). the +7 Singing Sword {slice} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +0 sword of Power the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (61, 1, D) a +0 arbalest 150 bolts a yaktaur corpse (skeletalised by now) (61, 8, D) a +0 dagger of venom (62, 0, D) a box of beasts (62, 1, D) a +0 shortbow 75 arrows (62, 8, D) a +2 spear of freezing (63, 0, D) a book of Fire (63, 1, D) a +1 arbalest of flaming 95 bolts (63, 2, D) a +0 shortbow 78 arrows (68, 0, D) a book of Spatial Translocations (69, 0, D) a +2 dire flail of pain (69, 3, D) a hell hound corpse (skeletalised by now) (70, 8, D) a +2 morningstar of pain (70, 9, D) a +2 plate armour of magic resistance (70, 32, D) a shapeshifter corpse (70, 33, D) an ugly thing corpse (71, 8, D) a lightning rod (4/4) (71, 17, D) a +0 leather armour of magic resistance (71, 26, D) a +3 vampiric halberd (71, 27, D) a +2 ring of dexterity (71, 32, D) a shapeshifter corpse (72, 16, D) an uncursed staff of earth (72, 26, D) an uncursed ring of fire (72, 27, D) a +1 shortbow of flaming (73, 1, D) a lightning rod (4/4) (73, 16, D) a lightning rod (4/4) (73, 20, D) a scorpion corpse (73, 26, D) the +2 hat of the Bear Spirit {Spirit, +Rage rN+ MR++} It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. (73, 27, D) the +10 dagger of Defilement {venom, rElec} It poisons the flesh of those it strikes. It insulates you from electricity. (75, 1, D) a +1 long sword of protection (75, 3, D) a black bear corpse (skeletalised by now)