Dungeon Sprint DCSS version bcrawl-1.23 (webtiles) character file. Game seed: 16524893042793363754 0 Freyura the Shield-Bearer (level 1, 14/14 HPs) Began as a Gargoyle Fighter on May 22, 2020. Got out of the dungeon alive. The game lasted 00:01:10 (43 turns). Freyura the Shield-Bearer (Gargoyle Fighter) Turns: 43, Time: 00:01:10 Health: 14/14 AC: 9 Str: 19 XL: 1 Next: 0% Magic: 1/1 EV: 5 Int: 8 God: Gold: 0 SH: 9 Dex: 9 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 flail rCold . . . Gourm . c - +0 medium shield rNeg + . . Faith . b - +0 scale mail rPois ∞ Spirit . (no helmet) rElec + Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth .......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +2 a: no special abilities You escaped. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 flail (weapon) F - the +7 great mace "Firestarter" {inner flame, rF++} (You found it in the Dungeon) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. G - the +6 shillelagh "Devastator" {shatter} (You found it in the Dungeon) H - the +11 plutonium sword {*Contam Stlth-} (You found it in the Dungeon) It causes magical contamination when unequipped. It makes you less stealthy. I - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. J - the +9 sword of Zonguldrok {reap} (You found it in the Dungeon) If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. K - the cursed +13 scythe of Curses {drain, *Curse} (You found it in the Dungeon) A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. L - the +0 sword of Power (You found it in the Dungeon) M - the +7 mace of Variability {chain chaos} (You found it in the Dungeon) Each time it hits an enemy it has a different, random effect. N - the +7 Singing Sword {slice} (You found it in the Dungeon) It inflicts extra damage upon your enemies. O - the +7 longbow "Piercer" {penet, EV-2} (You found it in the Dungeon) Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). P - the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} (You found it in the Dungeon) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. Q - the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} (You found it in the Dungeon) Any bolt fired from it inflicts extra damage. It lets you see invisible. R - the +10 dark maul {crush} (You found it in the Dungeon) It inflicts extra damage upon your enemies. U - the cursed +14 obsidian axe {chop, +Fly SInv *Curse} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. Armour b - a +0 scale mail (worn) c - a +0 medium shield (worn) S - the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} (You found it in the Dungeon) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. T - the +18 shield of the Gong {rElec rN+ MR+ EV-5} (You found it in the Dungeon) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. Jewellery w - a +6 ring of dexterity x - a +6 ring of dexterity y - a +6 ring of intelligence z - a +6 ring of intelligence A - a +6 ring of strength B - a +6 ring of strength Wands C - a wand of disintegration (7) D - a wand of iceblast (7) E - a wand of acid (7) Scrolls k - 4 scrolls of blinking q - 4 scrolls of amnesia r - 7 scrolls of fog s - 5 scrolls of identify t - 5 scrolls of remove curse u - 2 scrolls of fear Potions d - 6 potions of might f - 10 potions of curing g - 10 potions of heal wounds h - 6 potions of haste i - 7 potions of magic j - 3 potions of berserk rage l - 2 potions of brilliance m - 2 potions of invisibility n - 4 potions of resistance o - a potion of experience p - 5 potions of agility Miscellaneous v - a lightning rod (4/4) Comestibles e - 7 rations {!d} Skills: + Level 3.2 Fighting + Level 2.0 Maces & Flails + Level 3.2 Armour + Level 3.2 Shields You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Lugonu Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You can survive without breathing. You are immune to petrification. You are immune to rotting. Message History I - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} J - the +9 sword of Zonguldrok {reap} K - the cursed +13 scythe of Curses {drain, *Curse} L - the +0 sword of Power M - the +7 mace of Variability {chain chaos} N - the +7 Singing Sword {slice} O - the +7 longbow "Piercer" {penet, EV-2} P - the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} Q - the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} R - the +10 dark maul {crush} S - the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} T - the +18 shield of the Gong {rElec rN+ MR+ EV-5} U - the cursed +14 obsidian axe {chop, +Fly SInv *Curse} Drop what? 47/52 slots (_ for help) (? for menu, Esc to quit) Okay, then. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! Alright, then stay! Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ▓_............._▓ ▓8.............8▓ ▓_..))........._▓ ▓8..)).........8▓ ▓_..()........._▓ ▓8...).....=...8▓ ▓_.........|..._▓ ▓8...[.........8▓ ▓_...[.@......._▓ ▓8.............8▓ ▓_............._▓ ▓8_8_8_8_8_8_8_8▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Freyura the Gargoyle Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 1/1 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 1 | D | Found a sparkling altar of Nemelex Xobeh. 1 | D | Found a blossoming altar of Fedhas. 2 | D | Found the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} 2 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 3 | D | Found a transporter. 3 | D | Found an ancient bone altar of Kikubaaqudgha. 3 | D | Found a viscous altar of Jiyva. 3 | D | Found a corrupted altar of Lugonu. 3 | D | Found a hazy altar of Hepliaklqana. 3 | D | Found a burning altar of Makhleb. 3 | D | Found an opulent altar of Gozag. 25 | D | Found the +6 shillelagh "Devastator" {shatter} 25 | D | Found the +11 plutonium sword {*Contam Stlth-} 25 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 25 | D | Found the +9 sword of Zonguldrok {reap} 25 | D | Found the cursed +13 scythe of Curses {drain, *Curse} 25 | D | Found the +0 sword of Power 25 | D | Found the +7 mace of Variability {chain chaos} 25 | D | Found the +7 Singing Sword {slice} 25 | D | Found the +7 longbow "Piercer" {penet, EV-2} 27 | D | Found the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} 27 | D | Found the +10 dark maul {crush} 27 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | MR+ rCorr} 27 | D | Found the +18 shield of the Gong {rElec rN+ MR+ EV-5} 27 | D | Found the cursed +14 obsidian axe {chop, +Fly SInv *Curse} 43 | D | Got out of the dungeon alive.