Freyura the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 medium shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 5, D) a +6 ring of intelligence a +6 ring of intelligence the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. a +0 scale mail a +0 medium shield a +0 flail the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). the +7 Singing Sword {slice} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +0 sword of Power the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (59, 37, D) a +4 short sword of venom (60, 37, D) a +0 dagger of speed (61, 0, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (61, 8, D) a fan of gales (61, 16, D) a fan of gales (61, 29, D) a +2 spear of flaming (61, 37, D) a book of the Earth (62, 0, D) a +0 leather armour of cold resistance (62, 1, D) +1 steam dragon scales (62, 8, D) +2 pearl dragon scales (62, 9, D) a book of Clouds (62, 12, D) a +0 giant club a +0 giant spiked club (62, 19, D) a +0 arbalest (unseen) (62, 20, D) a +0 shortbow (unseen) (62, 37, D) a lamp of fire (63, 0, D) an uncursed staff of summoning (63, 8, D) an uncursed staff of cold (63, 11, D) a +0 giant club (unseen) (63, 16, D) a +2 leather armour of fire resistance (63, 18, D) a +0 arbalest an uncursed staff of poison 165 bolts (63, 19, D) a +0 arbalest 170 bolts (63, 27, D) a +1 chain mail of fire resistance (63, 37, D) a +5 falchion of electrocution (63, 43, D) a +3 great mace of protection (unseen) (64, 16, D) a +0 flail of crushing (64, 19, D) 65 large rocks (unseen) (64, 20, D) 102 large rocks (still there?) 52 large rocks (still there?) (64, 26, D) an uncursed staff of poison (64, 27, D) a +2 rapier of draining (65, 26, D) a +3 plate armour of poison resistance (67, 0, D) a +0 hunting sling of freezing (67, 1, D) a +0 arbalest (unseen) (68, 0, D) the cursed +0 pearl dragon scales "Woseq" {rPois rN+ Str+8 Dex-4 Slay-4} It affects your strength (+8). It affects your dexterity (-4). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It protects you from poison. It protects you from negative energy. It has a curse placed upon it. (68, 1, D) a +0 shortbow 173 arrows (69, 1, D) an uncursed staff of cold (unseen) (69, 36, D) a phantom mirror (70, 8, D) a +1 robe of magic resistance (70, 37, D) an uncursed staff of wizardry (71, 16, D) an uncursed amulet of rage (71, 17, D) an uncursed staff of poison (71, 20, D) a cursed +0 dire flail (unseen) (71, 26, D) the +3 ring mail of the Grue {rPois rN+ Int+7 Dex-3} It affects your intelligence (+7). It affects your dexterity (-3). It protects you from poison. It protects you from negative energy. (71, 27, D) a +2 plate armour of magic resistance (71, 36, D) a book of Clouds (71, 37, D) a book of the Tempests (72, 9, D) an uncursed staff of power (72, 16, D) a +2 shortbow of velocity (72, 17, D) the +7 hunting sling of the Rat {elec, Int+4 SInv} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+4). It lets you see invisible. (72, 26, D) a +1 flail of draining (72, 27, D) a +3 great sword of holy wrath (72, 36, D) an uncursed staff of power (73, 1, D) a +3 chain mail of positive energy (73, 16, D) a fan of gales (73, 26, D) an uncursed staff of air (73, 27, D) a +2 war axe of electrocution (73, 36, D) a fan of gales (73, 37, D) a +2 dagger of draining (73, 43, D) a yak corpse (74, 2, D) a +0 scythe a cursed +0 robe (74, 43, D) a yak corpse (still there?) a jackal corpse (still there?) (75, 1, D) a +0 club (still there?) Vuestrutt's Incunabulum of the Blaze and Conjuration (still there?) Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Shock Conjuration/Air 1 c - Flaming Arrows Charms/Fire 2 d - Dazzling Spray Conjuration/Hexes 3 e - Poison Arrow Conjuration/Poison 6 f - Icicle Burst Conjuration/Ice 7 (75, 42, D) an iguana corpse