Freyura Level 1 of the Dungeon (0, 0, D:1) 145 arrows (5, 0, D:1) a +0 short sword (7, -15, D:1) a +0 dagger (9, 9, D:1) 96 poisoned needles (10, -22, D:1) a +0 scale mail (10, -13, D:1) a +0 club (10, -4, D:1) a +0 club a +0 club (18, 5, D:1) 25 stones (19, -10, D:1) a +0 whip (24, -9, D:1) a +0 dagger (26, -26, D:1) a +0 club (33, 9, D:1) a +0 dagger (36, 6, D:1) 256 sling bullets Level 2 of the Dungeon (0, 0, D:2) a +0 club (9, 29, D:2) 201 stones (15, 0, D:2) a +0 dagger (16, 2, D:2) a cursed -2 short sword a +0 club (17, 10, D:2) a +0 spear 185 stones a +0 robe (18, 26, D:2) a +0 long sword (25, 6, D:2) a +0 dagger (26, 18, D:2) a +0 hunting sling 222 stones (27, 16, D:2) a cursed -2 club 167 stones (33, 19, D:2) a +0 club (36, 9, D:2) a +0 scale mail (44, 2, D:2) a +0 scale mail Level 3 of the Dungeon (0, 0, D:3) 95 javelins of penetration {=f} (7, -19, D:3) a +0 ring mail (10, -9, D:3) a +0 club (12, -6, D:3) 109 stones (14, 4, D:3) an uncursed amulet of inaccuracy (15, -6, D:3) 161 arrows (24, 15, D:3) a +0 plate armour (53, -15, D:3) a +0 flail a +0 chain mail (53, -14, D:3) a cursed +0 mace a +0 whip Level 4 of the Dungeon [Shop] Wecorrot's Gadget Emporium a wand of polymorph (16) (88 gold) a wand of iceblast (11) (234 gold) a phantom mirror (260 gold) a wand of acid (6) (182 gold) a wand of flame (25) (135 gold) a fan of gales (2/2) (390 gold) a wand of random effects (10) (88 gold) a lamp of fire (inert) (520 gold) a wand of random effects (6) (55 gold) [Shop] Gozag's Platinum Reserve the ring "Meocwir" {rN+++ MR+ Str-4 Int+5} (5510 gold) [ring of protection from magic] It affects your strength (-4). It affects your intelligence (+5). It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. the cursed +0 robe of Raoris {rN+ MR- Int+2 Dex+3} (1520 gold) It affects your intelligence (+2). It affects your dexterity (+3). It protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. the amulet of Tyriczul {Regen rN+++ MR+++ Int-3 Slay-6} (3970 gold) [amulet of regeneration] It affects your intelligence (-3). It affects your accuracy and damage with ranged weapons and melee attacks (-6). It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. the ring of Egoax {rN+ rCorr} (3620 gold) [ring of resist corrosion] It protects you from negative energy. It provides partial protection from all sources of acid and corrosion. (0, 0, D:4) a +2 dagger of venom a +0 hunting sling 251 sling bullets a +0 leather armour (3, -4, D:4) a +0 leather armour (6, -15, D:4) a +0 hand axe (10, -16, D:4) a +0 giant club (15, -4, D:4) a +0 scale mail (18, 6, D:4) 105 arrows (20, 19, D:4) a +0 leather armour (34, -11, D:4) a +0 giant spiked club (35, -8, D:4) a +0 leather armour (37, 21, D:4) a +0 flail (39, -14, D:4) a +0 ring mail (39, 1, D:4) a +0 dagger a +0 chain mail (39, 2, D:4) a +0 dagger a +0 robe (40, 1, D:4) a +0 club a cursed +0 ring mail (40, 2, D:4) a +0 dagger a +0 robe (42, 25, D:4) a +0 giant spiked club (42, 26, D:4) a +0 flail a +0 robe of magic resistance a +0 dagger a +0 ring mail (46, 37, D:4) a +0 quarterstaff (49, 36, D:4) a +0 chain mail (63, 2, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 giant club (2, 4, D:5) 142 bolts (12, 1, D:5) 120 stones (19, -8, D:5) a +0 giant club (25, -21, D:5) a +0 robe (31, -18, D:5) the +2 chain mail of Vlad {+Blink Str+4} It affects your strength (+4). It lets you blink. (35, -16, D:5) a +0 giant club Level 6 of the Dungeon [Shop] Fyhomaaripp's Book Shoppe a book of Necromancy (330 gold) a book of Minor Magic (220 gold) a book of Callings (330 gold) a book of Conjurations (330 gold) the Almanac of Harmful Orientation (550 gold) Spells Type Level a - Magic Dart Conjuration 1 b - Apportation Translocation 1 c - Beckoning Translocation 3 d - Sticky Flame Conjuration/Fire 4 e - Summon Forest Summoning/Translocation 5 the Catalogue of Frigorific Clay (550 gold) Spells Type Level a - Throw Icicle Conjuration/Ice 4 b - Petrify Transmutation/Earth 4 c - Ozocubu's Refrigeration Ice 6 d - Simulacrum Ice/Necromancy 6 a book of Fire (715 gold) (0, 0, D:6) a +0 whip of electrocution a +0 robe (1, 26, D:6) a +2 cloak (11, 12, D:6) a +0 dagger a +0 robe (11, 13, D:6) a +0 flail a +0 ring mail of magic resistance (12, 11, D:6) a +0 flail a +0 chain mail (13, -1, D:6) a +0 scale mail (20, 2, D:6) a +0 hand axe (26, 23, D:6) a +0 flail of protection (26, 28, D:6) a +2 robe of magic resistance a +0 mace (30, 27, D:6) 147 bolts (31, 18, D:6) a +0 plate armour (31, 23, D:6) 149 stones (32, 2, D:6) a +0 dagger a +0 robe (38, 0, D:6) a +0 large shield (40, 31, D:6) a +0 shortbow 203 arrows (49, 31, D:6) 102 stones Level 7 of the Dungeon (0, 0, D:7) a +0 dagger (7, -10, D:7) 133 stones (11, -14, D:7) a +0 leather armour a cursed -2 whip (13, -7, D:7) a +0 leather armour a +2 short sword of speed (13, -6, D:7) a +2 robe a +0 dagger (14, -7, D:7) 165 arrows a +0 shortbow (15, 9, D:7) a +3 quarterstaff of protection a +1 hunting sling of freezing 329 sling bullets a +0 ring mail (26, -33, D:7) a +0 flail (42, -1, D:7) a +0 shortbow 164 arrows Level 8 of the Dungeon (0, 0, D:8) a +0 war axe (3, -6, D:8) 139 stones (4, -5, D:8) 3 potions of degeneration (5, 1, D:8) a +0 leather armour (8, -7, D:8) a +0 rapier (17, -5, D:8) the +5 hand axe of Tumult {chaos, rPois rN+++ Dex-2 Stlth+} Each time it hits an enemy it has a different, random effect. It affects your dexterity (-2). It protects you from poison. It renders you almost immune to negative energy. It makes you more stealthy. (21, 17, D:8) a cursed +0 ring mail (24, -10, D:8) 102 arrows (25, 2, D:8) 114 stones (32, -1, D:8) 180 stones (34, 22, D:8) a +0 hand axe (unseen) (35, 21, D:8) a +0 robe a +0 dagger (35, 23, D:8) a +0 ring mail a +0 flail (36, 23, D:8) a cursed +0 leather armour a +0 short sword a +0 dagger a +0 leather armour (42, 2, D:8) a +0 flail a +0 whip a +0 whip (42, 20, D:8) a +0 robe a +0 dagger (43, 3, D:8) a +0 spear Level 9 of the Dungeon [Shop] Cevabum's Weapon Emporium a +2 longbow of velocity (261 gold) a +1 scimitar of slicing (182 gold) a +0 club (14 gold) a +2 halberd of pain (308 gold) a +0 war axe (49 gold) 168 stones (235 gold) a +0 club (14 gold) 93 stones (130 gold) a +0 mace (42 gold) a +0 halberd of distortion (168 gold) a +0 war axe (49 gold) (5, -41, D:9) the cursed +1 scale mail of Zin's Supremacy {-Cast rN+ rCorr Int+6} It affects your intelligence (+6). It protects you from negative energy. It prevents spellcasting. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (10, -14, D:9) a +0 plate armour a +0 scimitar (11, -5, D:9) a +0 halberd (28, -16, D:9) a cursed +0 hand axe (30, 3, D:9) a +0 scale mail (37, 8, D:9) a +0 rapier (45, -32, D:9) a +0 giant club (49, -27, D:9) a +0 shortbow 143 arrows Level 10 of the Dungeon (0, 0, D:10) 25 poisoned needles (2, -43, D:10) 118 stones (4, -11, D:10) +0 acid dragon scales (9, -7, D:10) +0 acid dragon scales (11, -24, D:10) 133 arrows (17, 2, D:10) 157 arrows (21, -27, D:10) a scroll of enchant weapon (26, -5, D:10) a +0 dagger (27, -47, D:10) 26 poisoned needles (27, -11, D:10) 141 stones (31, -48, D:10) a +1 vampiric glaive 92 javelins a +0 scale mail (39, -12, D:10) a scroll of enchant weapon (41, -13, D:10) a +0 giant club a +0 giant club (44, -14, D:10) a +0 halberd a +0 robe a +0 giant club an ogre corpse (44, 0, D:10) a +0 hunting sling (52, -5, D:10) a +0 scimitar a +0 chain mail (54, -17, D:10) a +0 giant club a +0 giant spiked club a +0 great mace a +0 giant spiked club a +0 giant spiked club a +0 giant club an ogre corpse (skeletalised by now) a two-headed ogre corpse (skeletalised by now) a two-headed ogre corpse (skeletalised by now) (54, -16, D:10) a +0 giant club a +0 giant club (54, -6, D:10) a +0 dagger (55, -8, D:10) a +0 mace 87 exploding tomahawks (55, -6, D:10) a +0 falchion (56, -42, D:10) 122 stones (56, -38, D:10) 174 bolts (56, -18, D:10) a +0 trident Level 11 of the Dungeon (18, 2, D:11) 130 stones Level 1 of the Lair of Beasts (0, 0, Lair:1) 2 scrolls of enchant weapon a scroll of enchant armour (1, 2, Lair:1) the +6 battleaxe "Unumyom" {chop, rElec rF+} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It protects you from fire. It insulates you from electricity. (1, 3, Lair:1) a book of Changes (2, 3, Lair:1) a +2 dagger of holy wrath (6, -31, Lair:1) a +3 hand axe (8, -48, Lair:1) 135 stones (10, -29, Lair:1) a +0 mace (12, -56, Lair:1) 164 stones (17, -40, Lair:1) a +0 ring mail (20, -7, Lair:1) 48 large rocks (21, -38, Lair:1) a cursed ring of teleportation (23, -32, Lair:1) a scroll of fog (32, -48, Lair:1) 191 arrows (32, -25, Lair:1) a +0 spear (36, -15, Lair:1) 115 poisoned needles (39, -22, Lair:1) a cursed +0 robe (46, -33, Lair:1) 148 poisoned tomahawks (46, -32, Lair:1) a +0 giant club (47, -44, Lair:1) a +0 hand axe (57, -4, Lair:1) 171 stones (58, -26, Lair:1) 164 stones (69, -12, Lair:1) 65 curare-tipped needles Level 2 of the Lair of Beasts (7, -53, Lair:2) a +0 robe (8, 1, Lair:2) a scroll of enchant armour (11, -8, Lair:2) 69 arrows (13, -3, Lair:2) a +0 falchion (16, -20, Lair:2) a +0 hand axe (20, -17, Lair:2) a +0 club (28, -57, Lair:2) 195 sling bullets (30, -17, Lair:2) a +0 scale mail (42, -16, Lair:2) 83 arrows (46, -13, Lair:2) 211 stones (53, -37, Lair:2) a +0 robe (55, -45, Lair:2) a +0 flail (57, -27, Lair:2) a book of Frost (58, -20, Lair:2) 20 gold pieces (60, -20, Lair:2) a scroll of identify (60, -10, Lair:2) a +0 leather armour (61, -21, Lair:2) 22 gold pieces (63, -27, Lair:2) 144 bolts (66, -24, Lair:2) a cursed -3 ring of strength