Froboctopus the Dungeon (10, 1, D) the +6,+6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {rCorr, Cons, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. (11, 1, D) the +4,+8 shillelagh "Devastator" the +12,+16 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9,+6 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} This legendary weapon is deadly to all dragonkind. It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9,+9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13,+13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0,+0 Sword of Power the +1,+5 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7,+7 Singing Sword the +2,+10 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +2,+3 bastard sword of slicing (62, 1, D) a +3 orcish ring mail of cold resistance (63, 1, D) the +3 crown of Dyrovepreva {Hunger rElec Int+2 SInv} It affects your intelligence (+2). It insulates you from electricity. It enhances your eyesight. It speeds your metabolism. (67, 1, D) a +2,+5 scimitar of slicing (68, 1, D) a plain deck of dungeons (69, 1, D) a +0,+1 cutlass of electrocution (unseen) (3, 2, D) a +5,+5 claymore (unseen) (4, 2, D) a +5,+5 quick blade (unseen) (9, 2, D) a +3 large shield (62, 2, D) a +2 robe of the Archmagi (68, 2, D) the +11,+7 dagger of Bodily Humours {vamp, Str+2 Int-3} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+2). It affects your intelligence (-3). (unseen) (69, 2, D) a wand of draining (5) (73, 2, D) a disc of storms (75, 2, D) a plain deck of escape (3, 3, D) a +5,+5 lajatang (4, 3, D) a +5,+5 giant spiked club (unseen) (73, 3, D) a +0,+0 club 4 tomahawks a +0 orcish leather armour (74, 3, D) a +0,+2 mace (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5,+5 bardiche (unseen) (10, 4, D) a tome of Destruction (unseen) (4, 5, D) a +5,+5 executioner's axe a +5,+5 battleaxe a +5,+5 broad axe (10, 5, D) an uncursed ring of flight a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (68, 5, D) an arrow (74, 5, D) a tomahawk (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) the cursed ring "Fepp" {Str-3 Dex+3 Acc+5} [ring of strength] It affects your strength (-3). It affects your dexterity (+3). It affects your accuracy with ranged weapons and melee attacks (+5). It has a curse placed upon it. (62, 9, D) a plain deck of wonders (70, 9, D) a +0,+1 mace of holy wrath (71, 9, D) the +4 plate armour "Cherryi" {Dex-4 Int+3} It affects your intelligence (+3). It affects your dexterity (-4). (72, 9, D) a +3,+1 great sword of holy wrath (7, 10, D) a +0 shield a +0 scale mail a +0,+0 hand axe (62, 10, D) a crystal ball of energy (70, 10, D) a tome of Destruction (72, 10, D) a book of Debilitation (63, 12, D) a jackal skeleton (71, 17, D) an uncursed amulet of warding (72, 17, D) a book of Callings (73, 17, D) the +8,+6 cutlass of Pandemonium {slice, +Fly rC++} It inflicts extra damage upon your enemies. It greatly protects you from cold. It lets you fly. (71, 18, D) the +4 moon troll leather armour {Spirit, MP+5 Regen} It affects your magic capacity (+5). It increases your rate of regeneration. (72, 21, D) 4 arrows (72, 22, D) a steel bolt 2 bolts an arrow (72, 23, D) a steel bolt an arrow a bolt (72, 24, D) an arrow