Frosty Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (11, 5, D:1) a +0 club (15, 8, D:1) a +0 dagger (19, -6, D:1) a potion of haste (23, -5, D:1) a +0 dagger (23, 12, D:1) a potion of invisibility (27, -11, D:1) a +0 dagger (29, -3, D:1) 5 stones (32, -18, D:1) 7 stones (46, -6, D:1) 6 gold pieces (48, -6, D:1) 13 gold pieces (48, -4, D:1) 7 gold pieces Level 2 of the Dungeon [Shop] Etock's Armour Shop the +0 toga "Victory" {*Victory Clar} (600 gold) *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. a +0 leather armour (20 gold) a +0 robe (7 gold) a +3 leather armour of poison resistance (210 gold) a +0 ring mail (40 gold) a +0 ring mail (40 gold) a +0 chain mail (45 gold) the +1 pair of gloves "Zouluf" {+Inv Regen+ Dex-5 SInv} (172 gold) Dex: It affects your dexterity (-5). SInv: It lets you see invisible. +Inv: It lets you turn invisible. Regen: It increases your rate of health regeneration. (0, 0, D:2) a +0 club (1, 3, D:2) a +0 robe (13, -19, D:2) a +0 scale mail (16, -13, D:2) a book of Changes (30, 32, D:2) a +0 spear (32, 23, D:2) a +0 ring mail (43, 25, D:2) a +0 quarterstaff (48, 21, D:2) 5 stones Level 3 of the Dungeon [Shop] Qouf's Antique Weapon Shop the +1 dagger of Inquiry {distort, *Rage rN+ rCorr} (568 gold) rN: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). rCorr: It protects you from acid and corrosion. a +0 whip (57 gold) a +0 spear (69 gold) a +0 flail (80 gold) a +5 quarterstaff of speed (897 gold) a +0 long sword (80 gold) a +0 sling (34 gold) (0, 0, D:3) a +0 whip (12, -10, D:3) 5 stones (14, 17, D:3) a potion of lignification (19, 26, D:3) 6 stones (20, 12, D:3) a +0 mace a +0 leather armour (24, 10, D:3) a potion of mutation (30, 9, D:3) a potion of ambrosia (32, 16, D:3) a potion of heal wounds (37, 21, D:3) a +0 trident (39, 20, D:3) a +0 dagger a +0 whip (40, -4, D:3) a +0 dagger (40, 10, D:3) a stone (47, 11, D:3) a +0 short sword Level 4 of the Dungeon (4, -6, D:4) a ball python corpse (skeletalised by now) (4, 1, D:4) 3 stones a +0 short sword (11, -6, D:4) a +0 robe (11, -4, D:4) a +0 leather armour 2 stones a +0 club a sewer (0, 0, Sewer) a +0 mace (0, 2, Sewer) a +0 whip a kobold corpse (0, 8, Sewer) a poisoned dart (1, 7, Sewer) a poisoned dart (3, 10, Sewer) a +0 chain mail (9, 9, Sewer) a +0 club (12, 2, Sewer) a giant cockroach corpse