Dungeon Crawl Stone Soup version 0.32-a0-1138-gcb1f725376 (webtiles) character file. Game seed: 6383047682788394813 18 Frosty the Caller (level 2, -2/19 HPs) Began as a Merfolk Summoner on May 11, 2024. Frozen to death by an endoplasm (5 damage) ... on level 2 of the Dungeon. The game lasted 00:02:46 (1363 turns). Frosty the Caller (Merfolk Summoner) Turns: 1363, Time: 00:02:47 Health: -2/19 AC: 5 Str: 8 XL: 2 Next: 66% Magic: 3/5 EV: 11 Int: 14 God: Gold: 51 SH: 0 Dex: 14 Spells: 4/5 levels left rFire . . . l - +0 flail rCold . . . (no shield) rNeg . . . f - +0 leather armour rPois . m - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . k - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 51 gold pieces. Inventory: Hand Weapons l - a +0 flail (weapon) Armour a - a +0 robe f - a +0 leather armour (worn) k - a +0 pair of boots (worn) m - a +0 helmet (worn) Scrolls d - a scroll of enchant armour {unknown} g - a scroll of fear {unknown} Potions b - 2 potions of magic c - a potion of attraction {unknown} e - a potion of brilliance {unknown} h - 2 potions of curing {unknown} i - a potion of enlightenment {unknown} j - a potion of might {unknown} Skills: + Level 0.1 Armour + Level 2.6 Dodging + Level 2.4 Stealth + Level 0.4 Unarmed Combat + Level 2.1 Spellcasting + Level 4.4 Summonings You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 52% N/A 5% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 26% N/A 9% 2 Call Canine Familiar Summ 13% N/A 17% 3 Summon Blazeheart Golem Fire/Summ 7% N/A 80% 4 Summon Lightning Spire Summ/Air 7% N/A 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Found a helmet. Okay, then. You see here a +0 helmet. You start putting on your armour. You continue putting on your +0 helmet. x4 You finish putting on your +0 helmet. Found a plate armour. A ribbon worm comes into view. An endoplasm comes into view. The endoplasm quivers. The ribbon worm expels a string of sticky webbing. The stream of webbing misses you. The endoplasm hits the bush but does no damage. The ribbon worm expels a string of sticky webbing. The stream of webbing hits your quokka but does no damage. Your quokka is caught in a web! Your quokka struggles to get unstuck from the web. You swap places. Your quokka struggles to get unstuck from the web. Your quokka tears the web. You hit the ribbon worm. The ribbon worm is lightly wounded. The endoplasm hits you but does no damage. The ribbon worm bites you. Your quokka bites the ribbon worm. You hit the ribbon worm. The ribbon worm is heavily wounded. Your quokka bites the ribbon worm. The endoplasm freezes you. You are frozen. The ribbon worm closely misses you. Your rat bites the ribbon worm but does no damage. Your quokka bites the ribbon worm but does no damage. The endoplasm freezes you. You are frozen. You barely miss the ribbon worm. The ribbon worm is heavily wounded. Your rat bites the ribbon worm. Your quokka bites the ribbon worm. The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. You die... #######....♣♣♣P.P♣♣♣P.P ##..P.P...P.PP... ##.............. #.PP.P.......[. #..♣♣♣P.P♣♣♣P.. #.P♣ ♣...♣ P.. #..♣♣♣P..♣♣♣..P #....PPr.P.P.... #......@w....... #.P....rJ.PP...P #..♣♣♣..P♣♣♣..P♣ #.P ♣P.P♣ ...♣ #. ♣..P♣ .P♣ ...PP .P ...... .P...P.P ♣♣P.P♣♣♣. You could see a ribbon worm (ally target), an endoplasm, a friendly quokka (summoned) and a friendly rat (summoned). Vanquished Creatures A quokka (D:1) A rat (D:1) 2 creatures vanquished. Vanquished Creatures (collateral kills) 3 ball pythons (D:1) 3 endoplasms (D:1) 3 hobgoblins 2 quokkas (D:1) A rat (D:1) 12 creatures vanquished. Grand Total: 14 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Frosty the Merfolk Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 367 | D:1 | Reached XP level 2. HP: 15/19 MP: 1/5 673 | D:1 | Found a faded altar of an unknown god. 1363 | D:2 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_e, layout_basic, ebering_ecumenical_altar_hall, hangedman_decor_peaks_small D:2: layout_loops_ring, nicolae_kite_square_tiling_tiny, kennysheep_boxes Action || total ---------------------------++------- Melee: Unarmed || 39 Flail || 3 Cast: Summon Small Mamm || 28 Stab: Distracted || 1 Armour: Robe || 14 Leather armour || 29 Dodge: Dodged || 22 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1363 | 1319 | 44 | 181 | 932 | 2 | 681.5 | Dungeon | 1363 | 1319 | 44 | 181 | 932 | 2 | 681.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1254 daAuts D:2: 108 daAuts