Dungeon Crawl Stone Soup version 0.32-a0-1262-gbb75d02521 (webtiles) character file. Game seed: 13437959900122969475 41 Frosty the Caller (level 3, 0/25 HPs) Began as a Merfolk Summoner on May 23, 2024. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:03:42 (1271 turns). Frosty the Caller (Merfolk Summoner) Turns: 1271, Time: 00:03:42 Health: 0/25 AC: 2 Str: 10 XL: 3 Next: 52% Magic: 5/6 EV: 12 Int: 14 God: Gold: 46 SH: 0 Dex: 14 Spells: 5/6 levels left rFire . . . c - +0 short sword rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: lethally poisoned (0 -> -7) A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 46 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) Missiles f - 6 darts of dispersal Armour a - a +0 robe (worn) Jewellery k - a +4 ring of slaying Scrolls d - 2 scrolls of vulnerability {unknown} e - 2 scrolls of identify {unknown} g - a scroll of fear {unknown} h - a scroll of enchant armour {unknown} j - a scroll of blinking {unknown} l - a scroll of noise {unknown} Potions b - a potion of magic i - 3 potions of curing {unknown} Skills: + Level 0.4 Fighting + Level 0.7 Short Blades + Level 3.1 Dodging + Level 2.7 Stealth + Level 2.2 Spellcasting + Level 4.4 Summonings You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 56% N/A 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 28% N/A 5% 2 Call Canine Familiar Summ 14% N/A 11% 3 Ensorcelled Hibernation Hex/Ice 2% N/A 34% 2 Passwall Erth 1% N/A 56% 3 Sigil of Binding Hex 1% N/A 56% 3 Swiftness Air 1% N/A 56% 3 Summon Blazeheart Golem Fire/Summ 7% N/A 67% 4 Summon Lightning Spire Summ/Air 7% N/A 67% 4 Anguish Hex/Necr 0% N/A 93% 4 Cause Fear Hex 0% N/A 93% 4 Enfeeble Hex 0% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History You closely miss the adder. The adder misses you. The adder bites you. You closely miss the adder. The adder bites you but does no damage. You hit the adder. The adder is lightly wounded. The adder closely misses you. You barely miss the adder. The adder is lightly wounded. The adder closely misses you. You hit the adder. The adder is lightly wounded. The adder bites you but does no damage. The adder barely misses you. You closely miss the adder. The adder is lightly wounded. The adder barely misses you. You hit the adder. The adder is heavily wounded. The adder barely misses you. You miss the adder. The adder is heavily wounded. The adder bites you. You are poisoned. The adder poisons you! You barely miss the adder. The adder is heavily wounded. You feel sick. The adder completely misses you. The adder barely misses you. You closely miss the adder. The adder is heavily wounded. You feel sick. The adder bites you. You are too injured to fight recklessly! Casting: Summon Small Mammal (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * Unknown command. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! You swap places. You die... # ########....†.....# # #..........# # ##.#######..####### ##.##.#.†<.....# .#.##.#.#####.## ...##.#.# #... .#.##.#.# ##### .#.##.#.########### .# ##.#.#.....Sr@.# .####.#.#.######### ......(...####. ...##.#.......... ...##.....####... #####.....# ..........# ######....# ....## You could see an adder (ally target) and a friendly rat (summoned). Vanquished Creatures A dart slug (D:1) 4 bats 3 endoplasms 3 goblins 2 hobgoblins (D:1) 2 jackals (D:1) 3 kobolds (D:1) 4 ball pythons 2 frilled lizards 3 rats (D:1) 27 creatures vanquished. Vanquished Creatures (collateral kills) A dart slug (D:1) A bat (D:1) 2 endoplasms (D:1) A hobgoblin (D:1) A quokka (D:1) A rat (D:1) 7 creatures vanquished. Grand Total: 34 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Frosty the Merfolk Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 171 | D:1 | Reached XP level 2. HP: 19/20 MP: 3/5 581 | D:1 | Reached XP level 3. HP: 25/25 MP: 4/6 1271 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_a, layout_basic, serial_bayou, serial_bayou_lake_a, serial_bayou_pond_c, serial_bayou_lagoon_a, serial_bayou_shore_b D:2: layout_basic, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 | 3.1 Fighting | | 0.4 Short Blades | | 0.7 Stealth | | 2.7 Spellcasting | | 2.2 Summonings | | 4.4 Action || total ---------------------------++------- Melee: Short sword || 99 Unarmed || 6 Punch || 1 Cast: Summon Small Mamm || 33 Stab: Distracted || 1 Sleeping || 5 Armour: Robe || 57 Dodge: Dodged || 66 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1236 | 1187 | 49 | 0 | 885 | 2 | 618.0 | Dungeon | 1236 | 1187 | 49 | 0 | 885 | 2 | 618.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1071 daAuts D:2: 165 daAuts