Dungeon Crawl Stone Soup version 0.22-a0-228-g3692b995fa (webtiles) character file. 4 Fuhrer the Vexing (level 1, 16/16 HPs) Began as a Deep Dwarf Arcane Marksman on Feb 20, 2018. Quit the game on level 1 of the Dungeon. The game lasted 00:01:11 (30 turns). Fuhrer the Vexing (Deep Dwarf Arcane Marksman) Turns: 30, Time: 00:01:12 Health: 16/16 AC: 2 Str: 13 XL: 1 Next: 50% Magic: 1/2 EV: 12 Int: 13 God: Gold: 17 SH: 0 Dex: 13 Spells: 1/2 levels left rFire . . . SeeInvis . b - -1 dagger (curse) rCold . . . Gourm . (no shield) rNeg . . . Faith . e - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn (no ring) @: non-regenerating A: damage resistance, heal wounds, sense surroundings 1, no regeneration a: Heal Wounds You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 17 gold pieces. Inventory: Hand Weapons a - a +0 hand crossbow b - a cursed -1 dagger (weapon) Missiles d - 19 bolts Armour e - a +0 robe (worn) Comestibles c - a ration Skills: - Level 0.8 Fighting + Level 2.4 Crossbows - Level 2.1 Dodging - Level 1.0 Spellcasting + Level 2.5 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex #...... 10% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can heal yourself by infusing magical energy. You passively map a small area around you. You do not regenerate. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a club (chance to defeat MR: 59%) The goblin struggles to resist. Firing (i - inventory) d - 19 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a club You shoot a bolt. The bolt hits the goblin! You kill the goblin! d - 19 bolts (gained 1) Things that are here: a club; a dagger b - a dagger Wield which item (- for none, * to show all)? (? for menu, Esc to quit) It sticks to your hand! b - a cursed -1 dagger (weapon) Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ######## * #...... ...., , #....., .... , , #...# #..#** #...# #..# * #@..# #..# # #...# ####..####.# #...# #........#.. , #...###..<........ #..............## #...###........# , , #...# #####..### #...#######..##### , #................. There were no monsters in sight! Vanquished Creatures A leopard gecko (D:1) 2 goblins (D:1) 3 creatures vanquished. Vanquished Creatures (others) A jackal (D:1) 1 creature vanquished. Grand Total: 4 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Fuhrer the Deep Dwarf Arcane Marksman began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 30 | D:1 | Quit the game Vault maps used: D:1: dpeg_arrival_boxes_within_box, lemuel_flame_loot_1 Action || total -------------------------++------- Fire: Hand crossbow || 3 Cast: Corona || 2 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 6 | 0.0 | 0 | 3 | 0.0 | 30 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 6 | 0.0 | 0 | 3 | 0.0 | 30 +---------+---------+-------+---------+---------+-------+---------