Dungeon Sprint DCSS version 0.16-a0-3855-gd2600ac (webtiles) character file. 0 Furman the Shield-Bearer (level 1, 0/14 HPs) Began as a Gargoyle Fighter on Jan 31, 2015. Was an Initiate of Makhleb. Slain by a shadow imp (4 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:02:24 (86 turns). Furman the Shield-Bearer (Gargoyle Fighter) Turns: 86, Time: 00:02:24 Health: 0/14 AC: 9 Str: 19 XL: 1 Next: 0% Magic: 1/1 EV: 9 Int: 8 God: Makhleb [......] Gold: 0 SH: 0 Dex: 9 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis . q - +5 executioner's axe rCold . . . Clarity . b - +0 scale mail rNeg + . . SustAb . (no shield) rPois ∞ Gourm . (no helmet) rElec + Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . NoTele + (no boots) MR ..... (no amulet) Stlth .......... (no ring) (no ring) @: not resistant to hostile enchantments, extremely unstealthy A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +2 a: Renounce Religion You were in the Dungeon. You worshipped Makhleb. Makhleb was noncommittal. You were not hungry. You visited 1 branch Inventory: Hand weapons l - the +15 heavy crossbow "Sniper" {velocity, SInv} (You found it in the Dungeon) Any bolt fired from it inflicts extra damage. It enhances your eyesight. m - the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. q - a +5 executioner's axe (weapon) Missiles p - 1000 bolts Armour b - a +0 scale mail (worn) c - a +0 shield n - the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} (You found it in the Dungeon) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. o - the +18 shield of the gong {rElec rN+ MR+ EV-5} (You found it in the Dungeon) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. Scrolls k - 4 scrolls of blinking t - 4 scrolls of amnesia u - 3 scrolls of recharging v - 7 scrolls of fog w - a scroll of holy word x - 5 scrolls of identify y - 5 scrolls of remove curse z - 2 scrolls of fear Potions e - 6 potions of might f - 10 potions of curing g - 10 potions of heal wounds h - 6 potions of haste i - 7 potions of magic j - 3 potions of berserk rage A - 2 potions of brilliance B - 2 potions of invisibility C - 2 potions of restore abilities D - 4 potions of resistance E - a potion of experience F - 5 potions of agility Comestibles d - 5 bread rations r - 42 fruits s - 4 meat rations Skills: - Level 3.2 Fighting + Level 1.7 Axes - Level 3.2 Armour - Level 3.2 Shields You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Vehumet Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Innate Abilities, Weirdness & Mutations You are resistant to torment. You are immune to poison. Your stone body is very resilient (AC +2). You resist negative energy. You are resistant to electric shocks. You can survive without breathing. You are immune to petrification. You are immune to rotting. Message History Take off which item? (? for menu, Esc to quit) The shadow imp hits you but does no damage. Keep disrobing? The shadow imp hits you. You start removing your armour. You continue taking off your +0 shield. You block the shadow imp's attack. The shadow imp hits you but does no damage. You continue taking off your +0 shield. The shadow imp barely misses you. The shadow imp hits you. You continue taking off your +0 shield. You block the shadow imp's attack. The shadow imp hits you but does no damage. You continue taking off your +0 shield. The shadow imp hits you. x2 * * * LOW HITPOINT WARNING * * * You finish taking off your +0 shield. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) q - a +5 executioner's axe (weapon) The shadow imp hits you. You die... ▓▓▓▓▓▓▓ ▓.8©8.▓ ▓.....▓ ▓.}.=.▓ ▓.55..▓ ▓..@..▓ ▓.....▓ ▓▓▓▓▓▓▓ You could see 2 shadow imps. Vanquished Creatures (others) A spatial maelstrom (D) 1 creature vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | Furman, the Gargoyle Fighter, began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 1/1 0 | D | Found a viscous altar of Jiyva. 3 | D | Found a corrupted altar of Lugonu. 4 | D | Found a white marble altar of Elyvilon. 5 | D | Banished a spatial maelstrom 6 | D | Found a sparkling altar of Nemelex Xobeh. 11 | D | Found a deep blue altar of Sif Muna. 12 | D | Found a bloodstained altar of Trog. 15 | D | Found a burning altar of Makhleb. 30 | D | Found an iron altar of Okawaru. 34 | D | Found a radiant altar of Vehumet. 36 | D | Became a worshipper of Makhleb the Destroyer 46 | D | Found a basalt altar of Yredelemnul. 46 | D | Found a shimmering altar of Xom. 78 | D | Entered arena 1. 86 | D | Slain by a shadow imp Action || total -------------------------++------- Melee: Unarmed || 1