Furman the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +6 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois+ rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +0 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (63, 1, D) an uncursed staff of conjuration (67, 1, D) a box of beasts (68, 1, D) a +0 broad axe of freezing (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (73, 2, D) a +2 scale mail of poison resistance (75, 2, D) a +2 plate armour of positive energy (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (4, 5, D) a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +0 shield a +0 scale mail a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 plate armour (61, 9, D) a +2 plate armour of positive energy (62, 9, D) Sif Muna's Compendium of Fascination Spells Type Level a - Sure Blade Hexes/Charms 2 b - Confuse Hexes 3 c - Tukima's Dance Hexes 3 d - Inner Flame Hexes/Fire 3 e - Discord Hexes 8 (71, 9, D) a +0 trident (72, 9, D) a +0 trident (62, 10, D) an uncursed staff of cold (70, 10, D) a cursed -2 trident 3 tomahawks the +6 halberd of a treasure trove {pain, rN+ Int+4 Stlth-} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+4). It protects you from negative energy. It makes you less stealthy. a merfolk corpse (71, 10, D) a +5 dagger of draining 4 tomahawks (72, 10, D) a +0 trident (70, 11, D) a +0 trident 4 tomahawks (72, 11, D) the +4 hand axe "Kodghiene" {flame, rPois+ rC+ Int+2 Stlth-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+2). It protects you from cold. It protects you from poison. It makes you less stealthy. a merfolk corpse (62, 12, D) an ugly thing corpse (skeletalised by now) (71, 12, D) a tomahawk (72, 12, D) the +10 morningstar of Forgiveness {drain, rN+ Int+4 SInv Stlth-} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). It protects you from negative energy. It enhances your eyesight. It makes you less stealthy. 6 tomahawks (71, 13, D) 2 tomahawks (71, 14, D) a tomahawk (72, 14, D) a tomahawk (61, 17, D) a phantom mirror (62, 17, D) an uncursed staff of air (64, 17, D) the +8 great sword "Thruguga" {slice, +Inv rC- Dex+6} It inflicts extra damage upon your enemies. It affects your dexterity (+6). It makes you vulnerable to cold. It lets you turn invisible. (71, 17, D) a +0 rapier (72, 17, D) a +2 arbalest of velocity (73, 17, D) an uncursed staff of summoning (62, 18, D) a fan of gales (63, 18, D) the +8 plate armour "Zeyduez" {rN+ Regen+ Str+4 Stlth-} It affects your strength (+4). It protects you from negative energy. It increases your rate of regeneration. It makes you less stealthy. (64, 18, D) a +1 cloak of invisibility (72, 18, D) a +3 plate armour of fire resistance (73, 18, D) a +3 hunting sling of freezing (63, 22, D) a +0 dagger a +0 robe a +0 glaive a +0 plate armour a human corpse (64, 22, D) a +0 great mace (unseen) (71, 22, D) a +2 mace of crushing a +0 robe a spriggan corpse (72, 22, D) a +0 quarterstaff a +0 robe a spriggan corpse (62, 23, D) an uncursed staff of fire (unseen) (63, 23, D) a water nymph corpse (71, 23, D) a cursed -1 dagger a +0 robe a +2 buckler (73, 23, D) a +0 quarterstaff a +0 robe (71, 27, D) the Grimoire of the Ditch-Digger Spells Type Level a - Beastly Appendage Transmutation 1 b - Stoneskin Transmutation/Earth 2 c - Passwall Transmutation/Earth 3 d - Ice Form Ice/Transmutation 4 e - Blade Hands Transmutation 5 (72, 27, D) an uncursed staff of poison (73, 27, D) an uncursed staff of power (72, 28, D) a +2 plate armour of fire resistance (73, 28, D) a +0 dagger of holy wrath (72, 31, D) a +0 dagger of venom a +0 robe (70, 32, D) a +0 spear a wasp corpse (72, 32, D) a +0 spear a wasp corpse a spriggan corpse (72, 33, D) a spiny frog skeleton (72, 34, D) a crocodile corpse