Furman the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (62, 1, D) an uncursed staff of cold (63, 1, D) a +0 short sword (69, 1, D) an uncursed staff of power (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) a +2 greatsling of flaming (75, 2, D) a +0 club (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (61, 3, D) a +0 long sword a +2 troll leather armour (68, 3, D) a +0 mace a +0 robe (74, 3, D) a +1 hand axe of distortion (75, 3, D) a +2 short sword of speed (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (62, 4, D) a +0 trident of piercing a +0 short sword (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (62, 9, D) the +10 mace of Shrozax {crush, +Rage rF- rC+ Dex-5 Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (-5). It makes you vulnerable to fire. It protects you from cold. It lets you go berserk. It makes you more stealthy. (70, 10, D) a +3 hand axe of distortion (61, 17, D) an uncursed staff of death (63, 17, D) a +1 robe of cold resistance (72, 17, D) a +0 leather armour of positive energy (73, 17, D) the +6 flail of Rerrodou {crush, rC- Dex+8} It inflicts extra damage upon your enemies. It affects your dexterity (+8). It makes you vulnerable to cold. (62, 18, D) an uncursed staff of cold (63, 18, D) a book of Frost (64, 18, D) the +6 demon whip of Afoam {vamp, -Cast rElec rN+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It insulates you from electricity. It protects you from negative energy. It prevents spellcasting. (73, 18, D) the cursed -2 scale mail "Ning" {rPois+ rC+ Int+2} It affects your intelligence (+2). It protects you from cold. It protects you from poison. It has a curse placed upon it. (71, 19, D) a +0 halberd a cursed +0 robe (63, 27, D) a +0 dagger (64, 27, D) the Guide on Fiery Conjuration Spells Type Level a - Searing Ray Conjuration 2 b - Throw Flame Conjuration/Fire 2 c - Conjure Flame Conjuration/Fire 3 d - Fireball Conjuration/Fire 5 e - Iron Shot Conjuration/Earth 6 (65, 27, D) a book of Alchemy (66, 27, D) a book of Dreams a manual of Slings a book of Envenomations a Fen Folio a book of Flames a book of the Dragon a book of Conjurations (72, 27, D) a +6 long sword of slicing (62, 28, D) a lantern of shadows (63, 28, D) a +0 flail (64, 28, D) a +0 dagger (62, 30, D) a +2 flail of holy wrath a draconian corpse (skeletalised by now) (72, 30, D) a +0 rapier a +1 shortbow of freezing a +0 robe (62, 31, D) a +2 hand axe of chopping a draconian corpse (skeletalised by now) (63, 31, D) a +0 scimitar a pale draconian corpse (skeletalised by now) (70, 31, D) a +0 short sword a +0 robe (72, 31, D) a +0 dagger a +0 robe (63, 32, D) a +0 short sword a +1 dire flail of distortion a white draconian corpse (skeletalised by now) a draconian corpse (skeletalised by now) (64, 32, D) a +0 whip a draconian corpse (skeletalised by now) (72, 32, D) a +0 spear (63, 33, D) a +2 ring of intelligence a +6 ring of strength a +6 ring of strength a +0 robe (60, 37, D) Amierr's Guide on Battle Magic Spells Type Level a - Sting Conjuration/Poison 1 b - Throw Flame Conjuration/Fire 2 c - Searing Ray Conjuration 2 d - Force Lance Conjuration/Translocation 4 e - Sticky Flame Conjuration/Fire 4 f - Poisonous Cloud Conjuration/Poison/Air 6 (61, 37, D) a book of Debilitation (62, 37, D) the cursed ring "Inoam" {rElec rF- rN+ Str+3 Int+4 Dex-2} [ring of dexterity] It affects your strength (+3). It affects your intelligence (+4). It affects your dexterity (-2). It makes you vulnerable to fire. It insulates you from electricity. It protects you from negative energy. It has a curse placed upon it. (69, 37, D) a +0 spear (71, 37, D) a +2 vampiric broad axe (73, 37, D) a +2 robe of resistance (59, 38, D) an Akashic Record (60, 38, D) an uncursed ring of magical power (61, 38, D) a +3 ring of strength (62, 38, D) a +1 mace of draining (63, 38, D) a plain deck of defence (70, 38, D) a cursed ring of loudness (71, 38, D) a +2 quarterstaff of protection (71, 41, D) a black bear corpse (70, 42, D) a +0 spear (71, 42, D) a +0 spear a +0 spear a wasp corpse a wasp corpse (70, 43, D) a +4 dagger of venom a spriggan corpse a wasp corpse