FutureFunk Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (2, 9, D:1) a +0 mace (3, 15, D:1) a +0 dagger a stone (11, -2, D:1) a staff of fire (13, -23, D:1) a +0 dagger (19, -8, D:1) a +0 dagger 2 stones (22, -19, D:1) a +0 club (23, 13, D:1) a +0 short sword a stone (26, 13, D:1) 2 stones (26, 24, D:1) 3 stones Level 2 of the Dungeon (0, 0, D:2) a +0 club (2, -13, D:2) a +0 flail (4, -11, D:2) a quokka corpse (5, -11, D:2) a +0 mace (7, -2, D:2) a bat skeleton (9, -2, D:2) a +0 club (19, -5, D:2) a +0 dagger 7 stones 5 large rocks (23, -14, D:2) a +0 robe a +0 whip (23, -1, D:2) a +0 pair of gloves (23, 18, D:2) the +0 whip "Undertaker" {pain, rPois rC- Int+3 Dex+5} Int+3: It affects your intelligence (+3). Dex+5: It affects your dexterity (+5). rC-: It makes you vulnerable to cold. rPois: It protects you from poison (26, -3, D:2) a +0 club (27, -6, D:2) a +0 club (27, -5, D:2) a +0 club (29, -6, D:2) a +0 club (45, -13, D:2) a staff of fire a bat skeleton (46, -13, D:2) a +0 dagger (50, 19, D:2) a +0 hammer (53, -5, D:2) a +0 mace Level 3 of the Dungeon (0, 0, D:3) a +0 short sword a stone (0, 21, D:3) a +0 plate armour (0, 29, D:3) the +9 mace of the Big Bang {spect, ^Drain rElec MP+9} rElec: It insulates you from electricity. MP+9: It affects your magic capacity (+9). ^Drain: It drains your maximum health when unequipped. (unseen) (9, 4, D:3) a +0 short sword an orc corpse (skeletalised by now) (9, 5, D:3) a +0 club a +0 flail 3 boomerangs an orc corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (7, 4, D:4) a +0 flail (8, 4, D:4) a +0 flail (16, 4, D:4) a +0 flail a +0 morningstar a +0 hand axe a +0 leather armour a +0 short sword (17, 4, D:4) a +0 dagger a +0 robe (21, 6, D:4) a +0 mace (23, 13, D:4) a +0 club (30, 14, D:4) 9 gold pieces (31, 5, D:4) a scroll of enchant weapon (33, 6, D:4) a +0 plate armour