Fuxmar Level 1 of the Dungeon (0, 0, D:1) a +0 club (5, 4, D:1) a +0 club a +0 dagger (10, 13, D:1) a +0 whip (39, 18, D:1) a cursed +0 scale mail (48, 35, D:1) a +0 club (49, 27, D:1) 12 poisoned needles (52, -2, D:1) 17 arrows (55, 3, D:1) a +0 club (57, 23, D:1) a +0 club (58, 23, D:1) a +0 club (63, -4, D:1) 16 poisoned needles Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (10, -13, D:2) 12 poisoned needles (17, -14, D:2) a +0 dagger (18, -7, D:2) a +0 whip (20, -12, D:2) a +2 centaur barding (24, -11, D:2) a +0 mace (25, 19, D:2) a +0 ring mail Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +2 robe of the Pits of Slime {Dex+3} (2400 gold) It affects your dexterity (+3). the ring of Desmuh {Fire *Drain Str+5} (3690 gold) [ring of fire] It enhances your fire magic. It affects your strength (+5). It protects you from fire. It makes you vulnerable to cold. It causes draining when unequipped. the ring "Wyex" {rElec rN+ Dex-4 Stlth+} (2840 gold) [ring of positive energy] It affects your dexterity (-4). It insulates you from electricity. It protects you from negative energy. It makes you more stealthy. the cursed ring "Xivi" {rN+ Dex-3} (770 gold) [ring of dexterity] It affects your dexterity (-3). It protects you from negative energy. It has a curse placed upon it. (0, 0, D:3) a +0 dagger (9, -27, D:3) a +0 club (13, -15, D:3) a +0 flail (13, -11, D:3) a +0 mace (15, -15, D:3) a +0 club a +0 dagger (17, -12, D:3) a +0 spear (18, -11, D:3) a +0 whip (23, 16, D:3) a +1 falchion of holy wrath (37, 21, D:3) a +0 dagger a +0 short sword a +0 club a +0 leather armour a +0 robe a +0 mace (39, -13, D:3) 21 arrows (41, -6, D:3) a +0 dagger (47, 1, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) a +0 war axe (unseen) (1, -4, D:4) 23 arrows (1, -3, D:4) a +0 short sword (6, 12, D:4) a +0 club (11, 23, D:4) a +0 ring mail (12, 13, D:4) 20 sling bullets