Fv001 the Dungeon (10, 1, D) the cursed +15 Maxwell's patent armour {rCorr, Cons, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the cursed +12,+15 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself. It has a curse placed upon it. (11, 1, D) the +12,+16 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9,+6 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} This legendary weapon is deadly to all dragonkind. It also provides some protection from the breath attacks of dragons and other creatures. It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9,+9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself. It has a curse placed upon it. the cursed +13,+13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself. It has a curse placed upon it. the +0,+0 Sword of Power the +13,+11 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7,+7 Singing Sword the +2,+10 longbow "Piercer" {velocity, EV-2} Any arrow fired from it inflicts extra damage. It affects your evasion (-2). (63, 1, D) a +0 orcish robe (67, 1, D) a +2 robe of fire resistance (69, 1, D) a +0,+3 broad axe of chopping (3, 2, D) a +5,+5 triple sword a +5,+5 great sword a +5,+5 double sword a +5,+5 demon blade (4, 2, D) a +5,+5 quick blade a +5,+5 sabre a +5,+5 dagger (8, 2, D) a +0 shield a +0,+0 mace (62, 2, D) a plain deck of war (3, 3, D) a +5,+5 lajatang (4, 3, D) a +5,+5 giant spiked club a +5,+5 giant club a +5,+5 great mace a +5,+5 demon whip (62, 3, D) a +0,+0 scythe a +0 robe (3, 4, D) 1000 sling bullets a +5,+5 sling a +5,+5 longbow 1000 arrows a +5,+5 bow 1000 bolts a +5,+5 crossbow (4, 4, D) a +5,+5 bardiche a +5,+5 demon trident (10, 4, D) a tome of Destruction (unseen) (62, 4, D) a -1,+1 orcish battleaxe the +4 robe of Night {+Inv MR+ SInv Stlth+} It affects your resistance to hostile enchantments. It enhances your eyesight. It lets you turn invisible. It makes you much more stealthy. (63, 4, D) a +4,+4 quarterstaff of chaos a +0,+0 dagger a cursed +0 robe (68, 4, D) a +1,+0 elven short sword a cursed +0,-2 elven short sword a +0,+1 elven longbow 22 arrows a +1 elven ring mail (4, 5, D) a +5,+5 executioner's axe a +5,+5 battleaxe a +5,+5 broad axe (10, 5, D) an uncursed ring of flight (10, 6, D) the +9,+9 Staff of Wucad Mu (unseen) (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) the cursed +9,-2 long sword of Lobeghao {venom, +Blink rF++ SInv} It poisons the flesh of those it strikes. It greatly protects you from fire. It enhances your eyesight. It lets you blink. It has a curse placed upon it. (63, 9, D) the +8,+2 flail of Expedience {pain, Str+2 Dex+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+2). It affects your dexterity (+3). (70, 9, D) an uncursed staff of fire (72, 9, D) a fan of gales (70, 10, D) the +3,+6 glaive "Mnyreurumu" {antimagic, rF- MR+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. a +0 orcish chain mail the cursed +9,+6 spear "Guduaz" {flame, rPois rC+ Dex+1 Int+4} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It affects your intelligence (+4). It affects your dexterity (+1). It protects you from cold. It protects you from poison. It has a curse placed upon it. (71, 10, D) a +1,+2 orcish trident (72, 10, D) an uncursed staff of wizardry (71, 11, D) a -1,+2 orcish flail a cursed +0 orcish ring mail (71, 12, D) a +0,+3 orcish dagger of distortion a +0 orcish robe (63, 17, D) a +2 plate armour of cold resistance (71, 17, D) a +0,+0 dagger (71, 18, D) a +0,+2 great mace of protection (72, 18, D) a tome of Destruction (61, 19, D) a +3,+2 vampiric bardiche (unseen) (63, 19, D) a +0,+0 bow 17 arrows (64, 19, D) a +0,+0 crossbow 3 bolts (62, 20, D) a +0,+0 crossbow (unseen) (63, 20, D) a +3,+3 trident of freezing a +0,+0 bow 12 arrows a centaur corpse (skeletalised by now) (64, 20, D) a +0,+0 bow an uncursed staff of death 34 arrows (63, 21, D) 4 bolts (63, 22, D) an arrow (71, 22, D) a +0,+0 spear a lamp of fire (63, 23, D) 2 arrows (71, 23, D) the +5,+4 hammer of Doom {crush, rN+ SInv} It inflicts extra damage upon your enemies. It protects you from negative energy. It enhances your eyesight. a +3,+2 bow of flame a +1 robe an uncursed ring of flight (61, 24, D) a bolt (62, 24, D) an arrow (64, 24, D) a large rock (65, 24, D) a large rock (62, 27, D) an ornate deck of defence (63, 27, D) a legendary deck of war (64, 27, D) an uncursed staff of fire (71, 27, D) an uncursed staff of summoning (72, 27, D) an uncursed staff of earth (73, 27, D) an uncursed staff of air (62, 28, D) a +3,+2 bow of evasion (73, 28, D) the cursed +1,+4 bow "Stro Bite" {flame, rPois rN+ SInv} It turns projectiles fired from it into bolts of flame. It protects you from poison. It protects you from negative energy. It enhances your eyesight. It has a curse placed upon it. (69, 32, D) an uncursed staff of earth (59, 33, D) a +1,+0 dwarven battleaxe a +0 robe (49, 37, D) the +0,+6 mace "Qeceal" {flame, -Tele +Rage MR+ Int+3} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It affects your intelligence (+3). It affects your resistance to hostile enchantments. It lets you go berserk. It prevents most forms of teleportation. (50, 37, D) a +4,+0 hammer of holy wrath (53, 37, D) a book of Annihilations (60, 37, D) an uncursed staff of poison (62, 37, D) a tome of Destruction (63, 37, D) the +6,+7 trident of the Sun {pierce, +Fly rC+} It inflicts extra damage upon your enemies. It protects you from cold. It lets you fly. (69, 37, D) a +1,+5 anti-magic falchion (70, 37, D) a +2 ring mail of cold resistance (72, 37, D) a +1,+1 mace of crushing (73, 37, D) the +7,+6 quarterstaff of Crystal {antimagic, rElec rN+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It insulates you from electricity. It protects you from negative energy. (49, 38, D) a +2,+1 hammer of protection (51, 38, D) a +2,+0 elven long sword (52, 38, D) a manual of Armour (70, 38, D) an uncursed staff of air (71, 38, D) an uncursed ring of poison resistance (73, 38, D) the +3,+1 Elemental Staff {protect, Hunger Noisy rF++ rC++ MR++} It protects the one who wields it against injury (+5 to AC). It greatly protects you from fire. It greatly protects you from cold. It affects your resistance to hostile enchantments. It makes noises. It speeds your metabolism. (61, 40, D) an uncursed staff of cold (60, 41, D) the +0,+2 scythe of Arbitration {freeze, rElec Str-2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-2). It insulates you from electricity. a +1,+2 anti-magic spear a +0 robe a +0,+0 short sword a +0,+0 dagger a +0 robe a +0 robe a plain deck of defence (61, 41, D) the +1,+0 long sword of Feucil {freeze, Str+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). (62, 41, D) an uncursed staff of power (61, 42, D) a cursed +1,+3 short sword a +0 robe (67, 42, D) a wolf corpse (rotten by now) (68, 42, D) a grizzly bear corpse (rotten by now) (69, 43, D) a +0,+0 sabre (unseen) (47, 44, D) a +1,+0 great sword (unseen) (48, 44, D) a +0,+1 great mace of protection a +1 dwarven chain mail a +0,+0 orcish great mace a +0 chain mail a +0,+0 great sword a +0 chain mail a +2 large shield a +1,+0 broad axe a +0 chain mail an uncursed amulet of resist mutation a +0,+0 war axe a +1 plate armour a human corpse (68, 44, D) a book of Alchemy a book of Dreams a +3,+4 mace of protection a +3 large shield a chunk of wolf flesh (rotten by now) (48, 45, D) a +0,+0 great mace (unseen)