Fv001 the Dungeon (10, 1, D) the +6 shield of the gong {rElec rN+ MR+} It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +12,+15 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself. It has a curse placed upon it. (11, 1, D) the +4,+8 shillelagh "Devastator" the +12,+16 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9,+6 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} This legendary weapon is deadly to all dragonkind. It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9,+9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself. It has a curse placed upon it. the cursed +13,+13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself. It has a curse placed upon it. the +0,+0 Sword of Power the +3,-1 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7,+7 Singing Sword the +2,+10 longbow "Piercer" {velocity, EV-2} Any arrow fired from it inflicts extra damage. It affects your evasion (-2). (61, 1, D) a +4,+2 dwarven sabre of speed (62, 1, D) the cursed -4 fire dragon armour of the Demons {rF++ rC- Str+3 Int+1} It affects your strength (+3). It affects your intelligence (+1). It greatly protects you from fire. It makes you vulnerable to cold. It has a curse placed upon it. (63, 1, D) an uncursed staff of poison (67, 1, D) an uncursed ring of teleport control (69, 1, D) a phial of floods (3, 2, D) a +5,+5 triple sword a +5,+5 great sword a +5,+5 double sword a +5,+5 demon blade (4, 2, D) a +5,+5 quick blade a +5,+5 sabre a +5,+5 dagger (62, 2, D) the +0 blowgun of Blind Justice {speed, -Cast Dex+3 Int+3} Attacks with this weapon take half as long, but cause slightly less damage. It affects your intelligence (+3). It affects your dexterity (+3). It prevents spellcasting. (75, 2, D) a stone of tremors (3, 3, D) a +5,+5 lajatang (4, 3, D) a +0,+0 mace a +5,+5 giant spiked club a +5,+5 giant club a +5,+5 great mace (67, 3, D) a +0,+3 bow (unseen) (68, 3, D) a +0,+0 crossbow 17 bolts a yaktaur corpse (rotten by now) (69, 3, D) a +0,+0 crossbow (unseen) (3, 4, D) 1000 sling bullets a +5,+5 sling a +5,+5 longbow 1000 arrows a +5,+5 bow 1000 bolts a +5,+5 crossbow (4, 4, D) a +5,+5 bardiche a +5,+5 demon trident (61, 4, D) a giant mite corpse (rotten by now) (62, 4, D) a scorpion corpse (rotten by now) (68, 4, D) a poisoned bolt a bolt an arrow (4, 5, D) a +5,+5 executioner's axe a +5,+5 battleaxe a +5,+5 broad axe (68, 6, D) a bolt a poisoned bolt an arrow (4, 7, D) a +0 shield a +3 buckler (7, 7, D) a +3 shield a +0 scale mail (4, 8, D) a +5 gold dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (62, 9, D) an uncursed staff of summoning (63, 9, D) the +0,+0 Staff of Olgreb {rPois} It protects you from poison. (70, 9, D) a fan of gales (71, 9, D) Boris' Almanac of Stolen Souls Spells Type Level Lethal Infusion Charms/Necromancy 2 Animate Dead Necromancy 4 Control Undead Necromancy 4 (72, 9, D) a +2,+0 sabre of draining (70, 10, D) an uncursed staff of air (72, 10, D) an uncursed staff of conjuration (69, 11, D) a fire drake corpse (61, 12, D) a +2,+1 orcish hand axe (62, 12, D) a cursed -1,-3 orcish short sword (unseen) (63, 12, D) a -1,+0 orcish morningstar an orc corpse (71, 12, D) a swamp drake corpse (71, 13, D) a fire drake corpse (68, 14, D) a fire drake corpse (61, 17, D) a +7 blowgun (62, 17, D) the +10,+5 hand axe of Sequestration {chop, rElec Int-3} It inflicts extra damage upon your enemies. It affects your intelligence (-3). It insulates you from electricity. (63, 18, D) a bottled efreet (64, 18, D) an uncursed amulet of rage (71, 18, D) the cursed +0 steam dragon armour of Purpose {Int+2} It affects your intelligence (+2). It has a curse placed upon it. (62, 22, D) an uncursed staff of summoning (62, 27, D) a +1 scale mail of magic resistance (65, 27, D) a +2 robe of magic resistance (71, 27, D) a plain deck of war (72, 27, D) a +2,+1 hand axe of flaming (73, 27, D) the cursed +1 blowgun of Cozxiaw {speed, rN+} Attacks with this weapon take half as long, but cause slightly less damage. It protects you from negative energy. It has a curse placed upon it. (62, 28, D) a +2 elven ring mail of cold resistance (64, 28, D) a +5,+2 war axe of freezing (71, 28, D) an uncursed staff of death (72, 28, D) an uncursed ring of see invisible (73, 28, D) an ornate deck of war (63, 30, D) a +1,+2 halberd of freezing a -1 robe (64, 30, D) a necrophage corpse (63, 31, D) a +2,+2 vampiric lajatang a +1,+2 sabre of venom a necrophage corpse (64, 32, D) a necrophage corpse (73, 34, D) an ugly thing corpse (59, 37, D) the +6,+5 mace of the Hills {freeze, +Inv rC+ Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you turn invisible. It makes you much more stealthy. (60, 37, D) a book of Minor Magic (61, 37, D) a +2,+6 morningstar of protection (62, 37, D) an uncursed staff of fire (63, 37, D) an uncursed staff of conjuration (69, 37, D) an uncursed staff of conjuration (71, 37, D) a +0,+0 great mace (72, 37, D) the +8,+0 falchion of No Interval {freeze, rElec SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It enhances your eyesight. (73, 37, D) the +7 plate armour of the Worm {rN+ Dam+4} It affects your damage-dealing abilities (+4). It protects you from negative energy. (59, 38, D) a +0,+0 great sword of flaming a book of Enchantments (60, 38, D) a bottled efreet (61, 38, D) the cursed +1,+9 short sword "Xachiped" {vamp, MR++ Str+2 Int+3} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+2). It affects your intelligence (+3). It affects your resistance to hostile enchantments. It has a curse placed upon it. (62, 38, D) a +5,+0 elven long sword of freezing (63, 38, D) an uncursed staff of energy (71, 38, D) an uncursed ring of teleport control (72, 38, D) an uncursed staff of poison (73, 38, D) a fan of gales (61, 42, D) a fire drake corpse (70, 42, D) a black mamba corpse (71, 42, D) a black mamba corpse (72, 42, D) a water moccasin corpse (60, 43, D) a fire drake corpse (62, 43, D) a +0,+1 scimitar of flaming (70, 43, D) an adder corpse (70, 44, D) a +0,+0 long sword (72, 44, D) a +2,+3 triple sword of freezing (unseen)