Dungeon Crawl Stone Soup version 0.14-a0-1388-g200237c (webtiles) character file. 17 Fv001 the Charlatan (level 1, 8/16 HPs) Began as a Deep Dwarf Artificer on Dec 9, 2013. Quit the game on Level 1 of the Dungeon. The game lasted 00:01:30 (170 turns). Fv001 the Charlatan (Deep Dwarf Artificer) Turns: 170, Time: 00:01:31 HP 8/16 AC 3 Str 14 XL: 1 Next: 58% MP 1/1 EV 11 Int 12 God: Gold 13 SH 0 Dex 13 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis . a - +0 dwarf short sword rCold . . . Clarity . e - +0 leather armour rNeg . . . Conserve . (no shield) rPois . rCorr . (no helmet) rElec . rRot . (no cloak) SustAb . . Spirit . (no gloves) rMut . Warding . (no boots) Saprov . . . Stasis . (no amulet) (no ring) (no ring) @: non-regenerating, not resistant to hostile enchantments, unstealthy A: damage resistance, recharge devices, sense surroundings 1, slow healing 3 a: Device Recharging You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 13 gold pieces. Inventory: Hand weapons a - a +0,+0 dwarven short sword (weapon) h - a +0,+0 club Armour e - a +0 leather armour (worn) Magical devices b - a wand of flame (12) c - a wand of enslavement (15) d - a wand of random effects (15) f - a wand of heal wounds (5) Comestibles g - a bread ration Scrolls i - a scroll of enchant armour {unknown} Skills: + Level 0.8 Fighting - Level 0.8 Short Blades * Level 0.2 Armour + Level 2.2 Dodging + Level 1.2 Stealth + Level 4.4 Evocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/16) Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can recharge devices by infusing magical energy. You passively map a small area around you. You do not heal naturally. Message History The hobgoblin barely misses you. You barely miss the hobgoblin. The hobgoblin is almost dead. The hobgoblin hits you with a club. You hit the hobgoblin. You kill the hobgoblin! Found a dagger. Things that are here: a club; a hobgoblin corpse There is a stone staircase leading down here. Found a dagger. A giant gecko comes into view. Evoke which item? (* to show all) (? for menu, Esc to quit) Zapping: b - a wand of flame (13) Press: ? - help, Shift-Dir - straight line, f - giant gecko Aim: a giant gecko (clinging) The puff of flame hits the giant gecko. The giant gecko is moderately wounded. This wand has 12 charges left. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.# #.###.# , #####.# ##...## ......#########..<..#. , ..............#######.. ......######### ....... * * ......###########..l.... ........................, , #####.###########)....... .>..............@........ , ..........)..>........... #####.....####.######### , #.....# #.# #.....# #.# #.....# #.# #.##### #.# #..,, #.# .. #.# You could see a giant gecko. Vanquished Creatures 2 hobgoblins (D:1) A goblin (D:1) 2 rats (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Fv001, the Deep Dwarf Artificer, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 170 | D:1 | Quit the game Action || total -------------------------++------- Melee: Short sword || 18 Evoke: Wand || 3