Fv001 the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois+ rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -4 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (36, 1, D) an uncursed ring of protection from magic (37, 1, D) a +4 long sword of draining (38, 1, D) an uncursed amulet of guardian spirit (39, 1, D) an uncursed staff of air (40, 1, D) an uncursed staff of conjuration (41, 1, D) a +0 hand crossbow of evasion (42, 1, D) the cursed ring of the Little Devil {HP-9 EV-2 Dex+2} [ring of evasion] It affects your evasion (-2). It affects your dexterity (+2). It affects your health (-9). It has a curse placed upon it. (49, 1, D) a +2 robe of fire resistance (51, 1, D) a disc of storms (52, 1, D) a +0 dagger (53, 1, D) a quicksilver dragon armour (54, 1, D) a +0 robe (55, 1, D) a +1 flail of protection (61, 1, D) the cursed +0 chain mail of Mnuukim {rN+ MP+9 SInv} It protects you from negative energy. It affects your magic capacity (+9). It enhances your eyesight. It has a curse placed upon it. (62, 1, D) a +0 trident (67, 1, D) an uncursed staff of cold (68, 1, D) the +6 hunting sling of Sockew {speed, -Tele rN+ MR++ SInv Stlth+} Attacks with this weapon are significantly faster. It protects you from negative energy. It affects your resistance to hostile enchantments. It enhances your eyesight. It prevents most forms of teleportation. It makes you more stealthy. (69, 1, D) a fan of gales (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (36, 2, D) an uncursed staff of poison (37, 2, D) an uncursed ring of teleport control (38, 2, D) an uncursed staff of conjuration (39, 2, D) an uncursed staff of earth (40, 2, D) a +2 greatsling of flaming (41, 2, D) the amulet of Dim Light {Inacc rC+} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It protects you from cold. (42, 2, D) a scroll of brand weapon (50, 2, D) a book of Summonings (51, 2, D) a +1 scale mail of fire resistance (62, 2, D) a +0 trident a +1 hand crossbow of flaming 7 tomahawks (63, 2, D) a +0 trident (unseen) (73, 2, D) the +5 quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (62, 3, D) a +0 trident (63, 3, D) a +1 morningstar of pain (unseen) (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a tome of Destruction a tome of Destruction a disc of storms (4, 5, D) a +5 broad axe a +5 battleaxe a +0 shield a +0 war axe (10, 5, D) an uncursed ring of flight (62, 5, D) a throwing net a tomahawk (7, 6, D) 3 scrolls of blinking (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 shield a +3 buckler (7, 7, D) 5 potions of haste 2 potions of berserk rage (38, 7, D) a hell hound corpse (39, 7, D) a hell hound corpse (51, 7, D) an uncursed staff of wizardry (52, 7, D) a +3 scimitar of holy wrath a +0 robe a human corpse (skeletalised by now) (54, 7, D) a +0 spear (unseen) (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (51, 8, D) a +0 dagger (unseen) (52, 8, D) a +1 war axe of freezing a +0 robe a +4 mace of protection a +2 robe of fire resistance (52, 9, D) a +1 war axe of venom (53, 9, D) a cursed -3 dagger (unseen) (61, 9, D) a +8 blowgun (63, 9, D) a phantom mirror (70, 9, D) a +0 eveningstar of draining (71, 9, D) a plain deck of war (72, 9, D) an uncursed staff of power (70, 10, D) a +2 chain mail of magic resistance (72, 10, D) the +6 quarterstaff "Puemal Muuc" {flame, rC++ SInv} It emits flame when wielded, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from cold. It enhances your eyesight. (70, 12, D) a +0 giant spiked club (unseen) (71, 12, D) a +0 giant spiked club (unseen) (72, 12, D) a +0 giant spiked club a +0 giant club (73, 12, D) 3 large rocks (49, 13, D) an uncursed staff of fire (51, 13, D) a sack of spiders (53, 13, D) a +1 cloak of invisibility (54, 13, D) a +0 trident (55, 13, D) a +1 buckler of reflection (71, 13, D) 2 large rocks (51, 14, D) an uncursed staff of cold (52, 14, D) a +0 spear (53, 14, D) an uncursed ring of see invisible (54, 14, D) a +1 leather armour of cold resistance (55, 14, D) a +1 falchion of electrocution (62, 17, D) a book of the Dragon (71, 17, D) Roxanne's Volume of Shifting Earth Spells Type Level a - Sandblast Earth 1 b - Sticks to Snakes Transmutation 2 c - Spider Form Transmutation/Poison 3 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Shatter Earth 9 (72, 17, D) a +2 scale mail of cold resistance (73, 17, D) a +0 hand axe of venom (51, 18, D) a +4 dagger of venom a +0 trident a +0 leather armour (52, 18, D) a +0 trident (unseen) (62, 18, D) a +0 mace (63, 18, D) a +1 leather armour of poison resistance (64, 18, D) Thrarot's Reference Book on Toxic Companions Spells Type Level a - Summon Butterflies Summoning 1 b - Cure Poison Poison 2 c - Call Imp Summoning 2 d - Spider Form Transmutation/Poison 3 e - Spellforged Servitor Conjuration/Summoning 7 (71, 18, D) a +1 falchion of distortion (72, 18, D) the +6 scimitar of Flaming Death {flame, rPois+ rF++ rC- MR+} It emits flame when wielded, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. (73, 18, D) a plain deck of changes (49, 19, D) a +0 trident (unseen) (50, 19, D) a +0 vampiric rapier (unseen) (51, 19, D) a +3 quarterstaff of protection a +0 robe (64, 19, D) a +0 trident a +0 plate armour (52, 20, D) a +0 trident (unseen) (61, 20, D) a +0 dagger (unseen) (62, 20, D) a +0 falchion (still there?) a +0 leather armour (still there?) (63, 20, D) a +0 dagger (unseen) (64, 20, D) a +0 flail (52, 22, D) a throwing net (49, 25, D) an uncursed staff of conjuration (51, 25, D) a +0 scythe of venom (52, 25, D) the cursed +1 quarterstaff "Banisher" {drain, Contam rElec rPois+ Int+2 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). It insulates you from electricity. It protects you from poison. It enhances your eyesight. It causes magical contamination when unequipped. It has a curse placed upon it. (54, 25, D) a book of Debilitation (50, 26, D) an uncursed staff of conjuration (51, 26, D) an uncursed staff of energy (52, 26, D) a lamp of fire (53, 26, D) an uncursed staff of conjuration (54, 26, D) a book of the Tempests (61, 27, D) the +0 leather armour of Ethadixo {+Fly Int+2} It affects your intelligence (+2). It lets you fly. (62, 27, D) a book of Frost (63, 27, D) a stone of tremors (64, 27, D) the Almanac of Earthen Flames Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sandblast Earth 1 c - Petrify Transmutation/Earth 4 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Ignite Poison Fire/Transmutation 5 (65, 27, D) a +2 dagger of draining (71, 27, D) a +2 great mace of draining (72, 27, D) a +2 robe of magic resistance (62, 28, D) an uncursed staff of fire (64, 28, D) a +3 scale mail of cold resistance (71, 28, D) a book of Frost (73, 28, D) a +0 war axe of flaming (63, 29, D) a +0 trident 2 throwing nets (62, 30, D) a +0 trident (unseen) (63, 30, D) a cursed -2 trident (64, 30, D) a +0 shortbow (unseen) (65, 30, D) a +0 trident (unseen) (53, 33, D) the cursed -2 short sword of Khegodd {flame, +Blink MR+ Int+3} It emits flame when wielded, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It affects your resistance to hostile enchantments. It lets you blink. It has a curse placed upon it. (unseen) (62, 34, D) a throwing net (49, 37, D) a +0 short sword (51, 37, D) a +2 leather armour of cold resistance (52, 37, D) Zegij's Tome of Hexes Spells Type Level a - Slow Hexes 2 b - Spectral Weapon Hexes/Charms 3 c - Metabolic Englaciation Hexes/Ice 5 (53, 37, D) a book of Ice (54, 37, D) the -5 ring mail of Mneij {+Inv rC++ MR- Dex-3} It affects your dexterity (-3). It greatly protects you from cold. It affects your resistance to hostile enchantments. It lets you turn invisible. (60, 37, D) a tome of Destruction (61, 37, D) a +2 plate armour of cold resistance (63, 37, D) a +0 flail of crushing (70, 37, D) a +1 dire flail of holy wrath (71, 37, D) a +0 falchion of electrocution (72, 37, D) an uncursed staff of wizardry (73, 37, D) a legendary deck of summoning (49, 38, D) a +3 leather armour of positive energy (50, 38, D) a plain deck of defence (51, 38, D) a +1 arbalest of freezing (52, 38, D) a book of Control (53, 38, D) an uncursed staff of energy (60, 38, D) a +2 hand axe of venom (61, 38, D) an uncursed ring of poison resistance (62, 38, D) a +0 short sword (63, 38, D) a lamp of fire (70, 38, D) a book of Burglary (71, 38, D) a +2 battleaxe of electrocution (72, 38, D) an uncursed ring of poison resistance (73, 38, D) an uncursed staff of summoning (52, 39, D) a +0 long sword (50, 40, D) a +2 longbow of flaming 20 arrows a +0 leather armour (52, 40, D) a +0 long sword a +0 scale mail a +0 rapier a +0 leather armour (50, 41, D) a +0 long sword (51, 41, D) 10 arrows (52, 41, D) a +0 rapier a +0 long sword (60, 41, D) a +1 long sword of slicing a +0 longbow 14 arrows (61, 41, D) a +0 scimitar (unseen) (62, 41, D) a +0 longbow (unseen) (51, 42, D) a +3 rapier a +0 rapier an arrow (60, 42, D) a +0 short sword (unseen) (62, 42, D) a +0 dagger (unseen) (53, 43, D) an arrow (60, 43, D) a cursed +0 rapier (61, 43, D) an arrow (62, 43, D) a +0 long sword (52, 44, D) a +0 buckler (61, 45, D) an arrow (63, 45, D) an arrow