Fv001 the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois+ rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -4 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (50, 1, D) a +3 rapier of protection (51, 1, D) the amulet "Nuelam" {Stasis rF+ Str-2 Dex+3} [amulet of stasis] It prevents you from being teleported, slowed, hasted or paralysed. It affects your strength (-2). It affects your dexterity (+3). It protects you from fire. (52, 1, D) the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. (53, 1, D) an uncursed staff of fire (54, 1, D) a +1 trident of protection (61, 1, D) a phial of floods (67, 1, D) a lantern of shadows (68, 1, D) a +3 broad axe of venom (69, 1, D) the +3 war axe of Qazlal's Hope {chop, +Fly rPois+ Int+3 Dex-2 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It affects your dexterity (-2). It protects you from poison. It lets you fly. It makes you more stealthy. (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (50, 2, D) a +0 spear of freezing (unseen) (51, 2, D) the +9 plate armour of the Doge {rPois+ Int+4 Dex+4} It affects your intelligence (+4). It affects your dexterity (+4). It protects you from poison. (52, 2, D) a +6 short sword of protection (53, 2, D) a +3 plate armour of fire resistance (54, 2, D) a plain deck of changes (55, 2, D) a +6 ring of intelligence (62, 2, D) a book of Death (75, 2, D) the +5 mace of Bixue {speed, rPois- rC+ Str+2} Attacks with this weapon are significantly faster. It affects your strength (+2). It protects you from cold. It makes you vulnerable to poison. (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (7, 6, D) 3 scrolls of blinking (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 shield a +3 buckler (7, 7, D) 5 potions of haste 2 potions of berserk rage (4, 8, D) a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (52, 9, D) a glowing shapeshifter corpse (72, 9, D) a crystal ball of energy (48, 10, D) a very ugly thing corpse (62, 10, D) the +10 rapier "Nilar" {venom, rPois- rN+ Str+4} It poisons the flesh of those it strikes. It affects your strength (+4). It makes you vulnerable to poison. It protects you from negative energy. (70, 10, D) a cursed ring of loudness (72, 10, D) an uncursed staff of poison (49, 13, D) a phial of floods (50, 13, D) a +2 robe (51, 13, D) a lantern of shadows (53, 13, D) a book of the Sky (54, 13, D) a +3 giant club (55, 13, D) a phial of floods (72, 13, D) a +3 hand crossbow of evasion (50, 14, D) a plain deck of changes (51, 14, D) an uncursed staff of cold (52, 14, D) a cursed ring of stealth a +6 ring of strength a +6 ring of strength a +6 ring of intelligence (53, 14, D) a crystal ball of energy (54, 14, D) a +0 shortbow of flaming (62, 17, D) an uncursed staff of power (72, 17, D) a plain deck of defence (73, 17, D) a +1 quarterstaff of crushing (62, 18, D) the +27 Lear's hauberk (71, 18, D) the +3 hunting sling of Eternal Vigilance {venom, rF+ rC+ MR+ Str+3 Int-2} It poisons the ammo it fires. It affects your strength (+3). It affects your intelligence (-2). It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. (72, 18, D) an uncursed staff of fire (73, 18, D) an uncursed staff of cold (49, 25, D) a plain deck of defence (50, 25, D) a +0 vampiric long sword (51, 25, D) the Handbook of Ice Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Metabolic Englaciation Hexes/Ice 5 c - Bolt of Cold Conjuration/Ice 6 (52, 25, D) a +4 blowgun (54, 25, D) a +0 dagger (55, 25, D) a +0 leather armour (50, 26, D) a +3 plate armour of poison resistance (52, 26, D) the +7 whip "Mejag" {holy, +Rage rPois- rC+ Str+3 Dex+2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+3). It affects your dexterity (+2). It protects you from cold. It makes you vulnerable to poison. It lets you go berserk. a +4 quarterstaff of protection a goblin corpse (skeletalised by now) (53, 26, D) a sack of spiders (51, 27, D) a +0 mace a +0 leather armour (52, 27, D) a +0 hand axe (54, 27, D) a +0 hand axe (unseen) (62, 27, D) a fan of gales (63, 27, D) a plain deck of changes (64, 27, D) a crystal ball of energy (72, 27, D) a phial of floods (73, 27, D) a +2 antimagic broad axe (51, 28, D) a +0 long sword of slicing a +0 chain mail (52, 28, D) a +0 flail (unseen) (62, 28, D) a plain deck of war (64, 28, D) an uncursed staff of fire (73, 28, D) a +2 hunting sling of evasion (50, 29, D) a +0 dagger (54, 29, D) a +0 whip (51, 30, D) a cursed -1 giant club (51, 31, D) a +0 dire flail (unseen) (52, 31, D) a +0 great sword a +0 plate armour an orc corpse (skeletalised by now) (52, 32, D) a tomahawk (52, 33, D) a warg corpse (skeletalised by now) (49, 37, D) a +1 scimitar of holy wrath (50, 37, D) a lantern of shadows (51, 37, D) a +0 flail an uncursed ring of poison resistance (52, 37, D) a book of Dreams (53, 37, D) a +2 scale mail of fire resistance (54, 37, D) a +3 scale mail of cold resistance (59, 37, D) an uncursed staff of death (60, 37, D) the +0 scale mail "Paptahuz" {rC+ MP+9} It protects you from cold. It affects your magic capacity (+9). (61, 37, D) an uncursed ring of see invisible (62, 37, D) a quicksilver dragon armour a +0 shield a +0 scale mail (70, 37, D) an uncursed staff of summoning (71, 37, D) a +2 vampiric broad axe (72, 37, D) a +4 ring mail of fire resistance (73, 37, D) a phial of floods (50, 38, D) a +0 dagger (51, 38, D) the +2 ring mail of Amorality {Dex+9} It affects your dexterity (+9). (52, 38, D) a +0 spear (53, 38, D) a lamp of fire (59, 38, D) a plain deck of wonders (60, 38, D) a +3 chain mail of magic resistance (61, 38, D) a +3 morningstar of protection (62, 38, D) a +0 dagger (63, 38, D) a +0 glaive (71, 38, D) a +3 greatsling of flaming (72, 38, D) a +0 falchion of flaming (58, 39, D) a +0 whip a +0 ring mail (47, 40, D) an uncursed staff of earth a +3 longbow of flaming 17 poisoned arrows a +0 centaur barding (52, 40, D) a +0 scythe a +0 robe (58, 40, D) an uncursed staff of cold a +0 robe (59, 40, D) a +0 battleaxe a +0 plate armour (60, 40, D) a +0 bardiche a +0 chain mail (51, 41, D) a +2 rapier of electrocution (unseen) (53, 41, D) a +2 dagger of venom a +0 animal skin (54, 41, D) a +0 dire flail a +0 ring mail (57, 41, D) a +0 mace (58, 41, D) a +0 club (59, 41, D) a +0 club a cursed +0 leather armour (60, 41, D) a cursed -3 club a +0 chain mail (54, 42, D) a +3 quarterstaff of chaos (unseen) (58, 42, D) the +7 long sword "Reyxzaish" {slice, +Rage Str+4 Dex-3} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your dexterity (-3). It lets you go berserk. (unseen) (70, 42, D) (unseen) (53, 44, D) a +0 war axe a cursed +0 chain mail a +0 shield (52, 45, D) a poisoned arrow (54, 45, D) a cursed +0 scimitar a +0 buckler