Fv001 the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +10 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 1, D) a +2 leather armour of positive energy (36, 1, D) a +2 robe of cold resistance (37, 1, D) Sif Muna's Volume of Lethal Feathers Spells Type Level a - Repel Missiles Charms/Air 2 b - Static Discharge Conjuration/Air 3 c - Poisonous Cloud Conjuration/Poison/Air 6 d - Freezing Cloud Conjuration/Ice/Air 6 (38, 1, D) a +2 mace of protection (39, 1, D) a +1 mace of protection (40, 1, D) an uncursed staff of death (41, 1, D) a manual of Short Blades (42, 1, D) an uncursed staff of cold (51, 1, D) the +2 naga barding of Imperfection {-Tele rElec Stlth+} It insulates you from electricity. It prevents most forms of teleportation. It makes you more stealthy. (52, 1, D) a plain deck of wonders (53, 1, D) a +0 dagger (55, 1, D) a +0 leather armour (62, 1, D) an uncursed staff of fire (63, 1, D) an ornate deck of wonders (67, 1, D) an uncursed amulet of regeneration (69, 1, D) a +6 ring of intelligence a +6 ring of dexterity the Handbook of Fanaticism Spells Type Level a - Call Imp Summoning 2 b - Regeneration Charms/Necromancy 3 c - Cigotuvi's Embrace Necromancy 5 d - Aura of Abjuration Summoning 5 e - Shadow Creatures Summoning 5 (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (37, 2, D) an uncursed amulet of regeneration (38, 2, D) an uncursed ring of ice (39, 2, D) an uncursed staff of earth (40, 2, D) an uncursed amulet of resist corrosion (41, 2, D) an uncursed ring of poison resistance (42, 2, D) a box of beasts (49, 2, D) a +5 crystal plate armour the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (50, 2, D) a sack of spiders (51, 2, D) a lamp of fire (52, 2, D) an uncursed ring of poison resistance (53, 2, D) an uncursed staff of death (54, 2, D) a +3 flail of crushing (55, 2, D) a plain deck of escape (62, 2, D) Peos's Collected Works on Frigorific Confrontation Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Stone Arrow Conjuration/Earth 3 c - Dazzling Spray Conjuration/Hexes 3 d - Freezing Cloud Conjuration/Ice/Air 6 e - Simulacrum Ice/Necromancy 6 (73, 2, D) an uncursed staff of cold (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (5, 6, D) a +0 flail (still there?) a +0 flail (still there?) a +0 shield (still there?) a +0 scale mail (still there?) (7, 6, D) 3 scrolls of blinking (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 shield a +3 buckler (7, 7, D) 5 potions of haste 2 potions of berserk rage (4, 8, D) a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (6, 8, D) a scroll of blinking a potion of berserk rage a potion of haste (52, 8, D) a +0 short sword (unseen) (53, 8, D) a +2 hand axe of chopping a poisoned arrow an elf corpse (skeletalised by now) (52, 9, D) an arrow (53, 9, D) a +0 shortbow a +0 long sword 21 poisoned arrows (54, 9, D) a +0 scimitar a +0 short sword a +0 leather armour a +0 longbow 35 arrows a +0 leather armour a +0 short sword an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (56, 9, D) a +0 short sword (unseen) (61, 9, D) an uncursed staff of power (62, 9, D) a book of Fire (63, 9, D) an uncursed staff of energy (71, 9, D) the +11 flail "Zekue" {crush, rC+ MR+ Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It protects you from cold. It affects your resistance to hostile enchantments. (72, 9, D) a +3 arbalest of evasion (52, 10, D) a +2 scimitar of freezing a +0 leather armour a +0 buckler (53, 10, D) a poisoned arrow (54, 10, D) a +0 short sword (unseen) (55, 10, D) a +3 plate armour of magic resistance 9 arrows (62, 10, D) an uncursed staff of summoning (70, 10, D) an uncursed staff of death (72, 10, D) a +1 war axe of pain (43, 11, D) a +1 great sword a +0 robe a +0 scythe of venom a hell hound corpse a necrophage corpse (44, 11, D) a +5 long sword of draining a +0 chain mail (43, 12, D) a +2 broad axe of flaming a +0 plate armour a +1 demon trident of venom (49, 13, D) a +5 vampiric rapier (50, 13, D) an uncursed staff of poison (51, 13, D) a book of Enchantments (52, 13, D) the +5 spear of the Trees {vamp, +Blink rC+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It protects you from cold. It lets you blink. (53, 13, D) an uncursed staff of wizardry (70, 13, D) a +1 dire flail a +0 robe (50, 14, D) a +0 morningstar of protection (51, 14, D) a +6 great mace of protection (52, 14, D) a +2 plate armour of fire resistance (53, 14, D) a legendary deck of escape (54, 14, D) a book of Ice (55, 14, D) an uncursed staff of energy (35, 16, D) an uncursed staff of earth (36, 16, D) a +0 war axe (37, 16, D) a +0 halberd (38, 16, D) a +0 flail (39, 16, D) a fan of gales (40, 16, D) a +1 leather armour of fire resistance (41, 16, D) the cursed +3 glaive "Agipaasm" {drain, Int+5} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+5). It has a curse placed upon it. (42, 16, D) the cursed +0 robe "Pydgh" {+Blink MR+ Dex+3} It affects your dexterity (+3). It affects your resistance to hostile enchantments. It lets you blink. It has a curse placed upon it. (61, 17, D) a +1 leather armour of fire resistance (62, 17, D) a +0 scimitar (63, 17, D) a +0 short sword (64, 17, D) Ozocubu's Almanac of the Snowflakes Spells Type Level a - Throw Icicle Conjuration/Ice 4 b - Condensation Shield Ice 4 c - Summon Ice Beast Ice/Summoning 4 (72, 17, D) a +1 crystal plate armour (73, 17, D) a +0 rapier (64, 18, D) a +2 chain mail of magic resistance (71, 18, D) a +0 rapier (40, 21, D) a moth of wrath corpse (62, 21, D) a +4 scimitar of freezing a +0 long sword a +0 leather armour (63, 21, D) a +0 short sword a +0 shortbow 13 arrows of frost (64, 21, D) the +11 flail of Misery {crush, Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). a +0 long sword (71, 21, D) a +0 short sword (72, 21, D) a +0 long sword (unseen) (73, 21, D) a +3 great mace of protection (62, 22, D) a +0 rapier a +0 chain mail (64, 22, D) a cursed -3 long sword (71, 22, D) a +0 long sword (73, 22, D) a +0 great sword of holy wrath (41, 24, D) a +1 vampiric long sword (unseen) (40, 25, D) a +0 hand axe (unseen) (42, 25, D) a +0 dire flail (unseen) (49, 25, D) the +0 cloak of Cowardice {Int+4} It affects your intelligence (+4). (55, 25, D) a +2 robe of magic resistance (50, 26, D) a plain deck of wonders (51, 26, D) an uncursed staff of power (52, 26, D) the cursed +0 leather armour of Vuisun {*Corrode +Fly rC+} It protects you from cold. It lets you fly. It may corrode your equipment when you take damage. It has a curse placed upon it. (53, 26, D) a book of Envenomations (63, 27, D) a +2 chain mail of fire resistance (64, 27, D) a +2 leather armour of positive energy (65, 27, D) a +3 spear of venom (72, 27, D) an uncursed amulet of warding (62, 28, D) a book of Death (63, 28, D) a +0 scale mail of magic resistance (64, 28, D) a +0 morningstar of protection (71, 28, D) the +9 dagger of Chilly Death {flash freeze, rPois rF- rC++ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (72, 28, D) an uncursed staff of air (73, 28, D) a +0 short sword of holy wrath (52, 31, D) a +2 chain mail of fire resistance (73, 32, D) an uncursed staff of conjuration (49, 37, D) an ornate deck of changes (51, 37, D) 4 scrolls of amnesia 7 potions of magic (53, 37, D) a plain deck of changes (54, 37, D) a book of Summonings (60, 37, D) a cursed ring of magical power a +3 ring of dexterity an uncursed ring of fire (61, 37, D) an uncursed staff of air (62, 37, D) a book of Fire (71, 37, D) an Akashic Record (72, 37, D) a +0 scimitar of holy wrath (73, 37, D) the +8 hunting sling "Spiderslayer" {freeze, rPois rF++ rN+ Dex-4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (-4). It greatly protects you from fire. It protects you from poison. It protects you from negative energy. (49, 38, D) a phantom mirror (50, 38, D) a +0 dagger (51, 38, D) a stone of tremors (52, 38, D) the cursed +0 pair of boots "Byewk" {MR+} It affects your resistance to hostile enchantments. It has a curse placed upon it. (53, 38, D) a +3 chain mail of positive energy (61, 38, D) a book of Burglary (62, 38, D) a book of Alchemy (70, 38, D) a +2 blowgun (71, 38, D) a book of the Earth (72, 38, D) the Collected Works on Transmutation and the Mountains Spells Type Level a - Sandblast Earth 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Passwall Transmutation/Earth 3 d - Iron Shot Conjuration/Earth 6 e - Dragon Form Transmutation 7 (73, 38, D) an uncursed staff of cold (71, 39, D) a +5 ring of dexterity (51, 44, D) a +4 vampiric short sword a +0 robe a +1 dire flail a +0 robe (50, 45, D) a +0 great mace a +0 chain mail an uncursed staff of summoning a +0 robe (51, 45, D) the +7 scimitar "Eppiz" {flame, *Rage MR++ Int+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+5). It affects your resistance to hostile enchantments. It may make you go berserk in combat. (52, 45, D) an uncursed staff of wizardry a +0 robe