Fv001 the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +9 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (62, 1, D) a +0 trident of venom (67, 1, D) a +3 chain mail of fire resistance (68, 1, D) an uncursed amulet of clarity (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) a +0 morningstar of distortion (73, 2, D) a +0 shortbow 16 arrows (75, 2, D) a +0 arbalest 20 bolts of flame (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (61, 4, D) a swamp drake corpse (62, 4, D) a fire drake corpse (74, 4, D) an arrow (4, 5, D) a +5 executioner's axe a +5 battleaxe (10, 5, D) an uncursed ring of flight (61, 5, D) a fire drake skeleton (74, 5, D) a bolt of flame 2 arrows (7, 6, D) a scroll of holy word (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) an uncursed staff of cold (63, 9, D) a crystal ball of energy (70, 9, D) a +0 short sword (71, 9, D) a box of beasts (70, 10, D) a +4 giant club (71, 12, D) a +2 vampiric lajatang a +0 robe (72, 12, D) a +0 short sword a +0 robe (62, 13, D) a jumping spider corpse (70, 13, D) a +0 short sword a +0 robe (63, 14, D) a jumping spider corpse (71, 17, D) a +0 trident (72, 17, D) an uncursed staff of cold (73, 17, D) a phantom mirror (71, 18, D) a +2 shield of protection a hippogriff skeleton (72, 18, D) a +0 trident (73, 18, D) a +2 flail of holy wrath a +0 shortbow 13 arrows (71, 19, D) a +0 trident (72, 19, D) the +3 quarterstaff of the Tiger {venom, rPois Dex+3} It poisons the flesh of those it strikes. It affects your dexterity (+3). It protects you from poison. (73, 19, D) a +0 trident (72, 20, D) the +8 long sword "Gejulaeps" {slice, rF++ rC+ Str-2 Int+2} It inflicts extra damage upon your enemies. It affects your strength (-2). It affects your intelligence (+2). It greatly protects you from fire. It protects you from cold. (72, 27, D) the Grimoire of Confrontation and Ignition Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Conjure Flame Conjuration/Fire 3 c - Sticky Flame Conjuration/Fire 4 d - Fireball Conjuration/Fire 5 (73, 27, D) a +9 plate armour of ponderousness (71, 28, D) the +8 hunting sling "Nuqeih" {velocity, rF+ MR+} Any stone fired from it inflicts extra damage. It protects you from fire. It affects your resistance to hostile enchantments. (72, 28, D) a book of Ice (73, 28, D) the ring of Nuedul {rF++ rN+ SInv} [ring of positive energy] It greatly protects you from fire. It protects you from negative energy. It lets you see invisible.