Fv001 the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (19, 1, D) a +0 quarterstaff of crushing (20, 1, D) a plain deck of changes (21, 1, D) a +3 plate armour of cold resistance (22, 1, D) an uncursed staff of earth (23, 1, D) Bogilofe's Disquisition on Slavery Spells Type Level a - Summon Butterflies Summoning 1 b - Recall Summoning/Translocation 3 c - Call Canine Familiar Summoning 3 d - Summon Ice Beast Ice/Summoning 4 e - Summon Demon Summoning 5 (24, 1, D) a lantern of shadows (25, 1, D) a +0 trident an uncursed staff of wizardry (26, 1, D) a +1 battleaxe of freezing (27, 1, D) an uncursed staff of power (28, 1, D) a book of Conjurations (29, 1, D) Roxanne's Handbook of Earthen Transformation Spells Type Level a - Beastly Appendage Transmutation 1 b - Passwall Transmutation/Earth 3 c - Spider Form Transmutation/Poison 3 d - Ice Form Ice/Transmutation 4 e - Petrify Transmutation/Earth 4 f - Bolt of Magma Conjuration/Fire/Earth 5 (35, 1, D) an uncursed staff of summoning a plain deck of summoning (36, 1, D) a +1 falchion of holy wrath (39, 1, D) a +0 pair of gloves of strength (40, 1, D) an uncursed staff of conjuration (41, 1, D) a +2 chain mail of cold resistance (42, 1, D) the +0 ring mail "Qimneh" {rF+ rCorr Str-3 SInv} It affects your strength (-3). It protects you from fire. It lets you see invisible. It protects you from acid and corrosion. (50, 1, D) a +0 plate armour of magic resistance a +0 chain mail a cursed +0 short sword the +9 morningstar of Zosun {antimagic, rPois rC- Dex+9 Stlth-} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your dexterity (+9). It makes you vulnerable to cold. It protects you from poison. It makes you less stealthy. (52, 1, D) a +1 long sword of holy wrath an uncursed staff of air (54, 1, D) a plain deck of summoning (55, 1, D) a +0 short sword (61, 1, D) a +2 flail of protection (63, 1, D) a +0 flail (67, 1, D) the +2 rapier "Baywoal" {pierce, *Contam MR+++ Str+6} It inflicts extra damage upon your enemies. It affects your strength (+6). It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. (68, 1, D) an ornate deck of summoning (69, 1, D) the +5 ring mail of Listlessness {Int+2} It affects your intelligence (+2). (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (19, 2, D) a plain deck of wonders (20, 2, D) a +0 hand crossbow of freezing (21, 2, D) an uncursed staff of earth (22, 2, D) the +7 quarterstaff of Annoyance {crush, *Drain rElec rN++} It inflicts extra damage upon your enemies. It insulates you from electricity. It greatly protects you from negative energy. It causes draining when unequipped. (23, 2, D) a +0 ring mail (unseen) (25, 2, D) a +2 quarterstaff of crushing (27, 2, D) a +5 battleaxe of chopping (28, 2, D) a +0 trident a +1 demon trident of venom a +2 spear of flaming (29, 2, D) a +0 ring mail (38, 2, D) a book of Air (39, 2, D) an ornate deck of wonders (42, 2, D) an uncursed staff of cold (48, 2, D) the +8 falchion "Jellyslayer" {pain, *Noise rC+ MR+ Str+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+3). It protects you from cold. It affects your resistance to hostile enchantments. It may make noises in combat. (52, 2, D) a +0 short sword a +0 scale mail a +0 dagger a +2 short sword of draining an uncursed staff of air a +2 war axe of electrocution a +0 ring mail Ravakl Raigh's Disquisition on the Frostbite Spells Type Level a - Freeze Ice 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Throw Icicle Conjuration/Ice 4 d - Simulacrum Ice/Necromancy 6 (54, 2, D) a +0 quarterstaff of speed a +2 scythe of slicing a +0 ring mail (55, 2, D) a cursed +0 long sword a +0 rapier (62, 2, D) a +2 leather armour of cold resistance (73, 2, D) the cursed +0 plate armour of Nint {*Corrode Str+2 Int+4 SInv} It affects your strength (+2). It affects your intelligence (+4). It lets you see invisible. It may corrode your equipment when you take damage. It has a curse placed upon it. (75, 2, D) an uncursed staff of cold (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (25, 3, D) a scroll of brand weapon (28, 3, D) a cursed +0 short sword the +2 ring mail of the Orcish Mines {Regen+} It increases your rate of regeneration. (47, 3, D) a +0 trident of venom (48, 3, D) a +0 ring mail a +0 vampiric long sword a +0 rapier a +0 rapier a +0 leather armour (55, 3, D) a +2 trident of freezing (62, 3, D) a +0 scythe a +2 robe (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (52, 4, D) a +0 long sword (unseen) (61, 4, D) a +6 great sword of freezing a +0 robe (62, 4, D) a +3 quarterstaff of chaos (4, 5, D) a +0 shield a +0 scale mail a +0 war axe a +5 executioner's axe a +5 battleaxe (10, 5, D) an uncursed ring of flight (62, 5, D) a +0 dagger a +0 robe (7, 6, D) a scroll of holy word (10, 6, D) an uncursed staff of energy a crystal ball of energy (25, 6, D) a +3 halberd of venom a +0 plate armour (51, 6, D) a +0 short sword (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (62, 9, D) an uncursed staff of earth (63, 9, D) an uncursed staff of energy (70, 9, D) a +0 dagger (72, 10, D) a +0 cloak (71, 11, D) a +0 falchion of draining (54, 12, D) a +5 long sword of holy wrath (62, 12, D) a +1 mace a +0 robe (2, 13, D) an uncursed staff of cold (3, 13, D) a Fen Folio (4, 13, D) a +0 short sword (5, 13, D) a book of the Dragon (6, 13, D) a +0 dagger (7, 13, D) a +0 short sword a +0 leather armour an uncursed staff of summoning Ubuss's Disquisition on Excruciating Poisoning Spells Type Level a - Sting Conjuration/Poison 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Spider Form Transmutation/Poison 3 d - Alistair's Intoxication Transmutation/Poison 4 e - Poisonous Cloud Conjuration/Poison/Air 6 (8, 13, D) a +0 shortbow a +1 hunting sling of flaming (10, 13, D) a +2 short sword of draining a cursed +0 leather armour a stone of tremors (12, 13, D) a stone of tremors (49, 13, D) an uncursed staff of conjuration (50, 13, D) a +3 hand crossbow of flaming (51, 13, D) a crystal ball of energy (52, 13, D) a book of Envenomations (54, 13, D) a +1 falchion of protection (55, 13, D) an uncursed amulet of clarity (70, 13, D) a +1 long sword of protection (71, 13, D) a cursed -2 mace (72, 13, D) a +0 dagger a +7 blowgun (2, 14, D) the +7 greatsling of Departure {venom, rPois rN+++ Int-5 Stlth-} It poisons the ammo it fires. It affects your intelligence (-5). It protects you from poison. It renders you almost immune to negative energy. It makes you less stealthy. (4, 14, D) a +3 rapier of venom a +0 ring mail a +0 rapier (6, 14, D) a +0 dagger a +0 chain mail an uncursed staff of power (7, 14, D) a +0 short sword the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (9, 14, D) a +0 long sword a +0 leather armour 28 arrows a crystal ball of energy (11, 14, D) a +0 long sword (12, 14, D) a +0 long sword the +4 robe of Augmentation {Str+4 Int+4 Dex+4} It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+4). a +4 ring mail of cold resistance (13, 14, D) a +0 long sword a +0 scale mail (50, 14, D) a cursed -1 trident (still there?) a +2 scale mail of fire resistance (still there?) (51, 14, D) a +2 robe of magic resistance (53, 14, D) an uncursed staff of fire (54, 14, D) the +7 lajatang of Lysiu {drain, *Drain +Rage rElec rN+} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It protects you from negative energy. It lets you go berserk. It causes draining when unequipped. (2, 15, D) the Incunabulum of Attacks Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sticky Flame Conjuration/Fire 4 c - Force Lance Conjuration/Translocation 4 (3, 15, D) a +0 rapier a +0 scimitar a +0 shortbow 12 arrows a +2 ring mail of cold resistance a +3 shortbow of flaming (4, 15, D) a +0 scimitar a +0 long sword a +0 leather armour (5, 15, D) a +0 long sword of slicing a +0 ring mail a +1 dagger of distortion (6, 15, D) a +0 rapier a cursed +0 short sword a +0 cloak of poison resistance (7, 15, D) a cursed -2 long sword a +0 scale mail a +0 battleaxe of flaming a +0 ring mail a +0 scimitar (8, 15, D) an uncursed ring of sustain attributes a +2 falchion of holy wrath a +0 rapier of freezing (9, 15, D) a +0 longbow 50 arrows a +0 leather armour a +2 hand axe of freezing (10, 15, D) a +0 rapier a +0 long sword of protection the +7 arbalest "Ahaf" {elec, rN+} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It protects you from negative energy. (11, 15, D) a +0 chain mail a +0 long sword a +2 robe of magic resistance (13, 15, D) a plain deck of summoning (35, 15, D) a book of Transfigurations (37, 15, D) a book of Debilitation (38, 15, D) an uncursed staff of death (40, 15, D) a +0 war axe (42, 15, D) a +0 long sword (53, 15, D) an uncursed staff of fire (2, 16, D) a +2 great mace of crushing (unseen) (12, 16, D) a +4 short sword of protection (unseen) (13, 16, D) a +0 dagger (35, 16, D) a +0 chain mail (37, 16, D) a +2 chain mail of fire resistance (38, 16, D) a +0 arbalest 24 silver bolts a book of the Warp (39, 16, D) a +0 plate armour an uncursed staff of power (40, 16, D) a +1 plate armour of magic resistance a +0 shield a plain deck of changes (41, 16, D) a box of beasts (42, 16, D) a +0 great sword (unseen) (3, 17, D) a cursed +0 short sword a +0 short sword a +0 leather armour (4, 17, D) a +0 long sword (unseen) (19, 17, D) a +2 shortbow of flaming (20, 17, D) a +0 ring mail (21, 17, D) a phantom mirror (22, 17, D) a book of Fire (23, 17, D) a cursed staff of conjuration (25, 17, D) a +0 leather armour (26, 17, D) a +0 short sword (27, 17, D) a +0 leather armour (28, 17, D) a +2 chain mail of positive energy (38, 17, D) 6 large rocks (39, 17, D) an uncursed ring of magical power a scroll of brand weapon an uncursed ring of fire a +6 ring of strength the ring of the King {Int+6 Dex+3 Stlth-} [ring of loudness] It affects your intelligence (+6). It affects your dexterity (+3). It makes you less stealthy. an uncursed ring of protection from fire 2 scrolls of fear an uncursed ring of protection from fire an uncursed ring of wizardry a +0 halberd a +0 plate armour a +0 great mace a +2 plate armour of fire resistance (42, 17, D) 8 bolts (61, 17, D) a +3 falchion of electrocution (62, 17, D) the cursed +1 spear "Uptaex" {antimagic, rF+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It protects you from fire. It has a curse placed upon it. (63, 17, D) a +2 mace of holy wrath (73, 17, D) an uncursed staff of power (2, 18, D) an arrow (6, 18, D) a +0 leather armour (7, 18, D) a +0 leather armour (unseen) (20, 18, D) the Volume of Fiery Arcane Weapons Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sting Conjuration/Poison 1 c - Fireball Conjuration/Fire 5 d - Conjure Ball Lightning Conjuration/Air 6 e - Spellforged Servitor Conjuration/Summoning 7 (21, 18, D) a +0 rapier an uncursed staff of fire (23, 18, D) a +0 mace of protection a +0 short sword (25, 18, D) a +0 short sword a +0 scimitar a +0 leather armour a +0 buckler a +0 short sword of electrocution a +0 leather armour a +0 dagger a +1 arbalest of flaming (28, 18, D) a +4 chain mail of cold resistance (30, 18, D) a +0 short sword (36, 18, D) a +0 arbalest (unseen) (37, 18, D) a +0 glaive (unseen) (41, 18, D) a +0 arbalest (42, 18, D) a +4 great mace (unseen) (62, 18, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (63, 18, D) a Grand Grimoire (64, 18, D) a +2 morningstar of draining (71, 18, D) the +1 hand axe of Xualimok {vamp, Dex+3} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your dexterity (+3). (72, 18, D) a +4 hand axe of venom (73, 18, D) a plain deck of summoning (5, 19, D) a +0 rapier (unseen) (8, 19, D) a +0 long sword (22, 19, D) a +2 ring mail of cold resistance (unseen) (24, 19, D) a +0 war axe a +0 chain mail (25, 19, D) a +0 rapier of protection (unseen) (27, 19, D) a +0 longbow 31 arrows a +2 leather armour of cold resistance a +2 robe of magic resistance the +7 dagger of Infinite Pain {elec, Dex+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+3). a +0 leather armour (36, 19, D) a +0 great sword (unseen) (39, 19, D) a +0 war axe (unseen) (40, 19, D) a +0 great mace (unseen) (41, 19, D) 10 bolts of flame (unseen) (20, 20, D) a +0 shortbow (unseen) (22, 20, D) a +1 dagger of venom (still there?) a +0 longbow (still there?) (28, 20, D) a +0 long sword (unseen) (37, 20, D) a silver bolt (5, 21, D) an arrow (0, 22, D) an arrow (7, 22, D) an arrow (22, 22, D) a +0 long sword a +3 leather armour of fire resistance the ring "Xeqih" {rElec MP-9 Str+3 Int+7} [ring of strength] It affects your strength (+3). It affects your intelligence (+7). It insulates you from electricity. It affects your magic capacity (-9). a +0 leather armour a +0 long sword (7, 23, D) an arrow (24, 23, D) a +0 ring mail (25, 23, D) a +0 leather armour (unseen) (39, 23, D) a large rock (23, 24, D) a +0 rapier 35 arrows (28, 24, D) 36 arrows (unseen) (19, 25, D) a +1 short sword of speed (25, 25, D) the cursed +1 robe "Hyiciryl" {rElec Dex+3 Slay-3} It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (-3). It insulates you from electricity. It has a curse placed upon it. (49, 25, D) a +8 hunting sling of evasion (51, 25, D) a lantern of shadows (52, 25, D) an uncursed staff of cold (53, 25, D) an uncursed ring of poison resistance (54, 25, D) a +0 mace of crushing (55, 25, D) a book of Unlife (21, 26, D) a +0 longbow (23, 26, D) 2 arrows (24, 26, D) 4 arrows (25, 26, D) a cursed -2 rapier (50, 26, D) a +2 morningstar of protection (51, 26, D) 2 scrolls of brand weapon a +6 ring of intelligence a +6 ring of dexterity 7 scrolls of fog 4 scrolls of amnesia a +2 ring of protection (52, 26, D) an uncursed ring of see invisible (22, 27, D) an arrow (24, 27, D) an arrow (54, 27, D) a manual of Translocations a wand of slowing (32) (61, 27, D) a fan of gales (62, 27, D) the +7 spear "Syniphuna" {pierce, +Rage rF- rN+++} It inflicts extra damage upon your enemies. It makes you vulnerable to fire. It renders you almost immune to negative energy. It lets you go berserk. (63, 27, D) a +1 plate armour of magic resistance (65, 27, D) a phantom mirror (71, 27, D) the +7 halberd "Uggo" {venom, +Blink Str-2 SInv Stlth+} It poisons the flesh of those it strikes. It affects your strength (-2). It lets you see invisible. It lets you blink. It makes you more stealthy. (73, 27, D) a +2 leather armour of cold resistance (62, 28, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity (63, 28, D) a +1 spear of flaming (71, 28, D) a +2 long sword of slicing (72, 28, D) a +1 shortbow of freezing (34, 29, D) a book of Conjurations (35, 29, D) a +0 long sword of distortion (36, 29, D) a +0 rapier of venom (37, 29, D) a Young Poisoner's Handbook (38, 29, D) a +0 short sword a +2 great sword of slicing (39, 29, D) a +0 leather armour (40, 29, D) a +0 lajatang of venom (41, 29, D) an uncursed ring of ice a scroll of brand weapon the +4 morningstar of Armageddon {freeze, +Rage rPois} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. It lets you go berserk. (42, 29, D) a plain deck of wonders (43, 29, D) a phial of floods (37, 30, D) a +0 ring mail (still there?) a +0 leather armour (still there?) (38, 30, D) an uncursed amulet of faith a cursed -2 longbow a +0 dagger a +2 robe (40, 30, D) 14 arrows of frost (41, 30, D) a +0 long sword (still there?) a cursed -2 long sword (still there?) (42, 30, D) a +0 long sword a +0 scale mail of magic resistance (43, 30, D) a stone of tremors (34, 31, D) a +0 longbow (37, 31, D) a +1 long sword of holy wrath (unseen) (40, 31, D) a +0 leather armour a +0 scimitar (41, 31, D) an uncursed amulet of clarity a +0 long sword (1, 32, D) a +4 broad axe of chopping (2, 32, D) a Fen Folio (3, 32, D) an uncursed staff of wizardry (4, 32, D) a +1 broad axe of electrocution (5, 32, D) a +2 falchion of holy wrath (6, 32, D) a lantern of shadows (7, 32, D) a +0 falchion of flaming (8, 32, D) a scroll of brand weapon (9, 32, D) a +1 mace of venom (10, 32, D) a +4 trident of protection (11, 32, D) the +4 scale mail of Inquiry {rC+} It protects you from cold. (13, 32, D) a +1 trident of flaming (34, 32, D) a +0 long sword a +0 ring mail 23 arrows of frost (36, 32, D) a +0 leather armour (37, 32, D) a +4 hand axe of chopping (38, 32, D) a +0 longbow (unseen) (40, 32, D) a +0 rapier (unseen) (1, 33, D) a +0 mottled dragon armour (2, 33, D) an ornate deck of escape (3, 33, D) an uncursed staff of summoning (4, 33, D) a legendary deck of defence (5, 33, D) an uncursed staff of energy (6, 33, D) the +7 dagger "Rolusic" {vamp, Str+4} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+4). (7, 33, D) a wand of hasting (4) a wand of random effects (23) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. a wand of draining (5) a wand of cold (5) a wand of fire (5) a wand of disintegration (7) an uncursed ring of fire a +8 large shield 2 potions of invisibility 3 potions of berserk rage the ring "Vuabea Tazi" {rF+ MR+ Slay+4} [ring of protection from magic] It affects your accuracy and damage with ranged weapons and melee attacks (+4). It protects you from fire. It affects your resistance to hostile enchantments. the ring of Qiun {EV+3 Dex+3} [ring of evasion] It affects your evasion (+3). It affects your dexterity (+3). a manual of Stealth a +0 mace of draining (8, 33, D) a scroll of brand weapon (9, 33, D) the cursed +1 trident "Esaon" {drain, rPois rN+ MP+9} A truly terrible weapon, it drains the life of those it strikes. It protects you from poison. It protects you from negative energy. It affects your magic capacity (+9). It has a curse placed upon it. (10, 33, D) a cursed staff of death a +0 robe (11, 33, D) a stone of tremors (12, 33, D) the +1 flail "Arcanum" {elec, +Rage rElec Dex+5} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+5). It insulates you from electricity. It lets you go berserk. (13, 33, D) a +3 whip of electrocution (19, 33, D) a lantern of shadows (20, 33, D) a +2 arbalest of evasion (21, 33, D) a +2 scimitar of holy wrath (22, 33, D) a phial of floods (23, 33, D) a +2 scythe of protection (24, 33, D) a +2 robe a +2 antimagic broad axe (25, 33, D) a +0 helmet of intelligence (26, 33, D) Ifom's Disquisition on Evil Arts and Self-Improvement Spells Type Level a - Song of Slaying Charms 2 b - Sublimation of Blood Necromancy 2 c - Warp Weapon Charms/Translocation 5 d - Dispel Undead Necromancy 5 e - Simulacrum Ice/Necromancy 6 (27, 33, D) a disc of storms (28, 33, D) an uncursed staff of fire (29, 33, D) a +3 great sword of flaming (36, 33, D) a +0 leather armour (37, 33, D) a +0 dagger a scroll of brand weapon (8, 34, D) an uncursed amulet of faith a +0 robe of magic resistance (9, 34, D) a +2 ring mail of fire resistance (10, 34, D) an uncursed staff of fire (13, 34, D) the +8 orange crystal plate armour {Archmagi, Int+3 Clar SustAt} It affects your intelligence (+3). It sustains your strength, intelligence and dexterity. It protects you against confusion. (19, 34, D) a scroll of brand weapon (20, 34, D) a plain deck of summoning (21, 34, D) a plain deck of changes (24, 34, D) a fan of gales (25, 34, D) an uncursed ring of poison resistance (26, 34, D) an uncursed staff of summoning (27, 34, D) a +1 vampiric lajatang (28, 34, D) a stone of tremors (29, 34, D) a +2 halberd of distortion (40, 34, D) a cursed -1 scimitar (unseen) (41, 34, D) a +0 short sword (unseen) (2, 35, D) the cursed +0 chain mail of Kegyw {*Corrode Int+3 SInv} It affects your intelligence (+3). It lets you see invisible. It may corrode your equipment when you take damage. It has a curse placed upon it. (5, 35, D) an uncursed staff of earth (21, 35, D) an uncursed staff of conjuration (24, 35, D) a +1 scimitar of holy wrath a +1 hand axe of freezing (25, 35, D) an uncursed staff of poison (26, 35, D) the +10 hand axe of Valour {chop, rElec MR+ Int+2 Dex+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It affects your dexterity (+2). It insulates you from electricity. It affects your resistance to hostile enchantments. (27, 35, D) a +4 quarterstaff of draining (21, 36, D) a cursed -6 ring of evasion (unseen) (26, 36, D) a +3 ring of dexterity an uncursed ring of stealth an uncursed ring of fire (39, 36, D) an arrow an arrow of frost (49, 37, D) a +2 ring mail of positive energy (51, 37, D) a +0 scale mail of fire resistance (52, 37, D) a +1 antimagic bardiche (53, 37, D) a +0 robe a +3 spear of piercing (54, 37, D) the +0 Maxwell's etheric cage {RegenMP *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. a +5 broad axe (59, 37, D) a plain deck of summoning (60, 37, D) a book of Maledictions (61, 37, D) a cursed staff of fire (62, 37, D) an uncursed staff of wizardry (63, 37, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (70, 37, D) a lantern of shadows (72, 37, D) the +7 bardiche of Courage {flame, Str+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). (73, 37, D) a plain deck of summoning (49, 38, D) a book of Maledictions (50, 38, D) the +2 war axe of Reocs {vamp, Int+4} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+4). (60, 38, D) a +1 large shield of protection (61, 38, D) a cursed +0 mace a +2 glaive of chopping (62, 38, D) a +2 ring mail of cold resistance (63, 38, D) a +2 chain mail of fire resistance (70, 38, D) a book of Spatial Translocations (71, 38, D) a +4 triple crossbow of flaming (72, 38, D) a cursed staff of cold (73, 38, D) a book of Callings (52, 39, D) a +0 whip (unseen) (61, 39, D) 2 large rocks (unseen) (61, 40, D) a quicksilver dragon hide (61, 44, D) 2 large rocks (62, 44, D) a large rock (61, 45, D) 2 large rocks (62, 45, D) a large rock (42, 48, D) a +2 rapier of electrocution (48, 48, D) an uncursed staff of summoning (58, 48, D) the +9 dagger of Chilly Death {flash freeze, rPois rF- rC++ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (59, 48, D) a +0 chain mail (62, 48, D) a +3 long sword of protection (64, 48, D) a book of Necromancy (65, 48, D) an uncursed staff of fire (70, 48, D) a +0 war axe a +0 leather armour (71, 48, D) an ornate deck of wonders (72, 48, D) a book of Hinderance (74, 48, D) an uncursed staff of summoning (75, 48, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (18, 49, D) an uncursed staff of summoning (19, 49, D) a +4 ring mail of cold resistance (20, 49, D) a plain deck of changes (21, 49, D) an uncursed staff of power (22, 49, D) the Volume of Hexes Spells Type Level a - Corona Hexes 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Gell's Gravitas Hexes/Translocation 3 d - Invisibility Hexes 6 e - Discord Hexes 8 (23, 49, D) a +3 dagger of protection (24, 49, D) a book of Annihilations (25, 49, D) the +3 hand crossbow "Suxtet" {penet, rElec rC+} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It protects you from cold. It insulates you from electricity. (26, 49, D) a +0 leather armour of cold resistance (27, 49, D) a book of Maledictions (28, 49, D) a +4 scimitar of draining (30, 49, D) a +3 hunting sling of flaming (31, 49, D) a plain deck of destruction (32, 49, D) an uncursed staff of poison (33, 49, D) a +2 flail of venom (34, 49, D) a +0 helmet of intelligence (38, 49, D) a +1 leather armour of magic resistance (39, 49, D) a +1 dagger of draining (44, 49, D) a +0 rapier of draining (45, 49, D) a book of the Dragon a phantom mirror (46, 49, D) an uncursed staff of cold (48, 49, D) a +0 chain mail a +0 rapier a +1 hand crossbow of flaming (49, 49, D) an uncursed staff of power (50, 49, D) an uncursed staff of summoning (51, 49, D) a plain deck of defence (52, 49, D) a +0 long sword (53, 49, D) a legendary deck of wonders (54, 49, D) a +0 ring mail (58, 49, D) a +0 glaive (59, 49, D) a +1 battleaxe of venom a +1 scale mail of cold resistance a Grand Grimoire (60, 49, D) a +0 plate armour the +2 plate armour of Context {rElec rF- Str+2} It affects your strength (+2). It makes you vulnerable to fire. It insulates you from electricity. (62, 49, D) a +0 plate armour a +2 chain mail of poison resistance a +0 giant spiked club a +0 short sword a +0 chain mail an uncursed ring of poison resistance (63, 49, D) a +0 flail the cursed -6 buckler of the Meadowlark {rElec MR+ Int-2 Dex+4} It affects your intelligence (-2). It affects your dexterity (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. It has a curse placed upon it. (65, 49, D) a +0 dagger a +2 robe of positive energy a +0 cloak of poison resistance (68, 49, D) a +0 giant club an ogre skeleton (70, 49, D) a +0 dagger (72, 49, D) a plain deck of escape (73, 49, D) a +0 dagger (74, 49, D) an uncursed staff of conjuration (75, 49, D) a +2 long sword of electrocution (18, 50, D) a +1 triple crossbow of velocity (19, 50, D) an uncursed staff of conjuration (20, 50, D) a +2 cloak of magic resistance (21, 50, D) Wionlag's Volume of Talismans Spells Type Level a - Infusion Charms 1 b - Swiftness Charms/Air 2 c - Regeneration Charms/Necromancy 3 d - Haste Charms 6 (22, 50, D) an uncursed staff of fire (23, 50, D) the +7 lajatang "Giant's Toothpick" {pain, *Drain rC+ Int+9} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+9). It protects you from cold. It causes draining when unequipped. (24, 50, D) a +4 falchion of slicing (25, 50, D) the cursed +1 broad axe of Disintegration {flame, *Contam rPois Int+7} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+7). It protects you from poison. It causes magical contamination when unequipped. It has a curse placed upon it. (26, 50, D) a +4 falchion of flaming (27, 50, D) a +0 cloak of invisibility (28, 50, D) the +11 morningstar "Eos" {elec, -Tele rElec SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. It lets you see invisible. It prevents most forms of teleportation. (29, 50, D) the +4 robe of Night {+Inv MR+ SInv Stlth+} It affects your resistance to hostile enchantments. It lets you see invisible. It lets you turn invisible. It makes you more stealthy. (30, 50, D) a disc of storms (31, 50, D) an uncursed amulet of stasis (32, 50, D) a +2 robe of cold resistance (33, 50, D) a +2 dagger of flaming (34, 50, D) the +2 pair of fencer's gloves {LBl+4 SBl+4 EV+3 Dex+6} It affects your evasion (+3). It affects your dexterity (+6). (38, 50, D) a +0 long sword (40, 50, D) a book of Ice (41, 50, D) an uncursed staff of power (42, 50, D) a +0 long sword (44, 50, D) a +0 long sword (45, 50, D) a +0 chain mail a +0 scimitar a lantern of shadows a +2 buckler of protection (48, 50, D) a +0 long sword (49, 50, D) a +0 ring mail a +0 ring mail a +0 short sword (50, 50, D) a +0 leather armour (52, 50, D) a disc of storms (53, 50, D) an uncursed staff of earth (54, 50, D) a +0 leather armour (58, 50, D) a cursed -3 falchion a box of beasts (59, 50, D) 4 large rocks the cursed +0 pair of gloves of Kikubaaqudgha's Wrath {rF+ rC+ Regen+ MP-9} It protects you from fire. It protects you from cold. It affects your magic capacity (-9). It increases your rate of regeneration. It has a curse placed upon it. (60, 50, D) the Guide on Translocation Spells Type Level a - Apportation Translocation 1 b - Portal Projectile Translocation 3 c - Teleport Other Translocation 3 d - Force Lance Conjuration/Translocation 4 e - Passage of Golubria Translocation 4 f - Phase Shift Translocation 5 a +0 long sword 4 tomahawks a fan of gales an orc skeleton (65, 50, D) a +3 dagger of speed a +0 scale mail a book of Clouds (66, 50, D) a +0 trident (67, 50, D) a +0 club a +2 scale mail of cold resistance (68, 50, D) a scroll of brand weapon a crystal ball of energy (69, 50, D) a +0 dagger a +2 robe of the Archmagi an uncursed staff of poison a +0 robe a cursed staff of poison an orc skeleton (70, 50, D) a +0 whip a Necronomicon (71, 50, D) a +1 spear of freezing a plain deck of wonders (72, 50, D) a +4 halberd of chopping a +2 chain mail of magic resistance (73, 50, D) a +0 great sword a +0 arbalest 17 bolts a +0 chain mail a +0 hand axe (74, 50, D) a +0 morningstar a +0 chain mail an uncursed staff of cold (75, 50, D) a phial of floods (0, 51, D) a +0 battleaxe (1, 51, D) a Grand Grimoire (2, 51, D) a +4 scale mail of poison resistance (3, 51, D) a plain deck of changes (4, 51, D) an uncursed staff of wizardry a disc of storms (5, 51, D) a +0 halberd of chopping a +0 glaive (6, 51, D) a book of Dreams (7, 51, D) the +1 leather armour of Marbles {rPois rF- SInv} It makes you vulnerable to fire. It protects you from poison. It lets you see invisible. (8, 51, D) a plain deck of war (9, 51, D) a cursed staff of earth (10, 51, D) a book of Frost (12, 51, D) an uncursed staff of summoning (13, 51, D) a book of Necromancy (14, 51, D) a +2 leather armour of magic resistance (18, 51, D) a fan of gales (19, 51, D) an uncursed staff of poison (20, 51, D) a +2 pair of boots of flying (21, 51, D) an uncursed staff of death (22, 51, D) a +0 demon whip a +2 scimitar of electrocution (23, 51, D) a +2 vampiric spear (24, 51, D) the +9 mace of Famine {flame, MR+ Str-3 Dex-2 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-3). It affects your dexterity (-2). It affects your resistance to hostile enchantments. It lets you see invisible. (25, 51, D) an uncursed staff of cold (27, 51, D) a sack of spiders (28, 51, D) a +0 trident a +2 short sword of speed (29, 51, D) a disc of storms (30, 51, D) a +4 battleaxe of chopping (31, 51, D) an uncursed staff of power (32, 51, D) an Akashic Record (33, 51, D) a +2 chain mail of positive energy (34, 51, D) a +1 plate armour of cold resistance (38, 51, D) a +0 rapier (39, 51, D) a sack of spiders (40, 51, D) a +0 dagger (41, 51, D) a sack of spiders (43, 51, D) a +0 ring mail a +0 rapier a +0 leather armour an uncursed ring of ice a +7 plate armour of ponderousness a +0 rapier an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (44, 51, D) a +0 chain mail a +0 short sword a +0 scimitar a +0 rapier a +0 short sword a +0 leather armour a +0 short sword a +0 leather armour a +0 long sword a +0 long sword a +3 leather armour of positive energy a +2 rapier of draining (49, 51, D) 18 arrows a +2 longbow of flaming a +1 scale mail of magic resistance (50, 51, D) a +4 hand crossbow (51, 51, D) a book of Debilitation (52, 51, D) a Grand Grimoire (53, 51, D) a book of Summonings (54, 51, D) a +1 robe of positive energy (63, 51, D) a lamp of fire (still there?) a +1 helmet of intelligence (still there?) (65, 51, D) 3 large rocks (still there?) the ring of Bugasy {MP+9 Dex+6 Slay+2} (still there?) [ring of magical power] It affects your dexterity (+6). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It affects your magic capacity (+9). (66, 51, D) a +0 short sword (still there?) a +3 dagger of venom (still there?) (67, 51, D) a +2 scimitar of electrocution (still there?) a +0 whip (still there?) (68, 51, D) a +0 battleaxe a +0 plate armour a +2 great sword of freezing a +4 hand crossbow of flaming a cursed +0 plate armour a +0 hand axe an orc corpse (70, 51, D) a +0 battleaxe (unseen) (71, 51, D) a +0 trident (unseen) (0, 52, D) a +0 broad axe (1, 52, D) an ornate deck of summoning (2, 52, D) a +0 war axe (5, 52, D) a +1 scimitar of holy wrath the Tome of Lightness Spells Type Level a - Swiftness Charms/Air 2 b - Freezing Cloud Conjuration/Ice/Air 6 c - Tornado Air 9 (6, 52, D) a phantom mirror a +0 plate armour a +0 hat (8, 52, D) a +0 arbalest 21 bolts a +2 robe of magic resistance (9, 52, D) a +4 quarterstaff of distortion (10, 52, D) a book of Burglary (11, 52, D) a book of Annihilations (12, 52, D) a +0 bardiche of flaming (14, 52, D) a phantom mirror (24, 52, D) a +0 scythe of protection (39, 52, D) a +0 scale mail (unseen) (40, 52, D) a +0 long sword an elf corpse (skeletalised by now) (41, 52, D) a +0 long sword the +4 executioner's axe of Xeyzu {speed, SInv} Attacks with this weapon are significantly faster. It lets you see invisible. an elf corpse (skeletalised by now) (44, 52, D) a +0 short sword (unseen) (47, 52, D) a +0 buckler a +0 leather armour a +0 short sword a +0 dagger 61 arrows a +0 short sword a +0 shortbow a +0 leather armour a +0 dagger a +0 long sword a +0 leather armour a +1 dagger of venom a +1 morningstar of protection a scroll of brand weapon (48, 52, D) a +0 rapier a +0 rapier a +0 short sword a book of Fire a book of Fire the cursed +1 ring mail "Vebanoma" {rF+ rC+} It protects you from fire. It protects you from cold. It has a curse placed upon it. (50, 52, D) a +0 long sword (unseen) (60, 52, D) a +0 plate armour (62, 52, D) a +0 robe a +0 short sword a +3 battleaxe of holy wrath an orc corpse (63, 52, D) an uncursed ring of see invisible (unseen) (66, 52, D) a cursed -1 club (still there?) an uncursed staff of summoning (still there?) (67, 52, D) a large rock (unseen) (72, 52, D) a +2 hand axe of venom (unseen) (0, 53, D) a +0 plate armour a +0 glaive a +0 plate armour (1, 53, D) the +2 morningstar of Due Proportion {drain, rN++} A truly terrible weapon, it drains the life of those it strikes. It greatly protects you from negative energy. a +0 plate armour an uncursed staff of wizardry (3, 53, D) a phial of floods a +0 battleaxe a +0 plate armour 12 bolts a box of beasts (7, 53, D) a +2 plate armour of poison resistance a +0 great mace a +0 dire flail a +0 chain mail (8, 53, D) a +0 dire flail (10, 53, D) a +0 bardiche a +0 plate armour a +0 chain mail (12, 53, D) a +0 halberd a +0 plate armour a +2 long sword of protection an uncursed staff of death (13, 53, D) a +0 bardiche a +0 chain mail a +0 war axe a +0 chain mail a box of beasts (14, 53, D) a sack of spiders (24, 53, D) a +1 scythe of venom (26, 53, D) a +2 scythe of venom (28, 53, D) a +1 robe of positive energy (unseen) (37, 53, D) a +0 leather armour (38, 53, D) a +5 flail of protection (unseen) (40, 53, D) a +0 scimitar (unseen) (41, 53, D) 21 arrows (unseen) (49, 53, D) a +0 long sword (unseen) (50, 53, D) a +0 rapier of venom (51, 53, D) an elf corpse (skeletalised by now) (53, 53, D) a +0 long sword (unseen) (65, 53, D) a +0 dagger (unseen) (66, 53, D) a large rock (68, 53, D) 2 large rocks (69, 53, D) an uncursed amulet of faith (unseen) (2, 54, D) a book of Cantrips (4, 54, D) a +0 ice dragon armour (5, 54, D) a +0 arbalest a +0 arbalest 9 bolts a +0 glaive a +0 plate armour a +0 chain mail a +0 arbalest (10, 54, D) a cursed -1 long sword a +0 chain mail an uncursed ring of sustain attributes a +0 halberd (12, 54, D) a +0 plate armour (13, 54, D) a +0 great sword a +0 plate armour a +0 plate armour (14, 54, D) a cursed -3 arbalest 17 bolts the +0 robe of the Orb {*Confuse rN+ Regen+} It protects you from negative energy. It increases your rate of regeneration. It may confuse you when you take damage. (37, 54, D) the +6 morningstar of Lyexac {crush, rElec rN+ MP+9 Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It insulates you from electricity. It protects you from negative energy. It affects your magic capacity (+9). (41, 54, D) a +0 dagger (unseen) (44, 54, D) a +1 vampiric scimitar (unseen) (50, 54, D) a +0 rapier (still there?) a +0 long sword (still there?) (63, 54, D) a +0 chain mail (unseen) (67, 54, D) an orc corpse (1, 55, D) a large rock (10, 55, D) 3 large rocks (unseen) (42, 55, D) a +0 leather armour of fire resistance (43, 55, D) a +0 long sword (unseen) (62, 55, D) a +0 club (still there?) a +0 ring mail (still there?) (65, 55, D) a +0 war axe (unseen) (2, 56, D) a +0 plate armour (unseen) (4, 56, D) a +3 halberd of freezing (unseen) (12, 56, D) 5 large rocks (unseen) (38, 56, D) an elf corpse (skeletalised by now) (52, 56, D) a +0 scale mail (65, 56, D) a large rock (7, 57, D) 4 large rocks (unseen) (42, 57, D) a +0 rapier a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (52, 57, D) a +2 leather armour of fire resistance (2, 58, D) a +0 chain mail (unseen) (3, 58, D) a +0 halberd of venom (unseen) (6, 58, D) a +0 halberd (unseen) (7, 58, D) a +1 great sword of holy wrath (still there?) a +0 chain mail (still there?) (9, 58, D) a +0 halberd (42, 58, D) an arrow (67, 58, D) 5 large rocks (3, 59, D) a +0 great sword (unseen) (6, 59, D) a large rock (46, 59, D) a +0 leather armour (still there?) a +4 dire flail of protection (still there?) (1, 60, D) a +0 chain mail (4, 60, D) a cursed -3 dire flail (6, 60, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. a +0 plate armour a large rock (44, 60, D) a +0 long sword (47, 60, D) a +0 dagger (unseen) (5, 61, D) 2 large rocks (7, 61, D) 4 bolts 9 large rocks (44, 61, D) a +0 leather armour (6, 62, D) a large rock