Fv001 the Dungeon (0, 0, D) a +1 mace of venom an ice dragon corpse (skeletalised by now) (4, 0, D) a bog body corpse (skeletalised by now) (6, 1, D) a bog body corpse (skeletalised by now) (-3, 2, D) the +4 hand axe "Kesyv" {chop, rC+ SInv} It inflicts extra damage upon your enemies. It protects you from cold. It lets you see invisible. (2, 5, D) a +0 long sword of pain (6, 5, D) a +0 falchion (8, 5, D) a +0 spear (5, 6, D) a +0 scimitar (7, 6, D) a +5 rod of inaccuracy (11/11) (-4, 7, D) a +0 arbalest 13 bolts (6, 7, D) a +0 mace of protection (12, 7, D) a +3 trident of venom a +1 scale mail of poison resistance (20, 9, D) 6 royal jellies (21, 9, D) the cursed +1 hunting sling of Zuice {freeze, rElec Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It insulates you from electricity. It makes you more stealthy. It has a curse placed upon it. (-1, 10, D) a bolt (20, 10, D) a +2 spear of venom (21, 10, D) a +2 hunting sling of velocity (-7, 11, D) a +0 dagger a +0 robe (20, 11, D) 2 bread rations (21, 11, D) the ring of the Firefly {*Confuse +Fly rPois Int+4} [ring of flight] It affects your intelligence (+4). It protects you from poison. It lets you fly. It may confuse you when you take damage. (6, 12, D) a +0 arbalest 21 bolts (20, 12, D) a +0 whip (still there?) a fan of gales (still there?) (21, 12, D) 2 meat rations (-14, 13, D) a +2 mace of draining (-13, 13, D) a +2 hand axe (-12, 13, D) a +2 quarterstaff (-8, 13, D) 40 fruits 7 bread rations (-14, 14, D) a +2 trident (-13, 14, D) a +2 dagger (-12, 14, D) a +2 falchion (-8, 14, D) 2 scrolls of vulnerability (-7, 14, D) 10 stones an uncursed staff of energy (-5, 16, D) a +0 giant club (-1, 16, D) a +0 short sword a +0 robe (-14, 18, D) a +3 ring mail (-13, 18, D) a +3 scale mail (-14, 19, D) a +4 trident of piercing (-13, 19, D) a +0 flail of crushing (-14, 20, D) a +4 dagger of venom (-13, 20, D) a +2 hand axe of freezing (0, 20, D) a +0 war axe a +0 plate armour (-16, 21, D) a +0 club a +0 flail (-14, 21, D) a +1 quarterstaff of speed (-13, 21, D) a +2 long sword of holy wrath (35, 21, D) a +0 trident (-16, 22, D) a +0 falchion a +0 robe a +0 club a +0 trident a +0 ring mail (24, 22, D) a +1 scimitar of flaming a +1 robe (-16, 23, D) a +2 spear of piercing a +0 robe (8, 23, D) a +0 battleaxe 5 throwing nets a +0 ring mail (36, 23, D) 2 scrolls of enchant weapon (-8, 24, D) a +0 leather armour (35, 24, D) 2 scrolls of enchant weapon (14, 25, D) a +0 spear (34, 25, D) 2 scrolls of enchant armour (38, 25, D) 2 scrolls of enchant armour (29, 26, D) a +0 dagger (unseen) (32, 26, D) a +0 short sword a +0 plate armour (-10, 27, D) a +1 short sword a +0 robe (9, 27, D) 4 tomahawks (12, 27, D) a +2 dagger of holy wrath a +0 robe (13, 27, D) a +0 giant spiked club a +0 giant spiked club (32, 27, D) a +0 long sword (30, 28, D) a +0 dagger (1, 29, D) a +4 chain mail (2, 29, D) a +4 chain mail (9, 29, D) a +0 dagger 3 tomahawks a +0 leather armour (38, 29, D) a +0 robe (1, 30, D) a +4 chain mail (2, 30, D) a +5 ring mail (23, 30, D) a +0 scimitar of flaming (35, 30, D) a +2 morningstar of holy wrath (36, 30, D) an uncursed ring of see invisible (37, 30, D) 24 stones (1, 31, D) a +2 scimitar of holy wrath (2, 31, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (17, 31, D) a steam dragon hide (1, 32, D) a +2 morningstar of protection (2, 32, D) a +2 war axe of freezing (1, 33, D) a +2 rapier of electrocution (2, 33, D) a +0 lajatang