Dungeon Sprint DCSS version 0.19-a0-231-gae044c8 (webtiles) character file. 0 Fv001 the Ducker (level 1, -9/10 HPs) Began as a Felid Monk on May 24, 2016. Mangled by a siren ... wielding a +0 trident (19 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:11 (5 turns). Fv001 the Ducker (Felid Monk) Turns: 5, Time: 00:00:12 Health: -9/10 AC: 1 Str: 7 XL: 1 Next: 0% Magic: 2/2 EV: 19 Int: 11 God: Gold: 0 SH: 0 Dex: 18 Spells: 0 memorised, 0 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + - Unarmed rCold . . . Gourm . (armour unavailable) rNeg . . . Faith . (shield unavailable) rPois . Spirit . (helmet unavailable) rElec . Dismiss . (cloak unavailable) rCorr . Reflect . (gloves unavailable) SustAt . Harm . (boots unavailable) MR ..... NoTele + (no amulet) Stlth +++....... (no ring) (no ring) @: mesmerised, quick, not resistant to hostile enchantments, fairly stealthy A: no armour, no weapons or thrown items, claws 1, fangs 3, see invisible, carnivore 3, speed 1, shaggy fur 1, slow metabolism 1, sharp paws a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Scrolls g - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - 2 potions of magic f - a potion of berserk rage Comestibles a - a meat ration Skills: + Level 3.0 Fighting + Level 4.0 Dodging * Level 2.6 Stealth * Level 4.0 Unarmed Combat You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear armour. You are incapable of wielding weapons or throwing items. You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are carnivorous and can eat meat at any time. You cover ground quickly. You are covered in fur. (AC +1) You have a slow metabolism. Your sharp claws are effective at attacking unaware monsters. Message History Welcome, Fv001 the Felid Monk. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. A siren comes into view. It is wielding a trident. There is an open door here. The helpless siren fails to defend itself. You claw the siren! The siren is moderately wounded. The siren chants a haunting song. You are mesmerised by the siren! You scratch the siren but do no damage. The siren is moderately wounded. The siren hits you with a trident!! Ouch! That really hurt! You die... ## ## ##. .## #..#m.# #.@.# ##'## ##.## +.<.+ ##.## #+# You could see a siren. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | Fv001 the Felid Monk began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 2/2 1 | D | Noticed a siren 5 | D | Mangled by a siren Vault maps used: D: the_violet_keep_of_menkaure Action || total -------------------------++------- Melee: Unarmed || 2 Stab: Sleeping || 1