Fv001 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the -2 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 3, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (49, 12, D) the +8 demon blade "Leech" {vamp, rN+ AC-2 EV-2 Str-2 Int-2 Dex-2} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your AC (-2). It affects your evasion (-2). It affects your strength (-2). It affects your intelligence (-2). It affects your dexterity (-2). It protects you from negative energy. (49, 36, D) a Fen Folio (49, 37, D) a book of Alchemy (50, 12, D) a book of Air (50, 13, D) a phial of floods (50, 24, D) the +0 short sword "Gikyrhas" {holy, Dex+7} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+7). (50, 25, D) an uncursed ring of see invisible (50, 36, D) a +1 scale mail of cold resistance (50, 37, D) a +1 hand axe of chopping (51, 12, D) an uncursed ring of stealth (51, 13, D) a book of Changes (51, 24, D) an uncursed staff of air (51, 25, D) a crystal ball of energy (51, 27, D) 2 large rocks (51, 28, D) a +0 giant spiked club a +0 giant club a +0 giant club a two-headed ogre skeleton (51, 29, D) a +1 great sword of flaming (51, 36, D) an ornate deck of escape (51, 37, D) a Necronomicon (52, 12, D) an uncursed amulet of faith (52, 13, D) a sack of spiders (52, 20, D) a bolt (52, 24, D) an ornate deck of escape (52, 25, D) an uncursed staff of earth (52, 26, D) 5 large rocks (52, 27, D) a troll hide a troll skeleton (52, 28, D) a +0 giant club (52, 29, D) a large rock (52, 36, D) a phantom mirror (53, 12, D) a +0 hand crossbow of velocity (53, 13, D) an ornate deck of destruction (53, 24, D) a +1 buckler of cold resistance (53, 25, D) a phantom mirror (53, 28, D) a troll hide (53, 29, D) a +0 giant spiked club (still there?) a troll corpse (still there?) (53, 36, D) a +5 lajatang of electrocution (53, 37, D) an uncursed staff of power (54, 12, D) an uncursed ring of protection from cold (54, 13, D) an uncursed ring of resist corrosion (54, 24, D) a lamp of fire (54, 25, D) a +2 robe of positive energy (54, 27, D) 6 large rocks (54, 36, D) the Volume of the Mutagenic Entourage Spells Type Level a - Summon Butterflies Summoning 1 b - Beastly Appendage Transmutation 1 c - Sticks to Snakes Transmutation 2 d - Call Canine Familiar Summoning 3 e - Hydra Form Transmutation 6 f - Dragon Form Transmutation 7 (55, 12, D) a +0 ring mail (55, 13, D) a box of beasts (55, 24, D) the +1 eveningstar "Brilliance" {holy, rN+ AC+5 Int+5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your AC (+5). It affects your intelligence (+5). It protects you from negative energy. (59, 21, D) a large rock (59, 37, D) an Akashic Record (60, 36, D) a +2 halberd of freezing (60, 37, D) a +2 hunting sling of freezing (60, 42, D) a +1 great sword of flaming (61, 3, D) the +10 arbalest of the Tired Wars {flame, rElec Dex+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). It insulates you from electricity. (61, 8, D) an uncursed staff of power (61, 16, D) a +4 scale mail of poison resistance (61, 18, D) the +2 longbow of the Five Dances {velocity, rF+ Str+6} Any arrow fired from it inflicts extra damage. It affects your strength (+6). It protects you from fire. 9 arrows (61, 26, D) a plain deck of war (61, 36, D) a Necronomicon (61, 37, D) a fan of gales (62, 1, D) a book of the Dragon (62, 8, D) a phantom mirror (62, 9, D) a book of the Earth (62, 17, D) a +0 shortbow (62, 18, D) a +0 arbalest 16 bolts (62, 19, D) 2 arrows (62, 26, D) a fan of gales (62, 27, D) an uncursed staff of power (62, 36, D) the Incunabulum of Boosting Battle Magic Spells Type Level a - Regeneration Charms/Necromancy 3 b - Spectral Weapon Hexes/Charms 3 c - Venom Bolt Conjuration/Poison 5 d - Ring of Flames Charms/Fire 7 (62, 37, D) the +5 ring mail of Apathy {rF- rC+ rN+ Str+8} It affects your strength (+8). It makes you vulnerable to fire. It protects you from cold. It protects you from negative energy. (62, 42, D) a +1 great sword of flaming (63, 12, D) an uncursed staff of death (63, 16, D) the Volume of Mutagenic Cold Spells Type Level a - Sticks to Snakes Transmutation 2 b - Passwall Transmutation/Earth 2 c - Ozocubu's Refrigeration Ice 6 (63, 18, D) a +0 shortbow 23 arrows 3 large rocks (63, 19, D) an arrow 3 large rocks (63, 20, D) an arrow a bolt (63, 21, D) 2 arrows (63, 22, D) 2 large rocks an arrow (63, 23, D) a large rock (still there?) 2 arrows (still there?) (63, 27, D) the +6 spear of Qerehasmosy {flame, +Rage rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It lets you go berserk. (63, 32, D) a spiny frog corpse (skeletalised by now) (63, 36, D) a book of the Warp (63, 37, D) an uncursed staff of summoning (64, 16, D) the cursed +0 crystal plate armour "Feageqig" {rPois rN+} It protects you from poison. It protects you from negative energy. It has a curse placed upon it. (64, 17, D) the +12 hand crossbow "Pendulum" {velocity, -Tele rPois MP+9 SInv} Any bolt fired from it inflicts extra damage. It protects you from poison. It affects your magic capacity (+9). It lets you see invisible. It prevents most forms of teleportation. (64, 18, D) a +0 shortbow 21 arrows (64, 26, D) a plain deck of destruction (64, 27, D) an uncursed amulet of regeneration (65, 23, D) a large rock (65, 26, D) a +4 hand axe of chopping (67, 0, D) a phial of floods (68, 0, D) an uncursed staff of wizardry (68, 3, D) a +1 trident of protection (68, 5, D) a throwing net (69, 0, D) an uncursed staff of wizardry (69, 2, D) a +0 trident (69, 36, D) a plain deck of war (70, 2, D) a +0 trident a throwing net (70, 9, D) the Disquisition on Poisoning and the Mountains Spells Type Level a - Sandblast Earth 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Venom Bolt Conjuration/Poison 5 d - Iron Shot Conjuration/Earth 6 (70, 36, D) a +0 buckler a +0 rapier (70, 37, D) an uncursed amulet of the gourmand (70, 42, D) a cursed -2 quarterstaff a +0 robe (71, 8, D) a Necronomicon (71, 16, D) an uncursed staff of poison (71, 26, D) a plain deck of destruction (71, 27, D) the +8 trident "Lefrisil" {venom, rElec Str+3 Int+3} It poisons the flesh of those it strikes. It affects your strength (+3). It affects your intelligence (+3). It insulates you from electricity. (71, 36, D) a +1 robe of the Archmagi (71, 37, D) a +2 shortbow of freezing (71, 42, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. a +0 robe a +0 dagger a +0 robe (72, 8, D) a plain deck of destruction (72, 9, D) a book of the Tempests (72, 12, D) a +0 hand axe of flaming (72, 16, D) a plain deck of war (72, 17, D) the cursed +0 flail "Dysotarirch" {venom, Dex+3} It poisons the flesh of those it strikes. It affects your dexterity (+3). It has a curse placed upon it. (72, 26, D) the Papyrus of Ensnaring Lightness Spells Type Level a - Spectral Weapon Hexes/Charms 3 b - Airstrike Air 4 c - Fulminant Prism Conjuration/Hexes 4 d - Cause Fear Hexes 4 e - Silence Hexes/Air 5 (72, 27, D) a book of Ice (72, 36, D) an uncursed staff of death (72, 37, D) a book of Spatial Translocations (72, 42, D) a +0 dagger a +0 robe (73, 1, D) a +0 arbalest 17 bolts a phantom mirror (73, 16, D) a cursed ring of loudness (73, 26, D) an ornate deck of war (73, 27, D) a +6 ring of dexterity (73, 31, D) a river rat corpse (skeletalised by now) (73, 36, D) a +3 leather armour of fire resistance (73, 37, D) a book of Clouds (74, 2, D) the cursed +0 morningstar "Vexzasir" {elec, -Tele rPois rN+++ Int+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+4). It protects you from poison. It renders you almost immune to negative energy. It prevents most forms of teleportation. It has a curse placed upon it. a +0 shortbow 12 arrows (74, 3, D) a bolt (74, 4, D) a bolt