Fv001 Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (12, -14, D:1) a cursed -2 club (16, -22, D:1) 16 gold pieces (22, -18, D:1) a +0 club (23, 12, D:1) 10 bolts (34, -31, D:1) a cursed +0 robe (34, -29, D:1) a +0 scale mail (34, 11, D:1) a cursed +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 club (5, 10, D:2) a +0 whip (7, -14, D:2) a +0 robe (8, 23, D:2) a cursed -1 whip (9, -25, D:2) a +0 whip (10, -21, D:2) 22 arrows (15, -8, D:2) a +0 club (16, -23, D:2) a +0 club a cursed -1 club (20, 15, D:2) a +0 robe (21, -9, D:2) a +0 dagger (27, 16, D:2) a +0 dagger (30, 9, D:2) a +0 club (31, 9, D:2) a +0 dagger (32, 14, D:2) 15 poisoned needles (40, 10, D:2) a +0 pair of gloves Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (0, 11, D:3) a +0 flail a +0 scale mail (3, 21, D:3) a +0 club (7, 24, D:3) a +0 whip (12, 22, D:3) an uncursed ring of teleportation (12, 33, D:3) a +0 dagger (17, 7, D:3) a +0 spear (18, 7, D:3) a +0 halberd (23, 23, D:3) a cursed -2 centaur barding (33, 5, D:3) 22 bolts Level 4 of the Dungeon (8, -8, D:4) a +0 short sword a +0 leather armour a +0 flail a +0 falchion a +0 dagger a +0 robe a +0 dagger (27, 21, D:4) a +0 leather armour (53, 37, D:4) 19 arrows Level 5 of the Dungeon (2, -38, D:5) a +0 ring mail (4, -5, D:5) 21 bolts (6, -10, D:5) a scroll of random uselessness (10, -29, D:5) a +0 giant club (10, -27, D:5) a +0 falchion (13, -22, D:5) a +0 scale mail (17, -8, D:5) a +4 falchion of protection a +0 leather armour (19, -14, D:5) a +0 mace (20, -41, D:5) 9 arrows (23, -38, D:5) a +0 shortbow (23, -33, D:5) 7 arrows (23, -28, D:5) a +0 war axe (32, -15, D:5) a +0 club Level 6 of the Dungeon [Shop] Qenar's Weapon Shoppe a +0 rapier of freezing (119 gold) a +0 whip (32 gold) a +0 short sword (39 gold) a +0 mace (39 gold) a +0 hand crossbow (45 gold) 33 bolts (85 gold) a +0 battleaxe (84 gold) a +0 rapier (52 gold) a +0 shortbow (39 gold) a +0 flail (45 gold) (0, 0, D:6) a +0 quarterstaff (2, -28, D:6) 8 tomahawks (6, 10, D:6) 20 arrows (22, -35, D:6) a +0 trident (31, -39, D:6) a cursed +0 scale mail (42, -31, D:6) a +0 rapier (43, -22, D:6) a +0 giant spiked club (48, -5, D:6) a +0 flail Level 7 of the Dungeon (0, 0, D:7) a +0 hand axe (21, 15, D:7) a +0 robe (23, -16, D:7) a +0 giant spiked club (31, -24, D:7) 13 poisoned needles (32, -29, D:7) a +0 long sword (35, -30, D:7) a +0 rapier (37, -32, D:7) a cursed -1 robe a +2 dagger of draining (38, -28, D:7) a +0 halberd (39, -28, D:7) a +0 spear (39, -27, D:7) a +0 whip (39, -26, D:7) a +0 halberd (39, -23, D:7) a cursed +0 halberd a +0 robe (39, -20, D:7) a +0 battleaxe a +0 robe (39, -16, D:7) a +2 short sword a +0 robe (42, -25, D:7) a scroll of random uselessness Level 8 of the Dungeon (0, 0, D:8) a +0 quarterstaff (12, 20, D:8) an arrow (12, 24, D:8) 3 arrows (12, 27, D:8) a +0 shortbow 12 arrows (20, 0, D:8) a +0 falchion a cursed +0 leather armour (21, 22, D:8) a +0 long sword (22, -7, D:8) a +0 shortbow 28 arrows (22, 3, D:8) a +0 dagger a +0 robe (23, 2, D:8) 2 scrolls of noise a cursed -2 club (24, -7, D:8) a +0 short sword (31, 9, D:8) 3 potions of degeneration (32, 15, D:8) a +0 giant club (33, -17, D:8) a +0 mace (36, -26, D:8) a +0 long sword a +0 robe a cursed +0 war axe a +0 robe a +3 flail a +0 robe (38, -26, D:8) a +2 scimitar a +0 robe a cursed +3 great sword a +0 robe (40, 0, D:8) a +0 dagger (41, -1, D:8) a +0 dagger (43, 4, D:8) 12 arrows (55, 9, D:8) a +0 hunting sling (56, 8, D:8) a +2 war axe of electrocution (59, 6, D:8) a +0 rapier Level 9 of the Dungeon (0, 0, D:9) a +0 ring mail (7, 16, D:9) a cursed +0 flail (13, -1, D:9) a +0 ring mail (14, -24, D:9) a +0 large shield (18, 2, D:9) an uncursed staff of wizardry (19, -3, D:9) a +0 scale mail (43, -25, D:9) a steam dragon hide (45, -3, D:9) a +0 leather armour (51, -8, D:9) 20 bolts Level 10 of the Dungeon (7, 24, D:10) a +0 rapier (16, -4, D:10) a +0 dagger (16, 24, D:10) a +0 club (16, 32, D:10) 18 poisoned needles (18, -8, D:10) a +0 trident a +0 scale mail (18, -7, D:10) a +0 dagger a +0 robe (19, -9, D:10) a +0 club (20, -11, D:10) 5 tomahawks (29, 16, D:10) a +3 dagger of chaos a +0 robe (30, 16, D:10) a +0 giant spiked club (33, 2, D:10) a +0 giant club (36, -13, D:10) a +0 quarterstaff (39, 1, D:10) 18 bolts (47, -12, D:10) a +0 scale mail (48, 7, D:10) a +0 long sword (49, 26, D:10) a +0 club (55, -13, D:10) 8 poisoned needles Level 11 of the Dungeon (0, 0, D:11) an uncursed staff of earth (8, -14, D:11) a +0 falchion (9, -9, D:11) a +0 giant club (10, -10, D:11) a +0 scale mail (16, -37, D:11) 19 arrows (17, 3, D:11) a cursed +0 giant club a +0 giant spiked club (21, -24, D:11) a +0 war axe a +0 plate armour (22, -24, D:11) a +0 mace a +0 chain mail (28, -18, D:11) a +0 dagger a cursed +0 robe (37, -7, D:11) a +0 dagger a +0 ring mail (38, -17, D:11) a +0 giant club (40, -35, D:11) a +0 chain mail (40, -27, D:11) a cursed -1 short sword (40, 2, D:11) a +0 giant spiked club (41, 15, D:11) a cursed -1 club a +0 flail (44, -21, D:11) a +0 leather armour (47, -15, D:11) a +0 dagger a +0 robe (51, -5, D:11) 21 arrows (51, 17, D:11) a scroll of noise the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) 10 stones (0, 16, Lair:1) a +0 leather armour (3, 19, Lair:1) 12 arrows (17, 1, Lair:1) 27 bolts (31, -12, Lair:1) a +0 hand axe (36, -24, Lair:1) a +1 spear a +0 animal skin (42, -7, Lair:1) a book of the Sky a beef jerky a wand of lightning (0/15) a wand of acid (0/15) an ice dragon hide 2 slices of pizza a potion of brilliance 5 meat rations 2 scrolls of amnesia 10 bread rations 350 stones the +4 broad axe of Certain Death {venom, MR+} It poisons the flesh of those it strikes. It affects your resistance to hostile enchantments. the +1 scale mail "Cusyboh" {rPois} It protects you from poison. 3 potions of mutation Level 2 of the Lair of Beasts (0, 0, Lair:2) 24 stones (2, -4, Lair:2) a +0 scythe (4, -5, Lair:2) a sling bullet (6, -3, Lair:2) the +1 hunting sling of the Dwarven Hall {flame, -Tele +Inv rC+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It lets you turn invisible. It prevents most forms of teleportation. (8, 13, Lair:2) a cursed +0 quarterstaff (8, 14, Lair:2) a +0 robe (9, 12, Lair:2) 10 stones (13, 7, Lair:2) a +0 dagger (14, -6, Lair:2) a komodo dragon corpse (18, 26, Lair:2) a +0 flail (45, 15, Lair:2) a +0 falchion (48, 11, Lair:2) a +0 ring mail