Fv001 Level 1 of the Dungeon (0, 0, D:1) a +0 scale mail (5, 8, D:1) a +0 ring mail (7, 15, D:1) a +0 mace (10, -12, D:1) a +0 club (14, -38, D:1) a +0 dagger (25, -38, D:1) a +0 leather armour (30, 14, D:1) a +0 dagger (50, -14, D:1) a cursed -2 club (58, -30, D:1) 19 poisoned needles (66, -31, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (7, -9, D:2) a +2 dagger of speed (16, 2, D:2) 3 needles of confusion (18, -6, D:2) a +0 dagger (26, -2, D:2) a +0 ring mail (29, -29, D:2) a +0 club (29, -2, D:2) a +0 whip (33, -35, D:2) a +0 club (40, -26, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (3, 46, D:3) a +0 chain mail a +0 hand axe (5, 3, D:3) a +0 rapier (5, 11, D:3) a +0 ring mail (6, 10, D:3) a +0 scale mail (10, 11, D:3) a +0 club (11, 11, D:3) a +0 whip (11, 29, D:3) a +0 short sword (12, 2, D:3) a +0 whip (13, 3, D:3) a +0 flail (14, 2, D:3) a +0 robe a +0 dagger a +0 dagger (17, 17, D:3) a +0 club (17, 25, D:3) a +0 ring mail (18, 25, D:3) a +0 leather armour a +0 club (24, 28, D:3) a +0 mace (25, -11, D:3) a +0 leather armour (25, 30, D:3) a +3 quarterstaff of chaos (38, -3, D:3) a +0 club (38, 33, D:3) a +0 whip (41, 11, D:3) a +0 robe a cursed +0 dagger (42, 13, D:3) a +0 robe a +0 dagger a +0 flail a +0 leather armour a +0 mace (42, 14, D:3) a +0 ring mail (43, 14, D:3) a +0 scale mail a +0 flail (45, -4, D:3) a +0 ring mail (47, 36, D:3) a +0 war axe Level 4 of the Dungeon (0, 0, D:4) a +0 giant club (2, -19, D:4) a +0 chain mail a +2 flail of protection (11, -16, D:4) a +0 scale mail (16, 22, D:4) 7 curare-tipped needles (17, -5, D:4) a +1 whip of electrocution (17, 5, D:4) 12 arrows (22, 3, D:4) 8 needles of confusion (39, 3, D:4) a +0 halberd (41, -14, D:4) a +0 chain mail (50, -8, D:4) a +0 robe a +0 dagger (54, -9, D:4) a +0 robe Level 5 of the Dungeon [Shop] Qewam's Assorted Antiques a +0 plate armour (529 gold) a +0 flail (80 gold) a fan of gales (920 gold) a cursed -2 ring mail (2 gold) a scroll of remove curse (69 gold) the cursed +1 triple crossbow "Teadillu" {elec, rN+ Int+5 Stlth+} (1184 gold) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+5). It protects you from negative energy. It makes you more stealthy. It has a curse placed upon it. a +0 whip (57 gold) (0, 0, D:5) a +0 rapier a +2 leather armour of magic resistance (17, 22, D:5) a +0 chain mail a +0 club (24, 35, D:5) a +1 helmet (28, 49, D:5) a cursed +0 leather armour (28, 52, D:5) 21 stones (29, 27, D:5) a +0 dagger (30, 25, D:5) a +0 ring mail a +0 club (30, 26, D:5) a +0 short sword (36, 9, D:5) 8 arrows a +0 shortbow (36, 37, D:5) a +0 robe (38, 8, D:5) 4 arrows (39, 8, D:5) an arrow (39, 18, D:5) a +0 helmet (42, 40, D:5) a cursed +0 spear (43, 14, D:5) a +0 cloak (45, 13, D:5) a +0 giant spiked club (48, 43, D:5) a +0 whip Level 6 of the Dungeon (0, 0, D:6) a +0 spear (3, -34, D:6) a +0 whip a +0 ring mail (4, -35, D:6) 15 arrows (4, -34, D:6) a +0 flail a +0 flail a +0 scale mail a +0 dagger (5, -34, D:6) 2 tomahawks (6, -19, D:6) a +0 robe (7, -19, D:6) a +0 chain mail a +0 halberd (7, -18, D:6) a +0 robe a +1 dagger of pain (8, -19, D:6) a +0 club (34, -19, D:6) a +0 scale mail (36, -26, D:6) a +0 ring mail (43, -34, D:6) a +1 hunting sling of freezing Level 7 of the Dungeon (0, 0, D:7) a +0 ring mail (3, 13, D:7) a +0 robe a cursed +0 war axe a +0 dire flail a +0 robe (7, 13, D:7) a +0 robe a +0 dagger a cursed +0 war axe a +0 robe (8, 15, D:7) a +0 robe a +3 dagger (9, -5, D:7) 20 poisoned needles (15, -11, D:7) a +0 hand axe a cursed +0 animal skin (17, 2, D:7) a +2 robe of fire resistance (26, 7, D:7) a +0 morningstar (30, 13, D:7) a +0 dagger (33, 7, D:7) a +0 trident Level 8 of the Dungeon (0, 0, D:8) a +0 giant club (0, 5, D:8) a cursed +0 leather armour (6, 26, D:8) a +0 hand axe a +0 ring mail (6, 28, D:8) a +0 dire flail a +0 chain mail (6, 35, D:8) a +0 giant spiked club (7, 26, D:8) a +0 chain mail (11, -3, D:8) a +0 dagger (17, 35, D:8) a +0 robe (23, 33, D:8) a +0 helmet (38, -1, D:8) a +0 falchion (43, -2, D:8) a +0 leather armour a +0 hand axe (44, -3, D:8) a +0 leather armour a +0 flail (52, 7, D:8) a +0 trident the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 chain mail (3, -5, Lair:1) 12 bolts (8, 37, Lair:1) a +0 pair of gloves (10, 40, Lair:1) a +0 long sword (19, 13, Lair:1) 2 throwing nets (19, 15, Lair:1) a +0 scimitar a +4 ring mail (20, 11, Lair:1) a throwing net (25, -5, Lair:1) a +0 ring mail (29, 13, Lair:1) a +0 scale mail (30, 42, Lair:1) a stone (30, 45, Lair:1) a meat ration (31, 45, Lair:1) 3 stones (31, 47, Lair:1) 14 arrows (32, 32, Lair:1) a +0 spear (36, 2, Lair:1) a +0 falchion (36, 11, Lair:1) a +0 short sword (41, 27, Lair:1) 28 bolts (57, 4, Lair:1) a +0 plate armour an uncursed ring of protection from cold an uncursed ring of protection from cold (59, 4, Lair:1) a wand of lightning (4/15) a wand of confusion (24/48) 5 meat rations a book of Necromancy an uncursed ring of resist corrosion a +0 chain mail 9 royal jellies 5 stones a potion of magic the scarf of Okawaru's Hope {rPois rCorr Dex-3 Stlth-} It affects your dexterity (-3). It protects you from poison. It protects you from acid and corrosion. It makes you less stealthy. Sif Muna's Grimoire of Sinister Combat Magic Spells Type Level a - Sting Conjuration/Poison 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Fireball Conjuration/Fire 5 d - Simulacrum Ice/Necromancy 6 a book of Beasts 2 scrolls of amnesia an uncursed ring of fire 7 fruits (61, 24, Lair:1) 27 arrows Level 2 of the Lair of Beasts (0, 0, Lair:2) 21 arrows (9, 14, Lair:2) the +3 ring mail of Somewhere Else {rPois} It protects you from poison. (16, -11, Lair:2) a +0 robe (29, -24, Lair:2) 18 arrows (44, -22, Lair:2) a +2 robe of magic resistance (44, -21, Lair:2) 32 gold pieces (44, -20, Lair:2) a +0 ring mail (45, -22, Lair:2) 12 gold pieces (45, -20, Lair:2) an uncursed ring of ice (46, -22, Lair:2) a stone (still there?) a book of Necromancy (still there?) (46, -21, Lair:2) 27 stones (46, -20, Lair:2) a book of Transfigurations (47, -22, Lair:2) 2 potions of lignification (47, -21, Lair:2) a +0 leather armour (47, -20, Lair:2) an uncursed ring of see invisible (53, -3, Lair:2) a cursed +0 pair of gloves Level 3 of the Lair of Beasts (0, 0, Lair:3) 17 arrows (7, -23, Lair:3) a cursed +0 ring mail (27, -2, Lair:3) the cursed +1 rapier "Dawk" {pierce, rN+ Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It protects you from negative energy. It has a curse placed upon it. (32, -42, Lair:3) 14 poisoned needles (36, -19, Lair:3) a +0 trident (36, -12, Lair:3) 22 arrows (38, -21, Lair:3) a cursed +0 trident (39, -21, Lair:3) a +0 spear (39, -20, Lair:3) a +0 pair of gloves a cursed +0 trident (42, -13, Lair:3) a +0 dagger (44, -44, Lair:3) a +0 robe (47, -14, Lair:3) a +0 spear (48, -48, Lair:3) 18 arrows (49, -49, Lair:3) a +0 leather armour (58, -1, Lair:3) a +0 long sword (66, -60, Lair:3) a +3 spear Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 robe (3, 36, Lair:4) a +0 robe (13, 7, Lair:4) a +0 ring mail (14, 24, Lair:4) a +0 rapier (15, 20, Lair:4) 11 poisoned needles (38, 25, Lair:4) a +0 leather armour (40, -1, Lair:4) a cursed +0 ring mail (42, 11, Lair:4) a +1 flail of holy wrath (44, 27, Lair:4) a +0 great sword (45, 29, Lair:4) a +0 blowgun (46, 32, Lair:4) a +0 battleaxe Level 5 of the Lair of Beasts (9, -24, Lair:5) a +0 arbalest (19, -21, Lair:5) a +0 robe (28, -11, Lair:5) 19 poisoned needles (31, -9, Lair:5) 11 poisoned needles (50, 1, Lair:5) a +0 glaive (54, -10, Lair:5) a +0 broad axe Level 6 of the Lair of Beasts (0, 0, Lair:6) a +0 trident (5, -16, Lair:6) 314 stones (10, -1, Lair:6) a +0 shortbow (19, -24, Lair:6) a +1 flail of holy wrath (23, -9, Lair:6) the +4 scale mail of Misanthropy {rC- rN++ MP+9} It makes you vulnerable to cold. It greatly protects you from negative energy. It affects your magic capacity (+9). (23, -6, Lair:6) 13 stones (53, 13, Lair:6) a +0 pair of boots (54, 12, Lair:6) 5 poisoned javelins (55, 11, Lair:6) a +0 broad axe (56, 10, Lair:6) a +0 buckler Level 1 of the Shoals (0, 0, Shoals:1) 18 arrows (2, 1, Shoals:1) a +0 club a +0 hunting sling 6 stones (5, 1, Shoals:1) a stone (6, 0, Shoals:1) 4 stones (8, -12, Shoals:1) 20 stones (9, 1, Shoals:1) a stone (15, -5, Shoals:1) a throwing net (23, 15, Shoals:1) a sling bullet (25, 15, Shoals:1) 2 sling bullets (27, 12, Shoals:1) a sling bullet (27, 13, Shoals:1) a sling bullet (28, 30, Shoals:1) a +0 shield (29, 6, Shoals:1) 13 stones (30, 4, Shoals:1) a sling bullet (30, 5, Shoals:1) a sling bullet (30, 6, Shoals:1) 2 sling bullets (30, 7, Shoals:1) 2 sling bullets (30, 8, Shoals:1) a sling bullet (30, 9, Shoals:1) a sling bullet (31, 4, Shoals:1) a sling bullet (31, 10, Shoals:1) a death yak corpse (31, 29, Shoals:1) a +0 trident (32, 19, Shoals:1) a +0 spear (39, -10, Shoals:1) a +0 rapier a +0 robe (40, 34, Shoals:1) a cursed -1 trident (44, 35, Shoals:1) a +2 rapier of holy wrath a +0 robe (49, -4, Shoals:1) a cursed -2 trident Level 2 of the Shoals (0, 0, Shoals:2) a +0 spear (15, -7, Shoals:2) a +3 ring mail of fire resistance (23, 5, Shoals:2) a +0 trident (26, -14, Shoals:2) a +0 trident (29, -16, Shoals:2) a +0 trident (44, -23, Shoals:2) 7 sling bullets (still there?) a +0 shortbow (still there?) (45, -9, Shoals:2) 2 large rocks (51, -17, Shoals:2) 8 arrows (53, -18, Shoals:2) a +0 plate armour