Fyery Level 1 of the Dungeon (0, 0, D:1) 12 arrows (-4, 10, D:1) 9 poisoned needles (0, 11, D:1) a +0 club (-43, 20, D:1) a +0 ring mail (-47, 24, D:1) 16 poisoned needles (-14, 28, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) 13 arrows (-14, 2, D:2) 29 stones (4, 4, D:2) 14 stones (-23, 6, D:2) a +0 short sword (15, 8, D:2) a +0 dagger (-28, 13, D:2) a +0 chain mail (-15, 15, D:2) a stone (0, 15, D:2) a +0 dagger (9, 18, D:2) 21 arrows (-15, 19, D:2) a +0 mace (-23, 21, D:2) a +0 hunting sling a +0 club 5 stones (-15, 21, D:2) a stone (-19, 22, D:2) a stone (-18, 22, D:2) a stone (-20, 23, D:2) 2 stones (-23, 24, D:2) a stone (-22, 24, D:2) 2 stones (-26, 25, D:2) a +0 whip (2, 27, D:2) 15 poisoned needles (-24, 28, D:2) 18 stones (-21, 33, D:2) a +0 mace a +0 scale mail (-10, 36, D:2) a +0 rapier (-3, 39, D:2) a +0 dagger (-30, 42, D:2) 27 stones Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (6, 1, D:3) a +0 club (5, 2, D:3) a +0 dagger (23, 2, D:3) 15 stones (40, 2, D:3) a +0 club (3, 3, D:3) a +0 falchion a +0 animal skin (4, 4, D:3) a +0 hand axe (5, 5, D:3) a +0 dagger (42, 9, D:3) a +0 robe (6, 14, D:3) a +0 club a +0 club a +0 club a +0 dagger a cursed -2 dagger (12, 14, D:3) a +0 club (32, 15, D:3) 3 stones (37, 15, D:3) a +0 short sword a +0 leather armour (9, 16, D:3) a +0 hand axe (31, 16, D:3) a stone (4, 17, D:3) a +0 club (9, 17, D:3) 16 sling bullets of flame (28, 17, D:3) a +0 leather armour (31, 17, D:3) 2 stones (30, 18, D:3) 2 stones (31, 18, D:3) a stone (17, 24, D:3) 12 poisoned needles (22, 30, D:3) a stone (24, 30, D:3) a stone (18, 31, D:3) a +0 club 13 stones (31, 31, D:3) a +0 leather armour (15, 32, D:3) 20 bolts (15, 34, D:3) a +0 helmet a +0 hat a +0 helmet Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the cursed -2 dagger of Blind Justice {speed, Contam rF+ Dex+3} (770 gold) Attacks with this weapon are significantly faster. It affects your dexterity (+3). It protects you from fire. It causes magical contamination when unequipped. It has a curse placed upon it. the +3 leather armour of Xuir {+Fly Int+3 Dex+3} (3870 gold) It affects your intelligence (+3). It affects your dexterity (+3). It lets you fly. the amulet "Maskikub" {Gourm +Fly Dex+1} (4120 gold) [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your dexterity (+1). It lets you fly. the amulet "Etoqerek" {Spirit rF- rC++} (4750 gold) [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It makes you vulnerable to fire. It greatly protects you from cold. (-9, 1, D:4) a +0 hand crossbow (19, 4, D:4) 22 stones (-14, 5, D:4) a +0 leather armour (26, 9, D:4) a +0 leather armour (8, 11, D:4) a +0 club (28, 11, D:4) a +0 short sword a +0 chain mail (2, 12, D:4) a +0 robe (12, 12, D:4) 27 stones (26, 20, D:4) a +0 club (36, 21, D:4) a plain deck of summonings (2, 23, D:4) a +1 whip of electrocution (36, 31, D:4) a +0 dagger (5, 33, D:4) a +1 dagger of venom a +0 dagger of venom Level 5 of the Dungeon (0, 0, D:5) a +0 leather armour (11, 8, D:5) a +0 hand axe (15, 9, D:5) a +0 giant spiked club a +0 robe (17, 10, D:5) a +0 leather armour (11, 17, D:5) a +0 ring mail (-21, 47, D:5) a +0 club (-35, 53, D:5) a +2 short sword of venom (-9, 53, D:5) a +0 ring mail (27, 60, D:5) 12 steel sling bullets Level 6 of the Dungeon [Shop] Cissaapt's Jewellery Emporium an uncursed amulet of rage (520 gold) an uncursed ring of protection from magic (325 gold) a cursed ring of teleportation (188 gold) an uncursed amulet of rage (520 gold) an uncursed amulet of stasis (227 gold) a cursed -3 ring of evasion (26 gold) an uncursed amulet of regeneration (390 gold) an uncursed amulet of stasis (227 gold) an uncursed ring of protection from fire (325 gold) an uncursed amulet of regeneration (390 gold) a cursed amulet of inaccuracy (26 gold) the ring "Aphar" {Wiz +Fly Slay-2} (399 gold) [ring of wizardry] It improves your spell success rate. It affects your accuracy and damage with ranged weapons and melee attacks (-2). It lets you fly. (0, 0, D:6) a +0 robe an uncursed amulet of inaccuracy a -1 robe a -3 short sword a scroll of random uselessness (23, 1, D:6) 9 arrows (-4, 9, D:6) a +0 flail (-34, 10, D:6) a throwing net (0, 11, D:6) a +0 ring mail (-34, 12, D:6) a +0 spear (-11, 21, D:6) 29 arrows (-26, 25, D:6) a +0 dagger (-3, 25, D:6) 25 stones (5, 27, D:6) a +0 dagger (-1, 31, D:6) a +0 hand axe (1, 47, D:6) a +0 club (8, 49, D:6) 12 poisoned needles Level 7 of the Dungeon (0, 0, D:7) 12 arrows (10, 0, D:7) a stone a steel sling bullet (10, 1, D:7) a +0 ring mail a +0 hunting sling a +0 dagger (3, 3, D:7) a +0 club (-38, 7, D:7) 21 bolts (-11, 8, D:7) a +0 falchion a +0 chain mail (-3, 18, D:7) a +0 dagger (-26, 21, D:7) a +4 greatsling (1, 21, D:7) a steel sling bullet (2, 21, D:7) a steel sling bullet (4, 22, D:7) 4 steel sling bullets (-28, 23, D:7) a +0 chain mail a +0 hand axe (-9, 24, D:7) 4 steel sling bullets (-28, 25, D:7) a +0 scale mail a +0 trident (-8, 25, D:7) a steel sling bullet (-31, 27, D:7) a +0 mace a +0 ring mail a +0 flail a +0 chain mail (-40, 28, D:7) a +0 robe a +2 halberd of venom (-35, 30, D:7) a +0 club (-4, 31, D:7) a steel sling bullet (-4, 34, D:7) a steel sling bullet Level 8 of the Dungeon [Shop] Uchum's Antique Weapon Shop a +0 falchion (75 gold) the +5 bardiche of Awkwardness {freeze, Dex+1} (350 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+1). a +0 hand crossbow (87 gold) a +0 long sword (87 gold) the +4 Vampire's Tooth {vamp} (2500 gold) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. The Shining One opposes the use of such an evil item. a +0 whip (62 gold) the +3 whip of the Dungeon {vamp, +Fly Int+3} (187 gold) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+3). It lets you fly. The Shining One opposes the use of such an evil item. a +2 hand crossbow of evasion (87 gold) a +0 dagger (50 gold) (0, 0, D:8) a +0 robe (14, 0, D:8) 10 stones (19, 3, D:8) a +0 club (14, 4, D:8) a tomahawk (17, 4, D:8) a tomahawk (22, 4, D:8) a +0 short sword (9, 7, D:8) a +0 robe a cursed +2 battleaxe of electrocution (-10, 10, D:8) a +0 club (12, 15, D:8) a +0 club (13, 17, D:8) a +0 robe (14, 17, D:8) a +0 robe a cursed -3 flail a +0 robe (14, 18, D:8) a cursed -3 flail (15, 21, D:8) a tomahawk (3, 24, D:8) a +0 giant spiked club (-14, 25, D:8) a +0 trident Level 9 of the Dungeon (0, 0, D:9) a potion of confusion (8, 3, D:9) a +0 ring mail (-2, 6, D:9) 10 bolts (8, 13, D:9) an arrow (5, 14, D:9) a +0 shortbow 11 arrows (20, 16, D:9) a +0 leather armour (28, 24, D:9) a +0 trident (20, 25, D:9) a +0 chain mail a +0 long sword (-8, 26, D:9) a +0 robe a +0 flail a +0 club (-7, 26, D:9) a +0 robe (4, 27, D:9) an arrow (-10, 28, D:9) a +0 robe (-11, 30, D:9) a +0 robe a cursed +0 halberd (-10, 30, D:9) a cursed +0 robe (4, 30, D:9) an arrow (5, 31, D:9) an arrow (6, 31, D:9) 11 arrows a +2 shortbow of evasion (10, 31, D:9) 2 arrows (14, 31, D:9) an arrow (33, 42, D:9) a +0 falchion (34, 44, D:9) a +0 shortbow 16 arrows (38, 44, D:9) an arrow (23, 46, D:9) a cursed +0 leather armour (-8, 48, D:9) a +0 short sword a +0 ring mail Level 10 of the Dungeon (0, 0, D:10) a +0 giant club (-26, 4, D:10) a +0 giant club (12, 12, D:10) a +0 whip (37, 12, D:10) a +0 leather armour (-26, 16, D:10) a wand of confusion (15) (0, 16, D:10) the cursed -4 leather armour of Classification {Dex+2} It affects your dexterity (+2). It has a curse placed upon it. a -1 leather armour an uncursed ring of loudness (-12, 17, D:10) a +0 club (13, 17, D:10) a +0 hand axe (13, 18, D:10) a +0 war axe a +0 chain mail (37, 19, D:10) a potion of confusion (0, 21, D:10) a +0 dagger a +0 robe (1, 21, D:10) a +0 dagger a +0 robe (-29, 22, D:10) a +0 chain mail (-8, 23, D:10) a +0 giant club (-12, 27, D:10) a +0 club (15, 27, D:10) 17 stones (35, 30, D:10) 28 stones (8, 31, D:10) a +2 hand axe of venom (-3, 33, D:10) a +0 ring mail (31, 37, D:10) 19 arrows a +0 shortbow (23, 43, D:10) a +0 flail (10, 48, D:10) a cursed -1 shortbow 7 arrows (6, 49, D:10) an arrow (7, 50, D:10) 2 arrows (6, 51, D:10) an arrow (8, 51, D:10) an arrow (1, 52, D:10) 2 stones a wand of magic darts (16) a +1 whip of electrocution a wand of slowing (40) a potion of confusion a +0 robe a +1 scythe of protection (9, 52, D:10) 13 arrows (10, 52, D:10) an arrow Level 11 of the Dungeon [Shop] Yzxenuno's Antique Armour Shop a +2 leather armour of fire resistance (76 gold) a +0 leather armour (76 gold) a +2 mottled dragon armour (1520 gold) a cursed +0 robe (26 gold) a +0 robe (26 gold) a +2 robe of the Archmagi (26 gold) a +0 plate armour of cold resistance (874 gold) the cursed +4 ring mail of the Seven Gods {Dex+1} (342 gold) It affects your dexterity (+1). It has a curse placed upon it. a +0 ring mail (152 gold) a +3 scale mail of poison resistance (152 gold) a +0 robe (26 gold) a +0 plate armour (874 gold) a +0 scale mail (152 gold) (0, 0, D:11) a +0 halberd (2, 0, D:11) a +0 spear (0, 1, D:11) a +0 spear (2, 1, D:11) a +0 spear (12, 1, D:11) a +0 robe a +0 dire flail a +0 robe a +0 dire flail a +0 robe (1, 2, D:11) a +0 spear of pain a +0 scale mail (16, 2, D:11) a +0 whip (22, 3, D:11) a +0 chain mail a +0 flail (22, 6, D:11) a +0 giant club (25, 10, D:11) 18 arrows (24, 11, D:11) a +0 dagger a +0 leather armour (24, 12, D:11) a +0 whip a +0 chain mail a +0 whip a +0 ring mail (22, 14, D:11) a +0 short sword a +0 leather armour (45, 23, D:11) 17 stones (16, 24, D:11) a +0 scale mail (14, 26, D:11) a +1 dagger of venom (26, 33, D:11) a +0 leather armour (27, 38, D:11) a +3 long sword a wand of fire (7) a cursed +1 battleaxe (24, 39, D:11) a +0 hunting sling Level 12 of the Dungeon (0, 0, D:12) 8 tomahawks of returning (1, 0, D:12) 14 gold pieces (2, 0, D:12) 26 gold pieces (0, 1, D:12) 8 gold pieces (1, 1, D:12) a book of Changes (2, 1, D:12) 7 gold pieces (0, 2, D:12) 13 poisoned needles (1, 2, D:12) 11 gold pieces (2, 2, D:12) a +0 pair of boots the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) an uncursed ring of ice a +3 falchion a wand of cold (0) (-19, 5, Lair:1) a +0 trident (-13, 5, Lair:1) 17 stones (21, 12, Lair:1) 4 poisoned needles (-24, 13, Lair:1) a +0 mace (11, 13, Lair:1) a +3 ring mail of cold resistance a mottled dragon hide a +0 cloak of invisibility (12, 13, Lair:1) the +7 spear of Imaatil {antimagic, +Inv} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It lets you turn invisible. a +3 halberd of freezing a +4 quarterstaff of protection (11, 14, Lair:1) a potion of agility 5 potions of flight 2 potions of might 3 potions of brilliance a potion of resistance 3 potions of restore abilities a potion of cancellation 5 potions of curing a potion of berserk rage (12, 14, Lair:1) a +2 great sword of freezing a +0 falchion of slicing (13, 14, Lair:1) a book of Callings a book of Debilitation a book of Minor Magic (11, 15, Lair:1) 2 scrolls of noise 2 scrolls of brand weapon a scroll of immolation 5 scrolls of enchant weapon 4 scrolls of fog a scroll of amnesia 2 scrolls of recharging (13, 15, Lair:1) an uncursed amulet of clarity an uncursed ring of sustain abilities the ring "Soaghiq" {+/*Tele Str-1 Dex+3} [ring of teleportation] It causes random teleportation, and can be evoked to teleport at will. It affects your strength (-1). It affects your dexterity (+3). a cursed ring of teleportation an uncursed amulet of guardian spirit (12, 16, Lair:1) a wand of flame (0) a wand of teleportation (5) a wand of draining (5) (-32, 19, Lair:1) 24 stones (28, 19, Lair:1) a +0 rapier (-35, 24, Lair:1) a +0 long sword (18, 32, Lair:1) a scroll of random uselessness (12, 38, Lair:1) a +0 war axe (-4, 48, Lair:1) 17 stones Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 plate armour (10, 5, Lair:2) a potion of confusion (2, 8, Lair:2) 22 stones (13, 19, Lair:2) a +0 chain mail (4, 22, Lair:2) a +0 ring mail (1, 23, Lair:2) 3 large rocks (-1, 24, Lair:2) a +0 club (16, 34, Lair:2) a +0 leather armour (-7, 36, Lair:2) a +0 quarterstaff Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 war axe (-54, 7, Lair:3) a +0 chain mail (-21, 9, Lair:3) 9 stones (-15, 24, Lair:3) 22 arrows (-2, 25, Lair:3) 10 poisoned needles (-11, 34, Lair:3) a +0 scale mail (-40, 36, Lair:3) 28 arrows (-6, 38, Lair:3) a +1 hunting sling of flaming (-44, 39, Lair:3) a +0 glaive (-43, 40, Lair:3) a +0 robe a +0 mace a +0 flail (-28, 43, Lair:3) a +0 chain mail Level 4 of the Lair of Beasts (0, 0, Lair:4) 22 stones (46, 16, Lair:4) 12 poisoned arrows (22, 23, Lair:4) a +0 scimitar (43, 23, Lair:4) a beef jerky 481 gold pieces the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It enhances your eyesight. It lets you go berserk. (-8, 26, Lair:4) a +0 leather armour (-8, 34, Lair:4) 5 stones (-10, 38, Lair:4) 19 sling bullets (15, 40, Lair:4) an uncursed staff of earth Level 5 of the Lair of Beasts (0, 0, Lair:5) 18 arrows of dispersal (21, 3, Lair:5) 8 curare-tipped needles (56, 7, Lair:5) an uncursed ring of teleportation a -2 ring of strength (48, 39, Lair:5) a -3 rod of the swarm (9/9) (49, 42, Lair:5) a cursed +0 club (53, 46, Lair:5) 19 sling bullets (45, 50, Lair:5) a +0 leather armour Level 6 of the Lair of Beasts (0, 0, Lair:6) a +0 falchion (-17, 3, Lair:6) a scroll of torment (-24, 15, Lair:6) a +0 chain mail (-12, 15, Lair:6) a throwing net (-10, 15, Lair:6) a wand of cold (3) (-17, 16, Lair:6) a fan of gales (-11, 16, Lair:6) a +0 ring mail of cold resistance (-10, 16, Lair:6) 3 throwing nets a +0 morningstar (-29, 21, Lair:6) 27 bolts (8, 29, Lair:6) 11 arrows (-44, 35, Lair:6) 26 arrows (-26, 35, Lair:6) 15 sling bullets (6, 52, Lair:6) 24 stones Level 7 of the Lair of Beasts (0, 0, Lair:7) a +0 shortbow (44, 3, Lair:7) 8 bolts (0, 7, Lair:7) a +0 robe (40, 12, Lair:7) a +0 hand crossbow (24, 16, Lair:7) a scroll of random uselessness (55, 16, Lair:7) a +0 whip (47, 21, Lair:7) 20 sling bullets (17, 39, Lair:7) a +0 ring mail (32, 40, Lair:7) a +0 ring mail (16, 45, Lair:7) 19 stones (6, 53, Lair:7) 14 stones (10, 54, Lair:7) 14 sling bullets (54, 54, Lair:7) a +0 mace Level 8 of the Lair of Beasts (0, 0, Lair:8) 2 curare-tipped needles (-8, 2, Lair:8) 8 poisoned needles (-50, 7, Lair:8) a +0 ring mail (-62, 21, Lair:8) a +0 shortbow (-20, 21, Lair:8) 14 arrows (-23, 22, Lair:8) the -3 pair of boots of Beauty {rN+ Slay-4 SInv} It affects your accuracy and damage with ranged weapons and melee attacks (-4). It protects you from negative energy. It enhances your eyesight. (-22, 22, Lair:8) a +2 centaur barding of stealth (-22, 23, Lair:8) the cursed -4 pair of boots "Threorum" {rC++ Slay+4} It affects your accuracy and damage with ranged weapons and melee attacks (+4). It greatly protects you from cold. It has a curse placed upon it. (-21, 23, Lair:8) a potion of confusion (-4, 25, Lair:8) 6 curare-tipped needles (-23, 41, Lair:8) a +0 arbalest (2, 43, Lair:8) a +0 rapier (-18, 50, Lair:8) a +0 scale mail Level 1 of the Snake Pit (0, 0, Snake:1) a +4 dagger of venom a +0 robe (5, 1, Snake:1) 2 arrows of flame (7, 1, Snake:1) an arrow of flame (11, 1, Snake:1) a +0 longbow a +0 battleaxe 12 arrows of flame a +0 robe (24, 1, Snake:1) a +0 scimitar of venom a +0 robe (29, 1, Snake:1) 2 potions of confusion (0, 2, Snake:1) a +0 flail (25, 7, Snake:1) a +0 trident (15, 10, Snake:1) 14 bolts of flame (-5, 11, Snake:1) a +0 war axe a +0 robe (28, 11, Snake:1) a +0 spear a +2 large shield (25, 15, Snake:1) a +0 mace a +0 robe (3, 27, Snake:1) 4 large rocks Level 2 of the Snake Pit [Shop] Traon's Book Boutique a book of Burglary (1050 gold) a book of Unlife (910 gold) a manual of Staves (1545 gold) a book of the Warp (1260 gold) a book of the Sky (910 gold) a book of Battle (560 gold) a book of Beasts (770 gold) a book of the Sky (910 gold) a book of Wizardry (420 gold) a tome of Destruction (210 gold) (0, 0, Snake:2) a +0 battleaxe (-19, 3, Snake:2) a water moccasin corpse (-4, 4, Snake:2) a +0 hunting sling (-9, 6, Snake:2) a +0 robe (-6, 7, Snake:2) 13 arrows (34, 8, Snake:2) a +0 long sword a +0 robe (26, 9, Snake:2) 2 arrows (28, 9, Snake:2) 3 arrows (26, 11, Snake:2) a +1 halberd (32, 11, Snake:2) 2 arrows (-18, 12, Snake:2) a +0 halberd (4, 12, Snake:2) a +0 trident (23, 14, Snake:2) a +0 shortbow of flaming 20 arrows (20, 21, Snake:2) a +0 lajatang of pain a +0 robe (-23, 23, Snake:2) a +0 flail (-9, 24, Snake:2) a +0 broad axe a +1 plate armour of poison resistance a +0 shield (6, 33, Snake:2) a +0 long sword (-18, 34, Snake:2) a +0 chain mail (-30, 37, Snake:2) a +0 scimitar a naga skeleton (-27, 40, Snake:2) a +0 chain mail (26, 40, Snake:2) a +0 halberd (-5, 42, Snake:2) a +0 chain mail (-29, 46, Snake:2) a +3 spear (-29, 48, Snake:2) a black mamba skeleton (-15, 59, Snake:2) a +2 trident of venom a +0 robe (27, 60, Snake:2) a +0 chain mail Level 3 of the Snake Pit (0, 0, Snake:3) 11 gold pieces (1, 2, Snake:3) a +0 ring mail