Fymir27 Level 1 of the Dungeon (0, 0, D:1) a +0 chain mail (1, 3, D:1) a +0 leather armour (8, 17, D:1) a +0 short sword (9, -1, D:1) a +0 ring mail (10, -8, D:1) a cursed -2 club (19, -13, D:1) a +0 short sword (19, 8, D:1) a +0 robe a +0 dagger (26, -34, D:1) a +0 dagger (27, -3, D:1) a +0 pair of gloves (29, 18, D:1) a +0 short sword (30, 21, D:1) a +0 leather armour (31, -10, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 spear (0, 2, D:2) a +0 hand axe (1, 8, D:2) a +0 club (2, 0, D:2) a +0 mace (2, 2, D:2) a +0 falchion (3, 0, D:2) a +0 club (5, 23, D:2) a +0 dagger (21, 21, D:2) a +0 scale mail (32, 44, D:2) a +0 club (44, 53, D:2) a +0 club (45, 9, D:2) 25 arrows (52, 46, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 whip (4, -1, D:3) a +0 whip (4, 2, D:3) a +0 club (5, -22, D:3) a +0 club (7, 4, D:3) a +0 mace (12, -18, D:3) a +0 club (14, -14, D:3) an uncursed ring of attention (15, -9, D:3) a +0 whip (19, -9, D:3) a +0 robe a +0 dagger (19, -8, D:3) a +0 dagger (22, -5, D:3) a +0 scale mail a +0 hand axe (22, -4, D:3) a +0 club (25, -2, D:3) a +0 war axe (26, -19, D:3) a +0 giant club (36, 8, D:3) a +0 club a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 robe (2, -20, D:4) 2 tomahawks (3, -18, D:4) a +0 short sword (7, -10, D:4) a +0 leather armour a +0 club (8, -10, D:4) a +0 dagger (13, -27, D:4) a +0 club (13, -26, D:4) a +0 leather armour a +0 dagger (27, 20, D:4) a +1 pair of boots Level 5 of the Dungeon (18, 12, D:5) a +2 flail of crushing (26, 3, D:5) a +0 ring mail (26, 21, D:5) a +0 giant club (29, 0, D:5) a +0 long sword (33, 19, D:5) a +0 robe (46, -7, D:5) a +0 battleaxe a +2 chain mail of poison resistance Level 6 of the Dungeon (0, 0, D:6) a +0 club (10, 8, D:6) a +0 leather armour a +2 hand axe of chopping (12, 31, D:6) the +3 war axe of Doom {flame, Dex+7} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+7). (17, 28, D:6) a +0 club (21, 12, D:6) a +0 robe a +0 dagger (22, 13, D:6) a +0 trident (25, 16, D:6) a +0 long sword (42, 18, D:6) a +3 plate armour (42, 52, D:6) a -2 club a +1 whip of venom a +0 dagger (45, 26, D:6) a +0 dagger (45, 50, D:6) a +0 falchion (46, 49, D:6) a +0 flail (46, 50, D:6) a cursed +0 robe Level 7 of the Dungeon (0, 0, D:7) a +0 robe (4, 14, D:7) a +0 short sword a +0 ring mail a +0 hand axe a +0 chain mail (5, 13, D:7) a +0 dagger a +0 robe (21, 11, D:7) a +0 club (29, 16, D:7) a +0 shortbow (40, -2, D:7) a cursed ring of attention (46, 11, D:7) a cursed -2 robe (50, -9, D:7) a +0 dagger (55, 39, D:7) a +0 ring mail Level 8 of the Dungeon (0, 0, D:8) a +0 chain mail (2, 20, D:8) a +0 giant club (3, -5, D:8) a +0 short sword (18, 11, D:8) a +0 giant club (30, 3, D:8) a +0 hand axe (30, 4, D:8) a +0 robe a +4 dagger (31, 4, D:8) a +0 leather armour a +0 flail (31, 5, D:8) a +0 hand axe (38, 2, D:8) a +0 leather armour (39, -8, D:8) a +0 halberd (40, -9, D:8) a cursed -3 shortbow (41, -9, D:8) a +0 club Level 9 of the Dungeon (0, 0, D:9) 17 poisoned needles (2, -23, D:9) a +0 chain mail a +0 club (2, -22, D:9) a +0 war axe (2, -21, D:9) a cursed -1 short sword a +0 robe a +0 dagger a +2 short sword of draining (18, -10, D:9) a +0 giant club (30, 9, D:9) a +0 dagger (32, 0, D:9) a +0 leather armour (33, -2, D:9) 10 gold pieces (33, -1, D:9) 2 potions of haste (33, 0, D:9) 13 gold pieces (33, 5, D:9) a +0 scale mail (34, -25, D:9) a +0 war axe (34, 5, D:9) a +0 robe a +0 giant spiked club (36, -19, D:9) a +0 hand axe (40, -35, D:9) a +0 dagger (40, -21, D:9) a +0 short sword a cursed -2 robe (43, -36, D:9) a +0 dagger (45, -36, D:9) a +0 arbalest a +0 short sword a +0 quarterstaff a +0 plate armour (45, -21, D:9) a +0 mace (46, -19, D:9) a +0 hand axe (47, -23, D:9) a +0 falchion (47, -19, D:9) a +0 chain mail (55, -27, D:9) a +0 dagger (61, -21, D:9) a +0 dagger Level 10 of the Dungeon (0, 0, D:10) a +0 long sword (4, -4, D:10) a +0 rapier (4, 1, D:10) a +0 trident (16, 15, D:10) a +2 plate armour of magic resistance a +0 glaive (17, 13, D:10) a +0 flail (19, 30, D:10) a +0 hand axe a +0 ring mail (20, 13, D:10) a +0 long sword the +1 robe "Tiruez" {rElec rPois rC-} It makes you vulnerable to cold. It insulates you from electricity. It protects you from poison. (24, 24, D:10) a +0 flail (28, -11, D:10) a +0 short sword (29, -4, D:10) a +0 giant club a +0 dire flail (29, 1, D:10) a +0 chain mail (30, 28, D:10) a +0 giant club (unseen) (31, 28, D:10) a +0 robe (31, 31, D:10) a +0 leather armour a +0 club (34, 6, D:10) a +0 leather armour (34, 7, D:10) a +0 helmet (35, 36, D:10) a +0 ring mail (35, 37, D:10) a +0 plate armour a +0 scimitar (36, 1, D:10) a +0 robe (42, 11, D:10) a +0 club (50, -11, D:10) 438 stones (50, 14, D:10) a +0 shortbow Level 11 of the Dungeon [Shop] Haufricw's Antique Armour Emporium the +1 ring mail "Mygozia" {Dex+4} (707 gold) It affects your dexterity (+4). a +0 leather armour (58 gold) a +3 leather armour of cold resistance (696 gold) a +0 centaur barding (667 gold) a +0 scale mail (116 gold) a +0 ring mail (116 gold) a +1 chain mail of magic resistance (478 gold) a +0 chain mail (130 gold) a +0 helmet (130 gold) a cursed +0 scale mail (29 gold) a +0 chain mail (130 gold) a +0 ring mail (116 gold) (0, 0, D:11) a +3 scimitar a +0 robe (1, -3, D:11) a +0 club (3, -3, D:11) a +0 leather armour a +0 mace of protection (4, -6, D:11) a +0 club (4, -4, D:11) a +0 robe a cursed -2 dagger (7, 6, D:11) a +0 rapier (8, 1, D:11) a +0 robe (14, 19, D:11) a +0 plate armour (14, 33, D:11) a +0 ring mail (21, 19, D:11) a scroll of noise (28, -13, D:11) +0 steam dragon scales (35, 22, D:11) a +0 robe (35, 31, D:11) a +3 long sword (36, 20, D:11) a +0 robe a +0 halberd (40, 20, D:11) a +0 robe (49, 7, D:11) a +0 chain mail Level 12 of the Dungeon (0, 0, D:12) a +0 ring mail (3, 11, D:12) a +0 mace (7, -6, D:12) a +0 morningstar (9, 7, D:12) 15 poisoned needles (9, 11, D:12) a +0 long sword (11, 21, D:12) a scroll of identify (16, -1, D:12) a +0 whip 13 gold pieces (19, -7, D:12) a +0 giant club (19, 19, D:12) a +2 flail of protection (20, -7, D:12) a +3 scimitar a +0 chain mail (25, -4, D:12) a +0 leather armour (unseen) (25, 3, D:12) a scroll of fog (29, 10, D:12) a +0 whip (40, -6, D:12) a +0 dagger (unseen) Level 13 of the Dungeon (0, 0, D:13) 16 stones (0, 1, D:13) 5 large rocks the Ecumenical Temple Level 1 of the Lair of Beasts (1, 39, Lair:1) a +0 robe (31, 29, Lair:1) 25 stones (33, 28, Lair:1) a +0 leather armour (45, 40, Lair:1) a potion of mutation an uncursed staff of cold (50, 23, Lair:1) a scarf of spirit shield (52, 36, Lair:1) 18 stones (57, 45, Lair:1) a +0 hunting sling (58, 24, Lair:1) a +0 chain mail Level 2 of the Lair of Beasts (0, 0, Lair:2) 20 stones (18, 16, Lair:2) a +0 chain mail (19, 24, Lair:2) 16 stones (34, 35, Lair:2) a +0 club (38, 42, Lair:2) a +0 rapier (50, 16, Lair:2) a scroll of noise (51, 2, Lair:2) a cursed +0 hand axe (53, 19, Lair:2) a +0 spear