GOR Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (2, -15, D:1) 13 stones (6, -23, D:1) a +0 whip (10, -12, D:1) a +0 club (12, -28, D:1) a cursed +0 club (20, -32, D:1) a +0 short sword (41, -2, D:1) 21 sling bullets (47, -21, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (4, 7, D:2) a +0 club (6, 16, D:2) a +0 dagger (20, 9, D:2) a cursed -1 club (24, 18, D:2) a +0 hunting sling (26, 21, D:2) a +0 robe (29, 30, D:2) a +0 dagger (32, 2, D:2) a +0 trident (36, -4, D:2) a +0 dagger (37, -7, D:2) a +0 leather armour (39, -11, D:2) a +0 club (39, -6, D:2) 23 sling bullets (45, 2, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 whip (1, 0, D:3) a +0 club a +2 hunting sling of freezing (2, 0, D:3) a +0 club a +0 leather armour (3, -1, D:3) a +0 short sword of draining (4, -1, D:3) a +0 spear a +0 halberd a +0 whip a +0 club (20, 16, D:3) a +0 war axe a +0 scale mail a +0 whip a +0 ring mail (21, 16, D:3) a +0 dagger a +0 leather armour a +0 club (30, 11, D:3) a +4 scale mail (30, 31, D:3) a +0 leather armour (32, -13, D:3) a cursed -1 club (34, -1, D:3) a +0 dagger (36, -12, D:3) a +0 pair of boots (36, -2, D:3) 2 needles of sleeping (36, -1, D:3) a +0 club (36, 20, D:3) a +3 quarterstaff of chaos a +0 cloak (37, 17, D:3) a +0 mace (47, -4, D:3) a +0 short sword a +0 leather armour (47, -3, D:3) a +0 whip a +0 ring mail Level 4 of the Dungeon [Shop] Siepnute's Jewellery Emporium (Shop contents are unknown) (0, 0, D:4) a frilled lizard corpse (1, 28, D:4) a worker ant corpse (3, -1, D:4) a +0 dagger (3, 3, D:4) 17 bolts (3, 28, D:4) 2 stones (5, 5, D:4) 9 stones (5, 28, D:4) a stone (8, 28, D:4) a +0 quarterstaff (15, 6, D:4) the +8 flail of Purpose {flame, rN+ SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. It lets you see invisible. (17, 20, D:4) 6 tomahawks of returning (25, 28, D:4) an adder skeleton (25, 34, D:4) a stone