Gabide the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +3 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (60, 36, D) a +4 hand axe of freezing (60, 37, D) a book of Battle (60, 38, D) a +0 mace (unseen) (61, 0, D) a +1 ring mail of magic resistance (61, 26, D) an uncursed ring of stealth (61, 36, D) a +0 robe (61, 37, D) a +4 ring mail of magic resistance (61, 40, D) a +0 glaive (61, 41, D) a +0 long sword (62, 0, D) a +3 glaive of chopping (62, 1, D) the +2 short sword of Extremism {vamp, rC+ rN+ MR+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from cold. It protects you from negative energy. It affects your resistance to hostile enchantments. (62, 9, D) the +4 shield "Cimy" {Regen+ Int+3 Stlth+} It affects your intelligence (+3). It increases your rate of regeneration. It makes you more stealthy. (62, 17, D) a Young Poisoner's Handbook (62, 20, D) a +0 spear (unseen) (62, 21, D) a wolf corpse (skeletalised by now) (62, 22, D) a wolf corpse (skeletalised by now) (62, 26, D) an uncursed staff of wizardry (62, 27, D) a +5 longbow of velocity (62, 32, D) a +0 rapier (unseen) (62, 36, D) an uncursed staff of air (62, 37, D) the +5 hand axe of Guilt {chop, -Tele rElec rC+++ Str-5 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (-5). It renders you almost immune to cold. It insulates you from electricity. It prevents most forms of teleportation. It makes you more stealthy. (62, 38, D) a +0 battleaxe (unseen) (63, 0, D) the +0 robe of Zechog {rC- MR+++ Dex-3 Stlth+} It affects your dexterity (-3). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It makes you more stealthy. (63, 8, D) an uncursed staff of summoning (63, 11, D) a +2 quarterstaff of protection (63, 16, D) an uncursed staff of fire (63, 17, D) a +2 shortbow of flaming (63, 20, D) a +0 spear (63, 21, D) a +0 quarterstaff a +0 robe a spriggan corpse (skeletalised by now) (63, 26, D) a +4 quarterstaff of protection (63, 27, D) a lamp of fire (63, 32, D) a +0 short sword a +0 robe a wolf corpse (63, 36, D) a sack of spiders (63, 37, D) a +0 dagger (64, 21, D) a black bear corpse (skeletalised by now) (64, 26, D) the ring "Kuheseh" {Wiz rN+} [ring of wizardry] It improves your spell success rate. It protects you from negative energy. (64, 27, D) a +6 giant spiked club (64, 32, D) a black bear corpse (still there?) a wolf corpse (still there?) (65, 26, D) a phial of floods (67, 0, D) the Tome of the Scorching Escort Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Summon Demon Summoning 5 c - Ring of Flames Charms/Fire 7 d - Summon Hydra Summoning 7 (69, 0, D) a +2 plate armour of magic resistance (69, 28, D) a +1 hand crossbow of velocity (70, 9, D) a +1 glaive of protection (70, 36, D) an uncursed ring of flight (70, 37, D) a book of Spatial Translocations (71, 8, D) a +2 rapier of holy wrath (71, 16, D) an uncursed ring of stealth (71, 17, D) a +0 rapier (71, 26, D) a +3 plate armour of cold resistance (71, 27, D) a phial of floods (71, 36, D) a +3 leather armour of magic resistance (71, 37, D) an uncursed staff of summoning (72, 8, D) a cursed amulet of inaccuracy (72, 9, D) an uncursed staff of death (72, 16, D) a +0 rapier (72, 17, D) a +1 rapier of freezing (72, 22, D) an uncursed staff of death a +0 robe (72, 26, D) a lamp of fire (72, 27, D) the +11 glaive "Ykebo" {chop, rElec rN+ MP+9 Int-2} It inflicts extra damage upon your enemies. It affects your intelligence (-2). It insulates you from electricity. It protects you from negative energy. It affects your magic capacity (+9). (72, 36, D) an uncursed staff of fire (72, 37, D) a crystal ball of energy (73, 1, D) an uncursed ring of poison resistance (73, 16, D) a +1 morningstar of protection (73, 17, D) a +0 dagger (73, 22, D) a +2 flail of protection (unseen) (73, 23, D) a +2 dagger of electrocution (unseen) (73, 26, D) the +7 great mace of Doom {vamp, rElec Int+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+3). It insulates you from electricity. (73, 36, D) the +5 dagger of the Trees {elec, Fragile MP+9 Str+6 Dex-4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+6). It affects your dexterity (-4). It affects your magic capacity (+9). It will be destroyed if unequipped. (73, 37, D) a +1 plate armour of fire resistance