Gabide Level 1 of the Dungeon (0, 0, D:1) a +0 robe (14, 20, D:1) a +0 dagger 3 stones (29, -29, D:1) a +0 robe (30, -21, D:1) a +0 robe (38, 8, D:1) 2 stones (40, 16, D:1) a +0 club (50, -20, D:1) a +0 dagger (54, 4, D:1) a +0 chain mail Level 2 of the Dungeon (31, 9, D:2) a +0 club (41, 50, D:2) a +0 whip (45, 33, D:2) a +0 whip 4 stones (48, 53, D:2) a +0 mace (49, 19, D:2) 4 stones a +0 whip Level 3 of the Dungeon (5, 0, D:3) a +0 dagger (8, -31, D:3) a +0 short sword a stone (29, 5, D:3) a scroll of noise (35, -43, D:3) a +0 spear (40, 3, D:3) a +0 short sword 4 stones (42, -21, D:3) a +0 robe (43, -29, D:3) a +0 club (54, -1, D:3) a +0 dagger a +0 short sword (55, -6, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 short sword (2, 8, D:4) a +0 dagger (4, 6, D:4) 2 stones a +0 club (9, -24, D:4) a +0 whip 5 poisoned darts (13, -12, D:4) a +0 dagger (18, -27, D:4) 6 stones (33, 15, D:4) a +0 leather armour a +0 mace Level 5 of the Dungeon (0, 0, D:5) 6 stones (4, 14, D:5) 3 stones (14, -5, D:5) a +0 quarterstaff (21, 7, D:5) a +4 vampiric falchion 2 boomerangs (23, 19, D:5) a +0 hand axe a +0 mace a +0 leather armour a +0 whip a +0 leather armour a +0 whip (24, 19, D:5) a +0 leather armour (26, 31, D:5) a +1 robe (27, 24, D:5) a scroll of immolation (28, 22, D:5) a +0 quarterstaff (38, 25, D:5) a +0 short sword (42, 25, D:5) a +0 hand axe (47, 13, D:5) a +0 mace (49, 9, D:5) a +0 ring mail a +0 flail (49, 12, D:5) a +0 hand axe (49, 17, D:5) a +0 giant spiked club (50, 9, D:5) a +0 ring mail a +0 club (51, 9, D:5) a +0 robe a +1 dagger of venom Level 6 of the Dungeon (0, 0, D:6) the +8 demon blade "Leech" {vamp, Harm Drain rN+} It heals its wielder for a portion of the damage dealt every time it strikes a living foe. rN: It protects you from negative energy. Drain: It drains your maximum health when unequipped. Harm: It increases damage dealt and taken. Elyvilon disapproves of the use of such an item. (9, 20, D:6) a +0 trident (23, 53, D:6) a +3 leather armour (26, 34, D:6) 4 stones (26, 35, D:6) a +0 giant club (28, 8, D:6) a +0 falchion (33, 10, D:6) a scroll of amnesia (34, 11, D:6) a scroll of teleportation (46, 22, D:6) a +1 pair of boots (48, 43, D:6) 6 stones (53, -5, D:6) a +0 short sword (65, 20, D:6) a +4 short sword a +0 robe (66, 22, D:6) a +2 flail a +0 robe a +0 mace a +0 robe Level 7 of the Dungeon (0, 0, D:7) a +0 chain mail (3, 9, D:7) a +0 ring mail (4, 17, D:7) the +7 quarterstaff of the Mushroom {spect, Dex+7} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Dex: It affects your dexterity (+7). (6, 29, D:7) a +0 falchion a +0 robe (8, 27, D:7) a +0 flail a +0 robe (9, 16, D:7) a +0 club (16, 34, D:7) a +0 spear (17, 32, D:7) a +0 cloak (17, 33, D:7) a +0 halberd (17, 35, D:7) the +10 spear "Pahil" {drain, rF+} A truly terrible weapon, it drains the life of any living foe it strikes. rF: It protects you from fire. Elyvilon disapproves of the use of such an item. (18, 34, D:7) a +0 spear (20, 6, D:7) a +0 dagger (23, -9, D:7) a +0 quarterstaff (36, 19, D:7) a +0 chain mail (38, 19, D:7) a +2 mace of holy wrath a +0 leather armour (39, 18, D:7) a +0 flail a +0 scale mail (39, 30, D:7) a +0 shortbow (41, 15, D:7) a +0 scale mail