Dungeon Crawl Stone Soup version 0.32.0 (webtiles) character file. Game seed: 2988048235223567207 270 Gabide the Conjurer (level 5, -3/45 HPs) Began as a Demigod Conjurer on Aug 31, 2024. Slain by Terence ... wielding a +2 flail of protection (6 damage) ... on level 3 of the Dungeon. The game lasted 00:04:52 (2770 turns). Gabide the Conjurer (Demigod Conjurer) Turns: 2770, Time: 00:04:52 Health: -3/45 AC: 2 Str: 8 XL: 5 Next: 69% Magic: 0/12 EV: 11 Int: 24 God: Gold: 169 SH: 0 Dex: 12 Spells: 7/10 levels left rFire . . . a - +2 short sword (drain) rCold . . . (no shield) rNeg + . . b - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - ring of positive energy HPRegen 0.27/turn (no ring) MPRegen 0.13/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 169 gold pieces. Inventory: Hand Weapons a - a +2 short sword of draining (weapon) Armour b - a +0 robe (worn) Jewellery c - a ring of positive energy (left hand) Scrolls d - a scroll of teleportation g - 2 scrolls of identify {unknown} h - a scroll of immolation {unknown} i - a scroll of fog {unknown} Potions e - a potion of mutation {unknown} f - a potion of curing {unknown} j - a potion of berserk rage {unknown} k - a potion of degeneration {unknown} l - a potion of enlightenment {unknown} Skills: - Level 3.0 Fighting - Level 3.0 Dodging + Level 2.7 Stealth - Level 3.0 Spellcasting - Level 4.0 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 12% N/A 11% 1 Confusing Touch Hex 3% N/A 32% 3 Vampiric Draining Necr 3% 2d6 32% 3 Fulminant Prism Conj/Alch 6% 3d6 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Terence is moderately wounded. Terence barely misses you. The searing ray hits Terence but does no damage. Terence is moderately wounded. Terence barely misses you. The searing ray hits Terence. Terence is moderately wounded. You finish channelling your searing ray. Terence bares his teeth. Terence closely misses you. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You closely miss Terence. Terence is moderately wounded. Terence hits you with a +2 flail of protection! You hit Terence but do no damage. You drain Terence. Terence is heavily wounded. Terence hits you with a +2 flail of protection! You hit Terence. You drain Terence. Terence is almost dead. Terence hits you with a +2 flail of protection! * * * LOW HITPOINT WARNING * * * Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +2 flail of protection and wearing a +0 scale mail (almost dead, heavily drained, 81% to hit) The searing ray hits Terence. Terence is almost dead. (Press . to maintain the ray.) Terence closely misses you. You barely miss Terence. Terence is almost dead. Terence hits you with a +2 flail of protection! * * * LOW HITPOINT WARNING * * * Okay, then. Okay, then. You hit Terence but do no damage. Terence is almost dead. Terence hits you with a +2 flail of protection. You die... Terence says, "And stay out!" #.##.# #................# #.##.# ######.####..#.... #.##.# #.# ##...### #.##.##### #.# ##.#... #.......†####.# #.#... ####..........# #..... #####.###### #..... #.# #..... #@# #.#... #@# #######.#... #.#####........... #.#..........<##.. #.#.###.####### .. #...@...# #.# . #.####### #.# #.# #(# #.# You could see Terence (very drained). Vanquished Creatures Sigmund (D:2) Natasha (D:3) 3 adders A dart slug (D:2) 2 orcs (D:3) 4 ball pythons 4 endoplasms 4 goblins A hobgoblin (D:3) 11 kobolds 3 quokkas (D:1) 3 bats 3 frilled lizards 6 rats 47 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gabide the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 299 | D:1 | Reached XP level 2. HP: 16/22 MP: 0/7 301 | D:1 | Reached skill level 1 in Fighting 1263 | D:2 | Noticed Sigmund 1307 | D:1 | Reached XP level 3. HP: 16/29 MP: 2/8 1361 | D:1 | Learned a level 2 spell: Searing Ray 1618 | D:2 | Killed Sigmund 1619 | D:2 | Reached skill level 4 in Conjurations 1619 | D:2 | Reached XP level 4. HP: 38/38 MP: 0/11 1619 | D:2 | Reached XP level 5. HP: 45/45 MP: 0/12 2537 | D:3 | Noticed Natasha 2541 | D:3 | Killed Natasha 2751 | D:3 | Noticed Terence 2770 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_rings, layout_loops_ring D:2: layout_rooms, lexackson_kobold_supper, uniq_sigmund D:3: layout_loops_ring, marbit_many_paths, uniq_natasha, uniq_terence Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 2 3 | 3.0 Dodging | 2 3 | 3.0 Stealth | 2 | 2.7 Fighting | 2 3 | 3.0 Conjurations | 4 | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 8 | || 8 Dagger | 8 | || 8 Short sword | | 5 || 5 Cast: Magic Dart | 51 | || 51 Searing Ray | 6 | 23 || 29 Use: Potion | 1 | || 1 Scroll | 1 | || 1 Armour: Robe | 23 | 9 || 32 Dodge: Dodged | 27 | 9 || 36