Gains Level 1 of the Dungeon (0, 0, D:1) a +0 club (17, 0, D:1) 16 stones (14, 4, D:1) 19 stones (32, 9, D:1) a +0 leather armour (28, 12, D:1) a stone (28, 13, D:1) a stone (26, 14, D:1) a stone (25, 15, D:1) a stone 17 arrows (22, 16, D:1) a +0 dagger a stone (-10, 19, D:1) a +0 hunting sling (23, 22, D:1) 23 arrows of flame (15, 26, D:1) a stone Level 2 of the Dungeon (11, 3, D:2) a +0 short sword (21, 6, D:2) 3 needles of slowing (-1, 8, D:2) a +0 dagger (21, 8, D:2) a +0 hunting sling 9 stones (20, 9, D:2) a +0 club (22, 9, D:2) a +0 club (21, 10, D:2) 2 stones (21, 11, D:2) a stone (20, 12, D:2) a +0 short sword (21, 13, D:2) a +0 club (11, 15, D:2) 17 stones (42, 15, D:2) a +0 dagger (41, 16, D:2) a +0 ring mail (23, 21, D:2) 16 stones (28, 30, D:2) a +0 club (23, 37, D:2) a stone (28, 37, D:2) 3 stones (14, 38, D:2) a +0 leather armour (29, 52, D:2) 18 sling bullets (42, 53, D:2) 10 bolts Level 3 of the Dungeon (0, 0, D:3) 15 bolts (7, 0, D:3) a +0 hand axe (15, 7, D:3) a +0 club (-17, 9, D:3) a +0 large shield (9, 13, D:3) a +0 hand axe (7, 15, D:3) a +0 club (-15, 20, D:3) a +0 robe (2, 20, D:3) 31 arrows (13, 20, D:3) 18 arrows (-14, 22, D:3) a +0 club a +0 chain mail a +0 dagger of speed (-11, 23, D:3) a stone (-10, 23, D:3) a stone (-4, 27, D:3) 24 arrows (-2, 28, D:3) a cursed +0 robe (-1, 33, D:3) a +0 club a +0 dagger a +0 robe a +0 whip (-1, 34, D:3) a +0 short sword (-1, 41, D:3) a +0 dagger a cursed +0 robe (12, 41, D:3) a +0 flail a +0 chain mail (-1, 42, D:3) a +0 ring mail (0, 42, D:3) a +0 flail (10, 42, D:3) a cursed -3 dagger a +0 robe (12, 42, D:3) a +0 flail a +0 leather armour (12, 43, D:3) 23 arrows Level 4 of the Dungeon [Shop] Weecank's Weapon Shop 6 javelins (52 gold) a +0 falchion (33 gold) 4 arrows of frost (22 gold) the +9 flail of Precise Incision {crush, +Fly rF+ Int+4} (821 gold) It inflicts extra damage upon your enemies. It affects your intelligence (+4). It protects you from fire. It lets you fly. a +0 quarterstaff (44 gold) the +2 hand crossbow of Qiniomal {velocity, Str+2} (290 gold) Any bolt fired from it inflicts extra damage. It affects your strength (+2). a +0 club (11 gold) 9 bolts (19 gold) (0, 0, D:4) a +0 ring mail (-2, 1, D:4) a +0 club an uncursed amulet of rage (33, 1, D:4) a tomahawk (-5, 2, D:4) a +0 buckler (34, 2, D:4) a tomahawk (35, 2, D:4) a +0 short sword a +0 scale mail (36, 2, D:4) a +0 halberd (34, 3, D:4) a +0 club a +0 falchion of slicing (35, 3, D:4) a +0 ring mail (36, 3, D:4) a +0 spear (21, 9, D:4) a +0 club (20, 14, D:4) a +0 leather armour (18, 26, D:4) a +0 club (17, 28, D:4) 3 tomahawks of returning a +0 flail a +0 club (18, 28, D:4) a +0 short sword a +0 leather armour (16, 29, D:4) a +0 club (17, 29, D:4) a +0 dagger a +0 robe (-8, 36, D:4) a +0 club Level 5 of the Dungeon (13, 8, D:5) a +0 leather armour (-12, 13, D:5) a +0 rapier a +3 leather armour of positive energy (-22, 21, D:5) 12 poisoned needles (-12, 21, D:5) a +0 short sword (-37, 30, D:5) a +0 short sword (4, 41, D:5) 12 stones (1, 44, D:5) a +0 ring mail (-13, 50, D:5) a +0 short sword Level 6 of the Dungeon (0, 0, D:6) a +0 whip (-8, 1, D:6) 22 stones (12, 6, D:6) a +0 robe (39, 7, D:6) a +0 falchion (-9, 13, D:6) a cursed -3 short sword a +0 hand crossbow 13 bolts (-11, 17, D:6) a +0 scale mail (-10, 17, D:6) 19 arrows (-12, 23, D:6) a +0 scythe a +0 robe (20, 30, D:6) 6 javelins (-4, 33, D:6) a +0 shortbow 9 arrows (10, 34, D:6) a +0 club (3, 35, D:6) a silver tomahawk (10, 35, D:6) a +0 whip a +0 whip (16, 35, D:6) 15 poisoned arrows (-3, 36, D:6) an arrow (9, 36, D:6) a +0 club a +0 leather armour (14, 37, D:6) a +0 ring mail (1, 38, D:6) a +0 club (2, 39, D:6) a +0 flail 2 silver tomahawks a +0 chain mail (3, 39, D:6) a +0 dagger a +0 leather armour a +0 dagger a cursed +0 robe (-1, 40, D:6) a cursed +2 mace a +0 robe (39, 41, D:6) a +0 leather armour (-3, 42, D:6) a +2 great sword of freezing a +0 robe (-3, 43, D:6) a +3 spear a +0 robe (45, 45, D:6) 13 arrows (0, 47, D:6) a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) an ice dragon hide (12, 1, D:7) a cursed +0 plate armour (22, 4, D:7) a +0 dagger a +0 dagger a +0 robe (22, 5, D:7) a +0 glaive a +0 plate armour (22, 6, D:7) a +0 short sword (-19, 7, D:7) a +0 giant club (-6, 7, D:7) a +0 spear (22, 7, D:7) 3 poisoned javelins (-6, 14, D:7) an arrow (-8, 15, D:7) an arrow (-9, 16, D:7) a +0 shortbow 18 arrows (-25, 21, D:7) 2 steel javelins (9, 24, D:7) a +0 dagger (11, 27, D:7) a +0 trident a +0 robe (22, 30, D:7) a +1 dagger of venom a +0 robe a +0 short sword a cursed -3 dagger 3 stones a +0 whip a +0 club (14, 31, D:7) a +3 morningstar of freezing a +0 robe (22, 31, D:7) a +0 short sword 2 stones (22, 32, D:7) a +0 hand axe (15, 33, D:7) a +0 club (16, 33, D:7) a cursed -2 leather armour (22, 33, D:7) a +0 dagger a cursed +0 robe a +0 hand axe (22, 34, D:7) a +0 scimitar (-24, 36, D:7) a cursed +2 great sword a +0 robe a +0 short sword a +0 robe a cursed +0 flail a +0 robe (20, 36, D:7) a +0 hand axe a +0 leather armour (22, 36, D:7) 2 stones (-20, 46, D:7) a wand of magic darts (13) (-16, 46, D:7) a +0 robe (-3, 48, D:7) a +3 dagger a cursed -1 hunting sling 13 poisoned sling bullets a +0 club a +0 scimitar a +0 chain mail (-2, 48, D:7) a cursed -3 flail 2 stones (-1, 48, D:7) 2 stones (0, 48, D:7) a +0 giant club (-3, 49, D:7) a cursed -1 club (-1, 49, D:7) a +0 whip Level 8 of the Dungeon (-27, 8, D:8) a +0 trident (-20, 22, D:8) 26 stones (-11, 32, D:8) a +0 dagger (-15, 33, D:8) 5 gold pieces (17, 46, D:8) a +0 short sword 24 arrows (-17, 52, D:8) a +0 dire flail a +0 chain mail (-17, 53, D:8) a +0 dagger a +0 robe a +0 club a +0 scale mail Level 9 of the Dungeon (0, 0, D:9) a +0 flail (-43, 4, D:9) a +0 leather armour 12 gold pieces a +0 hand axe an orc corpse (-42, 4, D:9) a +0 leather armour a +0 war axe a +0 chain mail an orc corpse (-38, 5, D:9) an adder corpse (-24, 9, D:9) an iguana corpse (-37, 10, D:9) a +0 chain mail (-31, 11, D:9) the +9 hunting sling of Quarrel {flame, *Contam rC++ Int+2 Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It greatly protects you from cold. It causes magical contamination when unequipped. It makes you more stealthy. (-23, 13, D:9) a +0 mace a +0 leather armour (-21, 22, D:9) a disc of storms (-9, 22, D:9) a +0 mace (-43, 28, D:9) a +0 war axe (-5, 35, D:9) a bat corpse (skeletalised by now) (12, 36, D:9) a +0 centaur barding (-4, 37, D:9) a +0 ring mail a +0 short sword a +0 club (-4, 38, D:9) a +0 club a +0 leather armour