Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 2820378594153326824 67 GalacticEarthMage the Conjurer (level 4, -3/24 HPs) Began as a Tengu Conjurer on Mar 21, 2025. Slain by an orc priest ... wielding a +0 whip (7 damage) ... on level 5 of the Dungeon. The game lasted 00:05:06 (1633 turns). GalacticEarthMage the Conjurer (Tengu Conjurer) Turns: 1633, Time: 00:05:07 Health: -3/24 AC: 0 Str: 8 XL: 4 Next: 18% Magic: 4/8 EV: 11 Int: 20 God: Gold: 102 SH: 0 Dex: 12 Spells: 4/7 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (no body armour) rPois . (helmet restricted) rElec . m - scarf {+Inv} rCorr . (no gloves) SInv . (boots unavailable) Will ..... c - amulet of faith Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: acrobat, faith @: very slightly contaminated A: beak, talons 3, acrobatic a: Convert to Beogh, Evoke Invisibility You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 102 gold pieces. Inventory: Armour a - a +1 robe m - a scarf of invisibility (worn) Jewellery c - an amulet of faith (around neck) Scrolls h - a scroll of poison k - 3 scrolls of torment Potions i - a potion of lignification {unknown} j - a potion of attraction {unknown} l - a potion of invisibility {unknown} o - 2 potions of haste {unknown} Skills: * Level 2.6 Dodging - Level 2.1 Stealth + Level 2.4 Spellcasting + Level 6.7 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 4% 2d5 22% 2 Flame Wave Conj/Fire 16% 2d7 36% 4 Fulminant Prism Conj/Alch 8% 3d6 36% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 36% 4 Summon Cactus Giant Summ 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Shops: D:4 ( Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History (Press . to maintain the ray.) The orc priest begins to cast a cantrip, but forgets the words! The orc priest completely misses you. Things that are here: a +0 dagger; a +0 scale mail Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 whip and wearing a +0 leather armour (79% to hit) The searing ray hits the orc priest. The orc priest is moderately wounded. (Press . to maintain the ray.) The orc priest invokes the aid of Beogh against you. Pain shoots through your body! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You don't have enough magic to cast this spell. Unknown command. You can't go down here! You don't have enough magic to cast this spell. Okay, then. It was a potion of curing. You feel better. The orc priest calls down the wrath of Beogh upon you. Pain shoots through your body! Magic courses through your body. The orc priest closely misses you. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 whip and wearing a +0 leather armour (moderately wounded, 79% to hit) The searing ray hits the orc priest! The orc priest is severely wounded. (Press . to maintain the ray.) The orc priest hits you with a +0 whip! * * * LOW HITPOINT WARNING * * * Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 whip and wearing a +0 leather armour (severely wounded, 79% to hit) The searing ray hits the orc priest but does no damage. The orc priest is severely wounded. (Press . to maintain the ray.) The orc priest hits you with a +0 whip! You die... #. #. #.### #.#.# # #.#.# ... #.#.##+## #....#.#.....### .......@<....... #....#.#o.#####. #.# #....# #....# .>...# .###..# $< #..# .. #..# You could see an orc priest. Vanquished Creatures Jessica (D:2) An adder (D:2) 3 dart slugs An orc (D:5) 3 bats An endoplasm (D:2) 2 goblins (D:1) 3 hobgoblins 2 quokkas 3 ball pythons 3 frilled lizards 2 kobolds A rat (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | GalacticEarthMage the Tengu Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 404 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/6 1156 | D:2 | Reached skill level 6 in Conjurations 1177 | D:2 | Reached XP level 3. HP: 15/19 MP: 3/7 1261 | D:2 | Learned a level 2 spell: Searing Ray 1412 | D:2 | Noticed Jessica 1417 | D:2 | Killed Jessica 1480 | D:2 | Reached XP level 4. HP: 24/24 MP: 5/8 1604 | D:2 | You fall into a shaft and drop 2 floors! 1619 | D:4 | Found Qamn's Antique Weapon Shoppe. 1624 | D:5 | Entered Level 5 of the Dungeon 1633 | D:5 | Slain by an orc priest Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_b, layout_basic, serial_corexii_hall, corexii_hall_statues_deadend, chequers_hall_statues_corner_a, chequers_hall_statues_wall_a, chequers_hall_statues_corner_a D:2: layout_basic, uniq_crazy_yiuf_cottage, uniq_terence, uniq_jessica D:4: minmay_inner_zag, layout_basic, serial_shops, shop_fountains, kennysheep_generic_room_3 D:5: layout_basic, minmay_misc_feat_square, saegor_snake_ambush Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 6 | 6.7 Dodging | | 2.6 Stealth | | 2.1 Spellcasting | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 4 | 2 || 6 Kick | 1 | 1 || 2 Peck | 1 | || 1 Cast: Magic Dart | 37 | 6 || 43 Searing Ray | | 6 || 6 Use: Scroll | | 6 || 6 Potion | | 4 || 4 Armour: Robe | 4 | || 4 Skin | | 10 || 10 Dodge: Dodged | 4 | 15 || 19