Galdon Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (11, -32, D:1) a +0 club (11, -19, D:1) a +0 hunting sling (27, 4, D:1) a +0 dagger (28, -26, D:1) a +0 scale mail (37, -47, D:1) a +0 robe (38, -36, D:1) a +0 club (39, -49, D:1) a +1 vampiric hand axe (40, -9, D:1) a +0 hunting sling (41, -36, D:1) a +0 dagger (44, -38, D:1) a +0 hunting sling (48, -25, D:1) a +0 short sword (48, -19, D:1) a +0 dagger (48, -2, D:1) 24 arrows (53, -27, D:1) a +0 club (53, -20, D:1) a cursed -2 club (53, -19, D:1) a +0 dagger a +0 dagger (56, -24, D:1) a +0 club (60, -46, D:1) a +0 dagger (65, -49, D:1) a poisoned needle (68, -5, D:1) 11 sling bullets Level 2 of the Dungeon (31, 17, D:2) a +0 dagger (35, 1, D:2) a +0 hand axe (36, -23, D:2) a +0 scale mail (48, -20, D:2) a +0 whip (51, -20, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a +0 robe (0, 1, D:3) a cursed +0 dagger a cursed +0 robe (3, 2, D:3) a +0 hand axe (11, -30, D:3) a +0 dagger (20, 8, D:3) a +0 giant club (24, -28, D:3) a +0 dagger (24, -23, D:3) a +0 leather armour (25, -25, D:3) a +0 whip a +0 club a +0 halberd (27, -15, D:3) a +0 hand axe Level 4 of the Dungeon (0, 0, D:4) the +6 mace "Xyva" {antimagic, rElec rC- rN+ Str+4} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+4). It makes you vulnerable to cold. It insulates you from electricity. It protects you from negative energy. (2, 17, D:4) a +0 hand axe (6, 16, D:4) a +0 ring mail (14, -16, D:4) 33 bolts (26, 8, D:4) 16 arrows (30, 14, D:4) 19 sling bullets (31, 13, D:4) a +0 falchion (33, 9, D:4) a +0 hand axe (37, 12, D:4) a +0 quarterstaff Level 5 of the Dungeon (8, -17, D:5) a +0 giant club (9, -26, D:5) a +0 whip a +0 leather armour (10, -4, D:5) a +0 club (10, 13, D:5) a poisoned needle (11, 11, D:5) a poisoned needle (12, -3, D:5) a +0 flail (unseen)