Gall2222 Level 1 of the Dungeon (16, -31, D:1) 17 bolts (27, -8, D:1) a +0 robe (38, -26, D:1) a +0 club (41, -31, D:1) 21 stones (43, -28, D:1) a +0 chain mail (44, -8, D:1) a cursed -1 hand axe (48, -7, D:1) a +0 short sword (49, -9, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a cursed -1 dagger (3, 45, D:2) a +0 leather armour (4, 5, D:2) a +0 dagger (11, 10, D:2) a +0 scale mail (17, -3, D:2) 3 gold pieces (18, -2, D:2) a scroll of identify (19, -1, D:2) 13 gold pieces (19, 22, D:2) a +0 helmet (24, -8, D:2) a +0 dagger (24, 30, D:2) 15 stones (25, 8, D:2) 18 stones (40, 0, D:2) a +0 club (44, 15, D:2) a +0 ring mail (54, 10, D:2) a stone (55, 18, D:2) a +0 short sword a stone a +0 club (56, 8, D:2) 2 stones Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (10, -8, D:3) a cursed -1 club (12, 7, D:3) a +0 club (14, 33, D:3) a +0 mace (23, 6, D:3) a +0 dagger (29, 1, D:3) a +0 robe (34, 32, D:3) a +0 robe (38, 43, D:3) a +0 long sword a +0 whip (42, 21, D:3) a stone (44, 1, D:3) a +0 scale mail (45, 21, D:3) 2 stones (46, 21, D:3) a stone (47, 6, D:3) a +0 hand axe (47, 21, D:3) a +0 leather armour a +0 whip (49, 22, D:3) a stone (50, 22, D:3) a stone (51, 22, D:3) a stone (52, 22, D:3) 2 stones (53, 21, D:3) a stone (53, 22, D:3) 2 stones (54, 22, D:3) a stone (55, -2, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 whip (4, -6, D:4) a +0 falchion (10, -1, D:4) 25 bolts (29, 15, D:4) a +0 ring mail (33, -22, D:4) a +0 whip (33, 8, D:4) a +0 robe a +0 dagger (33, 9, D:4) a +0 mace (34, -22, D:4) a +0 spear (36, -22, D:4) a +0 club (39, 8, D:4) 26 stones (44, 0, D:4) a +0 scale mail a +0 mace a +0 ring mail a +0 flail of holy wrath (45, -3, D:4) a +0 club (45, -2, D:4) a +0 club a +0 chain mail Level 5 of the Dungeon (0, 0, D:5) a +0 whip (1, 9, D:5) the +1 robe of Pimmou {rCorr Str+7} It affects your strength (+7). It provides partial protection from all sources of acid and corrosion. (11, 3, D:5) the +5 trident of Inference {elec, *Rage rF+ rN+ Str+6} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+6). It protects you from fire. It protects you from negative energy. It may make you go berserk in combat. (12, 16, D:5) a +0 short sword (20, 40, D:5) a +2 antimagic trident (27, 6, D:5) 21 stones (40, 44, D:5) a +0 giant club (44, 38, D:5) 18 stones (47, 7, D:5) a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 giant club (2, -12, D:6) an uncursed ring of protection from cold (10, -7, D:6) a leopard gecko corpse (11, -9, D:6) a +0 flail (unseen) (11, -8, D:6) a ration (13, -8, D:6) a ration the Ecumenical Temple