Dungeon Crawl Stone Soup version 0.32-a0-1038-ga127011c1b (console) character file. Game seed: 6841900368058460877 191 Gandelf the Magician (level 5, -3/25 HPs) Began as a Spriggan Conjurer on May 2, 2024. Slain by a crocodile (16 damage) ... in a sewer. The game lasted 00:09:46 (3321 turns). Gandelf the Magician (Spriggan Conjurer) Turns: 3321, Time: 00:09:46 Health: -3/25 AC: 2 Str: 5 XL: 5 Next: 42% Magic: 2/11 EV: 17 Int: 20 God: Gold: 183 SH: 0 Dex: 19 Spells: 8/11 levels left rFire . . . j - +1 sling rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (gloves unavailable) SInv + (boots unavailable) Will ..... (no amulet) Stlth ++ o - +6 ring of dexterity HPRegen 0.24/turn (no ring) MPRegen 0.12/turn %: no passive effects @: slow A: very small, no large weapons, unfitting armour, see invisible, speed 3 a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Sewer. You collected 213 gold pieces. You spent 30 gold pieces at shops. Inventory: Hand Weapons j - a +1 sling (weapon) Missiles k - 6 poisoned darts Armour a - a +0 robe (worn) Jewellery c - a +6 ring of intelligence o - a +6 ring of dexterity (left hand) Wands n - a wand of flame (21) t - a wand of polymorph (6) Scrolls d - a scroll of noise {unknown} e - a scroll of teleportation {unknown} f - a scroll of fear {unknown} h - a scroll of immolation i - 2 scrolls of identify {unknown} q - a scroll of fog {unknown} r - a scroll of vulnerability {unknown} s - a scroll of silence {unknown} Potions b - a potion of magic g - a potion of enlightenment {unknown} l - a potion of cancellation {unknown} m - 2 potions of curing p - a potion of heal wounds {unknown} Skills: + Level 1.1 Fighting + Level 3.0 Ranged Weapons + Level 3.5 Dodging + Level 3.1 Stealth + Level 3.7 Spellcasting + Level 3.5 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 12% N/A 13% 1 Call Canine Familiar Summ 3% N/A 36% 3 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Summon Blazeheart Golem Fire/Summ 3% N/A 78% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Sewer (1/1) Temple: D:4-7 Altars: Shops: D:4 ! Annotations: D:4 2 transporters, Ijyb Innate Abilities, Weirdness & Mutations You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute eyesight. (SInv) You cover ground extremely quickly. (Speed+++) Message History The crocodile bites you! * * * LOW HITPOINT WARNING * * * The crocodile drags you backwards! Splash! Unknown command. You feel better. The crocodile closely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (lightly wounded, 72% to hit) The searing ray hits the crocodile. The crocodile is moderately wounded. (Press . to maintain the ray.) The crocodile misses you. The searing ray hits the crocodile. The crocodile is moderately wounded. The crocodile barely misses you. The searing ray hits the crocodile! The crocodile is severely wounded. The crocodile misses you. The searing ray misses the crocodile. You finish channelling your searing ray. The crocodile barely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (severely wounded, 72% to hit) The searing ray hits the crocodile. The crocodile is severely wounded. (Press . to maintain the ray.) The crocodile barely misses you. The searing ray misses the crocodile. The crocodile barely misses you. The searing ray misses the crocodile. The crocodile misses you. The searing ray misses the crocodile. You finish channelling your searing ray. The crocodile bites you! Ouch! That really hurt! You die... # #### # ##.~## ########.~~~### ....†...~~~~∩∩# ############### ≈≈~≈≈≈≈≈≈≈~≈########## ~~..~.†~~~~~~~~~@l~≈≈# ###..#############~~≈# #### #†#≈≈≈# #.##~~~~~ #.. ....~ ### ##.. . You could see a crocodile. Vanquished Creatures 10 adders 2 ribbon worms 4 dart slugs 6 orcs (D:3) 6 bats 5 endoplasms 5 giant cockroaches 10 hobgoblins 2 quokkas 9 ball pythons 2 frilled lizards 8 goblins 7 kobolds 10 rats 86 creatures vanquished. Vanquished Creatures (others) A goblin (D:4) 1 creature vanquished. Grand Total: 87 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gandelf the Spriggan Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 5/5 413 | D:1 | Reached XP level 2. HP: 13/13 MP: 4/7 1334 | D:2 | Reached XP level 3. HP: 15/16 MP: 0/8 1766 | D:1 | Learned a level 2 spell: Searing Ray 1916 | D:2 | Reached skill level 1 in Ranged Weapons 1916 | D:2 | Reached XP level 4. HP: 8/21 MP: 7/10 2657 | D:3 | Reached XP level 5. HP: 25/25 MP: 11/11 2971 | D:4 | Noticed Ijyb 2971 | D:4 | Found Liomamaz's Distillery. 2992 | D:4 | Bought a potion of curing for 30 gold pieces 2999 | D:4 | Found a transporter. 3007 | D:4 | Found a transporter. 3146 | D:4 | Reached skill level 1 in Fighting 3222 | D:4 | Found a glowing drain. 3237 | Sewer | Entered a sewer 3306 | Sewer | Noticed a crocodile 3312 | Sewer | HP: 1/25 [crocodile (12)] 3321 | Sewer | Slain by a crocodile Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_quake, layout_loops_ring D:2: layout_basic, minmay_tall_x D:3: layout_loops_ring, corexii_corridor_pit D:4: gammafunk_steamed_eel, layout_cave_pools, lemuel_tele_altar, makhleb_altar_promises_db, minmay_temple_entry_large_hall, gup_sewer_entry_bubbles, serial_shops, shop_fountains, uniq_ijyb Sewer: sewer_sea Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 3 | 3.5 Spellcasting | 3 | 3.7 Dodging | 3 | 3.5 Ranged Weapons | 1 2 3 | 3.0 Fighting | 1 | 1.1 Stealth | | 3.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 50 | 156 || 206 Cast: Magic Dart | 85 | || 85 Searing Ray | 1 | 6 || 7 Use: Potion | 1 | 1 || 2 Scroll | | 2 || 2 Armour: Robe | 32 | 20 || 52 Dodge: Dodged | 58 | 69 || 127 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2616 | 2563 | 53 | 0 | 1759 | 5 | 523.2 | Dungeon | 2536 | 2483 | 53 | 0 | 1721 | 4 | 634.0 | Sewer | 80 | 80 | 0 | 0 | 38 | 1 | 80.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1137 daAuts D:2: 681 daAuts D:3: 529 daAuts D:4: 187 daAuts Sewer: 80 daAuts