Dungeon Crawl Stone Soup version 0.32-a0-1048-g1bd1766845 (console) character file. Game seed: 7714238888469598568 476 Gandelf the Shooter (level 6, -1/30 HPs) Began as a Spriggan Conjurer on May 3, 2024. Succumbed to a water moccasin's poison ... on level 5 of the Dungeon. The game lasted 00:10:40 (3953 turns). Gandelf the Shooter (Spriggan Conjurer) Turns: 3953, Time: 00:10:40 Health: -1/30 AC: 2 Str: 5 XL: 6 Next: 85% Magic: 8/12 EV: 16 Int: 20 God: Gold: 156 SH: 0 Dex: 13 Spells: 9/12 levels left rFire . . . j - +0 sling rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (gloves unavailable) SInv + (boots unavailable) Will +.... (no amulet) Stlth ++ n - +4 ring of slaying HPRegen 0.25/turn (no ring) MPRegen 0.13/turn %: no passive effects @: lethally poisoned (-1 -> -11), very quick A: very small, no large weapons, unfitting armour, see invisible, speed 3 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You also visited: Sewer. You collected 156 gold pieces. Inventory: Hand Weapons b - a +1 dagger of draining d - a +0 dagger j - a +0 sling (weapon) r - a +0 sling x - a +2 dagger of draining Missiles l - 19 poisoned darts Armour a - a +0 robe (worn) Magical Staves g - a staff of death Jewellery n - a +4 ring of slaying (left hand) y - a ring of protection from fire Talismans h - a maw talisman B - a blade talisman Scrolls c - 4 scrolls of identify {unknown} e - 3 scrolls of enchant armour {unknown} m - 3 scrolls of teleportation o - a scroll of poison {unknown} s - a scroll of revelation {unknown} A - a scroll of blinking {unknown} Potions f - a potion of cancellation {unknown} k - a potion of berserk rage {unknown} p - a potion of enlightenment {unknown} q - a potion of ambrosia t - 2 potions of heal wounds {unknown} u - a potion of invisibility {unknown} v - 2 potions of mutation {unknown} w - 3 potions of resistance {unknown} z - a potion of might {unknown} Skills: + Level 1.8 Fighting + Level 0.2 Staves + Level 5.1 Ranged Weapons + Level 3.6 Dodging + Level 3.8 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 12% N/A 14% 1 Confusing Touch Hex 3% N/A 38% 3 Vampiric Draining Necr 3% 2d6 38% 3 Fulminant Prism Conj/Alch 5% 3d6 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Sewer (visited) Temple: D:4-7 Altars: Wu Jian Zin Shops: D:1 ( Innate Abilities, Weirdness & Mutations You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute eyesight. (SInv) You cover ground extremely quickly. (Speed+++) Message History You barely miss the water moccasin. The water moccasin closely misses you. The water moccasin bites you. You closely miss the water moccasin. The water moccasin bites you. You are poisoned. The water moccasin poisons you! The jelly completely misses you. The water moccasin bites you. You feel sick. The water moccasin barely misses you. You feel less invigorated. You feel less confused. You feel sick. You feel sick. The water moccasin attacks as it pursues you! The water moccasin bites you! You feel sick. You feel sick. You feel sick. You feel sick. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (63% to hit) The searing ray hits the water moccasin! The water moccasin is moderately wounded. (Press . to maintain the ray.) You feel sick. The searing ray hits the water moccasin. The water moccasin is heavily wounded. You feel sick. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! The searing ray misses the water moccasin. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin closely misses you. x2 The searing ray hits the water moccasin. The water moccasin is severely wounded. The searing ray hits the jelly. The jelly is moderately wounded. You finish channelling your searing ray. You die... ########## .........# ....)..#?####### .......<....JS.# ........######@# ........# #+# ........# ........# ........# ........+ ##.$.[..# ........+ ######### You could see a water moccasin and a jelly. Vanquished Creatures A kobold brigand (Sewer) A hound (D:3) An orc wizard (D:3) Robin (D:4) 7 adders 7 gnolls 8 river rats (Sewer) 2 dart slugs 2 ribbon worms (D:4) 2 orcs (D:3) 8 bats 5 endoplasms 9 giant cockroaches 17 goblins 8 hobgoblins 4 jackals (D:1) 16 kobolds 6 quokkas 8 ball pythons 3 frilled lizards 28 rats 144 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gandelf the Spriggan Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 5/5 183 | D:1 | Reached XP level 2. HP: 4/13 MP: 2/6 375 | D:1 | Found a faded altar of an unknown god. 427 | D:1 | Found Sebbemac's Weapon Shoppe. 637 | D:1 | Reached XP level 3. HP: 14/16 MP: 1/8 640 | D:1 | Learned a level 2 spell: Searing Ray 1325 | D:2 | Reached skill level 1 in Ranged Weapons 1333 | D:2 | Reached XP level 4. HP: 15/21 MP: 2/10 1970 | D:3 | Reached skill level 2 in Ranged Weapons 1979 | D:3 | Reached skill level 1 in Fighting 2030 | D:3 | Found a glowing drain. 2046 | D:3 | Reached XP level 5. HP: 25/25 MP: 11/11 2052 | Sewer | Entered a sewer 2159 | Sewer | Reached skill level 3 in Ranged Weapons 2302 | Sewer | Reached skill level 4 in Ranged Weapons 2304 | Sewer | Reached XP level 6. HP: 17/30 MP: 3/12 3096 | D:3 | Found a glowing silver altar of Zin. 3143 | D:3 | Found an ornate altar of the Wu Jian Council. 3765 | D:4 | Noticed Robin 3772 | D:4 | Killed Robin 3773 | D:4 | Reached skill level 5 in Ranged Weapons 3926 | D:5 | Entered Level 5 of the Dungeon 3932 | D:5 | Noticed a water moccasin 3952 | D:5 | HP: 1/30 [poisoned by a water moccasin] 3953 | D:5 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_b, layout_loops_ring, serial_shops, nicolae_shop_peninsula, shapermc_ecumenical_altar_starsandcircs D:2: layout_loops_ring D:3: layout_loops_cross, nzn_wu_jian_contemplation, old_standard_altar, portal_sewer_entry_f D:4: minmay_recursive_quarters, layout_loops_ring, minmay_temple_entry_glassed_door, gup_ossuary_entry_pyramid, uniq_robin D:5: layout_basic, kennysheep_generic_room_4 Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 3 | 3.5 Dodging | 3 | 3.6 Spellcasting | 3 | 3.5 Ranged Weapons | 1 2 4 5 | 5.1 Fighting | 1 | 1.8 Staves | | 0.2 Stealth | | 3.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 16 | || 16 Staff | 12 | || 12 Sling | | 2 || 2 Fire: Sling | 43 | 234 || 277 Cast: Magic Dart | 49 | 1 || 50 Searing Ray | 2 | 21 || 23 Use: Potion | | 4 || 4 Scroll | | 1 || 1 Armour: Robe | 23 | 49 || 72 Dodge: Dodged | 67 | 102 || 169 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3015 | 2975 | 40 | 6 | 2087 | 6 | 502.5 | Dungeon | 2225 | 2185 | 40 | 6 | 1481 | 5 | 445.0 | Sewer | 790 | 790 | 0 | 0 | 606 | 1 | 790.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 981 daAuts Sewer: 790 daAuts D:3: 484 daAuts D:2: 474 daAuts D:4: 262 daAuts D:5: 23 daAuts